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A place to post all of your home brewed material: scenarios, ancient ones, investigators...
Moderator: FFGAntonffgjafferGeckoMack MartinThe Spaniard Topics: 333 | Posts: 9505
Custom Monsters
by dkw
Published on 24 February 2009 - 05:46:32
Page 4 of 13 (187 messages) « First page... 2 3 4 5 6 ...Last page »
Reply #46 | Published on 09 April 2009 - 18:36:34
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Play with the Black Goat herald and I assure you that corruptions will be everywhere. In my last game one of my investigators had 7 coruptions, and 2 out of the 3 investigators had a cult membership. I had 3 cult encounters that game.


Reply #47 | Published on 09 April 2009 - 22:27:18

thecorinthian said:

 

Boomer is great!

...but here's my usual list of nitpicks: in many situations it's ambiguous how you resolve the ability. For example, it doesn't work in Other Worlds, and it's unclear what you do if there are a lot of monsters equally near to you. It also clashes a bit with some special monster movement abilities, and it will move monsters that are ordinarily immobile. So how about this version instead:

"You when fail an Evade or Horror check against Boomer, a monster surge occurs."

That's not quite the same effect but it would be in the same spirit I think. You could make the Evade/Horror checks -2 instead of -1, just to make things interesting.

Siren is fine, except that it doesn't give you any way of remembering that your maximum sanity is one point lower than the number on your card. One of the Golden Rules of AH is that there's always a card or a marker on the table for any on-going effect (except for that stupid Dunwich Black Man encounter thing, for some reason). You could try something like:

"If you fail a Horror check against Siren, your maximum Sanity is reduced by 1. Place a Doom token on your investigator sheet to indicate this."

That's a bit flimsy but at least there's something there. You could use the monster marker itself as the indicator of the reduced sanity, but then it can't be that AND a trophy, and also there's probably not enough space on the marker to explain. That idea does suggest a variation on the ability, though: "While you have this monster marker as a trophy, your maximum sanity is reduced by 1." That's an interesting dilemma.

 

 

The way I keep track of max stam/san losses is I keep san/stam on each character's card.  If it's off, it's assumed it's lost.  If it's removed due to lowered max, I return it to the bag where I keep those chips.

P.S. The idea of monsters that do permanent damage is a good one in my opinion.  Adds to the game's mood :')

Reply #48 | Published on 09 April 2009 - 23:16:37

Does anyone have ideas for more Mask monsters?  There were some good ones on the old boards, but I don't know if they still exist.  I think adding Mask monsters is a great, simple way to make Nyarlathotep more interesting.  

My holy water is in my other pants.

Reply #49 | Published on 10 April 2009 - 04:23:40
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Reply #50 | Published on 14 April 2009 - 18:26:40
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Played with her in our ongoing series last night where she's evil. We didn't draw her from the cup, just started her out at Silver Twilight Lodge and let her roam. Proved to be a real pain in the balls.

 
Reply #51 | Published on 14 April 2009 - 18:42:26
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avec said:

Does anyone have ideas for more Mask monsters?  There were some good ones on the old boards, but I don't know if they still exist.  I think adding Mask monsters is a great, simple way to make Nyarlathotep more interesting.  

I came up with a couple for Cult Of The Golden Scarab. One of them was just a big tough crocodile (not that interesting in retrospect) but I'm quite proud of this one. It's a sort of mini-Nyarlathotep that eats clues.

 

 

The evade modifier might be a bit harsh, now that I think of it.

Reply #52 | Published on 15 April 2009 - 18:38:32
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There's an ally whateley and a monster whateley so why no monster william bain?

Flavor: William Bain drags you to his house.


Reply #53 | Published on 15 April 2009 - 19:45:41
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kroen said:

There's an ally whateley and a monster whateley so why no monster william bain?

Flavor: William Bain drags you to his house.

This seems like it could potentially be a great boon, in regards to the Great Seal.

(Semi-)Loyal Minion of Tru'Nembra.

Reply #54 | Published on 16 April 2009 - 06:02:00
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That's pretty good. If that was wandering around Arkham, obviously what you'd do is wait for someone to be able to afford the Great Seal (is that how that works, I forget) and then run into Bain and deliberately fail the check. He probably only ought to work once for each time he appears - so if you fail the check and get sent to the Strange High House, Bain should go back in the cup at the same time.

On the other hand, this guy is a real pain if you meet him in an OW, since he's got a hard combat check and if you fail it, you're sent back to Arkham with no chance to close the gate you went in through.

Reply #55 | Published on 16 April 2009 - 11:13:54

thecorinthian said:

 

 

I came up with a couple for Cult Of The Golden Scarab. One of them was just a big tough crocodile (not that interesting in retrospect) but I'm quite proud of this one. It's a sort of mini-Nyarlathotep that eats clues.

 

 

The evade modifier might be a bit harsh, now that I think of it.

Cool. thanks!  It's a little Shadowy Figure-esque, but I like that it approaches clue loss in a different way.  And yeah, the evade modifier is a bit steep.  -3 or -2 might make the Chaos Mask more balanced.

My holy water is in my other pants.

Reply #56 | Published on 21 April 2009 - 08:43:43
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We have monsters that grant common, unique, spell, money and clues. But what about skill, ally and blessing?


Reply #57 | Published on 21 April 2009 - 12:13:21
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kroen said:

We have monsters that grant common, unique, spell, money and clues. But what about skill, ally and blessing?

I like Kraken and Cursed Cultist, but I think Pirate is too good. Allies are absolutely brilliant - they're worth ten toughness or two gate trophies. The monster you have to kill to get one for free should be extremely difficult. I reckon it should be 'Kidnappers' rather than pirates, and making it like one of those KiY Riot monsters - 4 toughness, Overwhelming 1, and combat -2, so it represents a whole bunch of people. Then obviously the Ally is the hostage that you rescue. And obviously you shouldn't also get the Kidnappers as a trophy - they should go straight back in the cup or perhaps even back in the box.

Reply #58 | Published on 21 April 2009 - 12:29:26
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Yeah, I guess Pirate is a little too good, but you do know he grants a random ally, right?


Reply #59 | Published on 21 April 2009 - 22:53:49

Heh...  I'd rather see Cursed Cultist give you a curse if you defeat him.  Then again, I do prefer brutality ;')  Some are into S&M, some are into A&H.

Reply #60 | Published on 23 April 2009 - 07:20:08
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If this one would have been in KiY, you would have learned to fear him:


Page 4 of 13 (187 messages) « First page... 2 3 4 5 6 ...Last page »

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