Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...
You are here: FFG Forums /  Roleplaying Games /  Grimm RPG

Grimm RPG
An excursion, both dream and nightmare, into the classic fairy tales of childhood.
Moderator: FFGAntonffgjafferGeckomauglirThe Spaniardynnen Topics: 128 | Posts: 900
Grimm Monster Book: Brainstorming
Published on 26 June 2010 - 10:44:43
Page 3 of 5 (65 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #31 | Published on 26 July 2010 - 11:26:00
1
0

Laughmask said:

 Hmmm what about Orion the Hunter (the constellation). He could work with the moon during the right seasons if the kids are in the right place to view it. Have to run from his fiery arrows (simply meteorites), he is on a constant hunt for all the children. No idea why, this is Grimm, there's never a 'why'.

Actually, in Grimm, there's always a 'why'. Part of the point of Grimm is to explain what probably should have been left unexplained. It comes right what 'what', as in, 'what happened next?'.

Nonetheless, I like the idea. Here's something to make him less dangerous, though: Whenever he uses an 'arrow', it removes a star from his constellation. Therefore, he must use them sparingly, as if he uses them all, he winks out.

Jack be nimble,

Jack be quick,

Jack has stolen my candlestick!

Grimm is the best game of all time to go unnoticed.

Reply #32 | Published on 26 July 2010 - 12:10:09

The Gremlin said:

 

Actually, in Grimm, there's always a 'why'. Part of the point of Grimm is to explain what probably should have been left unexplained. It comes right what 'what', as in, 'what happened next?'.

 

Nonetheless, I like the idea. Here's something to make him less dangerous, though: Whenever he uses an 'arrow', it removes a star from his constellation. Therefore, he must use them sparingly, as if he uses them all, he winks out.

 

 

Haha never looked at it that way . Thats pretty cool, so the starry sky is pretty much his quiver...I like that. Also, I know they're mentioned very briefly, but the Billy Goats Gruff would be cool to go more in depth with. All the book brings up is how they might wait by a bridge for unsuspecting passer-by's so that the goats can charge at them.

Welcome to the Grimm Lands, indeed...

Reply #33 | Published on 26 July 2010 - 14:45:40
1
0

Well I dont know about that. If you ever read "Alice in wonderland" nothing makes sense.....Nothing has a reason or a why. It just simple is.

Only it depends how you run the game. If your going with a alice in wonderland theme...then yeah it doesnt need a why. If not then you can make everything have a reason.

As for the constelation idea, I very much LIke it. Orion did seem a little powerful and making him more balance to the game that idea really works.

The billy goats gruff never had much of a story......They were like the three little pigs. My invision of the Billy goats gruff would be like bully characters or perhaps a family mafia. LOL......The youngest is the brains, middle is the charasmatic, and the Oldest is the muscle. As of course the Oldest sends the troll flying away.

Without Signature
Reply #34 | Published on 26 July 2010 - 15:09:20
1
0

This is just a idea...im not really sure how any of you would feel about it........What about the FOUR HORSEMEN?.....LOL.....just putting it out there.

Without Signature
Reply #35 | Published on 26 July 2010 - 19:39:29

 Lmao I could just see that turning into a religious parody in our group where the "kids" (now in the 10-12 grade range) are fighting of the servants of lucifer with god on their side in an attempt to halt the coming of the Apocalypse. The 4 horsemen would definitely need some tuning down though so that they aren't too overpowered. They seem too serious too me for Grimm, unless theres an unknown twist . Maybe you could put a satirical spin on them and have them be pathetic wanna-be's. They're just a pest to the locals rather than any danger, not holding any magical powers all they really do is things like throw mud on citizens' clotheslines, splashing passer-byers as they ride their horses through puddles, and stealing candy from babies. But this did make me think of the headless horsemen, not sure if he's in the book. I don't remember seeing it.

Welcome to the Grimm Lands, indeed...

Reply #36 | Published on 27 July 2010 - 10:30:41
1
0

RED_RONIN47 said:

Well I dont know about that. If you ever read "Alice in wonderland" nothing makes sense.....Nothing has a reason or a why. It just simple is.

Yeah, but we aren't playing the Alice in Wonderland RPG. We're playing Grimm. And the Grimm brothers' mistake was to define these creatures.

Jack be nimble,

Jack be quick,

Jack has stolen my candlestick!

Grimm is the best game of all time to go unnoticed.

Reply #37 | Published on 27 July 2010 - 11:24:19

The Gremlin said:

Yeah, but we aren't playing the Alice in Wonderland RPG. We're playing Grimm. And the Grimm brothers' mistake was to define these creatures.

 

It clearly states in the book to pull from other sources for inspiration and lists Alice in Wonderland, if you wanted to throw an Alice in Wonderland theme where nothing has a reason, I'm pretty sure the book wouldn't have any objections. It's perfectly fitting and would only need a slight change in the story as to how the Grimm Lands were created. The whole point of this game is creativity, and not limiting yourself to whats in the book. Stop bitching because someone posts something slightly creative and out of the box. It might be hard, but just try.

Welcome to the Grimm Lands, indeed...

Reply #38 | Published on 27 July 2010 - 18:06:45
1
0

Well thank you laughmask. Only its okay. Gremlin believes what he wants to. I've notice he knows alot about the rules of the game only not the  Big aspects of the game. While researching all the nursery ryhmes, short stories, fairy tales, Folk songs, and folk stories. Alot of the components in the game GRIMM, are not and never where written by the Brothers grimm.  EXAMPLE: Jack and the beanstalk, Little bo peep, Little boy blue, the old women who lived in the shoe, The three bears,  beauty and the best, King Midas, oh and the checkerboard kingdom itself

The game grimm takes every fairy tale, folk tale, song, ryhme, and short story, then twists them around to be coming wicked. 

I hate to break to you gremlin but the the Grimm lands has the Checkboard kingdom which is a major part to the world. That Checkerboard land is from Through the looking glass (one of lewis carroll's alice stories)  So there doesnt have to be a why for anything.

You have alot of creativity gremlin i'll give you that. Just easy up a little. You seem like a cool guy.

Without Signature
Reply #39 | Published on 27 July 2010 - 23:25:49
1
0

RED_RONIN47 said:

Well thank you laughmask. Only its okay. Gremlin believes what he wants to. I've notice he knows alot about the rules of the game only not the  Big aspects of the game. While researching all the nursery ryhmes, short stories, fairy tales, Folk songs, and folk stories. Alot of the components in the game GRIMM, are not and never where written by the Brothers grimm.  EXAMPLE: Jack and the beanstalk, Little bo peep, Little boy blue, the old women who lived in the shoe, The three bears,  beauty and the best, King Midas, oh and the checkerboard kingdom itself

The game grimm takes every fairy tale, folk tale, song, ryhme, and short story, then twists them around to be coming wicked. 

I hate to break to you gremlin but the the Grimm lands has the Checkboard kingdom which is a major part to the world. That Checkerboard land is from Through the looking glass (one of lewis carroll's alice stories)  So there doesnt have to be a why for anything.

You have alot of creativity gremlin i'll give you that. Just easy up a little. You seem like a cool guy.

Thank you, Efidm. I'm afraid I still disagree, but that's no reason to be uncivil. :)

And yes, you're right, AiWL is in the Grimm Lands. My case is that their themes are very different. AiWL's is of craziness, with very distinct drug themes. What I'm saying is that the main theme of the Grimm game is that these fairy tales have too much explanation. Hansel and Gretel? Would have been a happy ending, but the game keeps going, twisting them, and...developing them. Adding information. Hansel and Gretel were put under the control of the oven. Those Goats were rendered insanely paranoid. The Three Little Pigs are trapmasters. It's my opinion, though you're free to disagree, that the Grimm Lands are founded around, not lack of knowledge, but too much knowledge. Too much reality into make-believe is, we find out, a very bad thing.

Jack be nimble,

Jack be quick,

Jack has stolen my candlestick!

Grimm is the best game of all time to go unnoticed.

Reply #40 | Published on 27 July 2010 - 23:37:42
1
0

Accidental double post, dum de dum, don't mind me.

Jack be nimble,

Jack be quick,

Jack has stolen my candlestick!

Grimm is the best game of all time to go unnoticed.

Reply #41 | Published on 27 July 2010 - 23:40:41

Well I must apologize for the outburst. Don't know what go into me  (probably all the twisted fairy tales getting in my head). That is a very valid point. I was just thinking more along the lines of a variant that adds an AiWL theme. But now that I think about it, I was just looking at the seemingly chaotic and meaningless facade of all the stories...but when you look deeper that's when you start to notice everything has a reason, no matter how small! Although this does give me an idea for a new kingdom that follows an AiWL feel. But back on topic! Someone in a very old thread posted his one shot which involved going into santa claws' workshop and a bunch of other cool stuff - Mr. and Mrs. Claws should definitely be noticed along with his helpers, after all they do mention the north pole in the book which is a HUGE part of kids' dreams. 

Welcome to the Grimm Lands, indeed...

Reply #42 | Published on 27 July 2010 - 23:47:31

 I FIGURED IT OUT! I hate gremlins...thus, by default, I hate you (only kidding of course). =P

Welcome to the Grimm Lands, indeed...

Reply #43 | Published on 28 July 2010 - 12:40:16
1
0

Well the characters themselves would be best to have a reason for there actions. Only they dont necessarily have to. Like the Queen of Hearts. Always cutting peoples heads off. Does anyone really know why?

  The world of GRIMM doesnt have to make sense. With that in mind the players can imagine all sort of things and not have it make sense.

You know it barely dawn on me....Has anyone suggest adding gremlins to the list of monsters.....You know like the evil looking gremlins from the movie...or from The twlight zone movie.

Without Signature
Reply #44 | Published on 28 July 2010 - 14:48:18
1
0

RED_RONIN47 said:

Well the characters themselves would be best to have a reason for there actions. Only they dont necessarily have to. Like the Queen of Hearts. Always cutting peoples heads off. Does anyone really know why?

  The world of GRIMM doesnt have to make sense. With that in mind the players can imagine all sort of things and not have it make sense.

You know it barely dawn on me....Has anyone suggest adding gremlins to the list of monsters.....You know like the evil looking gremlins from the movie...or from The twlight zone movie.

Because she thinks it's fun. And you seem to have chosen one of the many characters who barely got any description in the book, to be honest.

I never said that Grimm had to make sense, either. Please do not put words in my mouth.

Jack be nimble,

Jack be quick,

Jack has stolen my candlestick!

Grimm is the best game of all time to go unnoticed.

Reply #45 | Published on 29 July 2010 - 16:12:58
1
0

Well moving on back to the main topic of this Forum.

So gremlins as monsters? I think that can work. Gremlins are everywhere causing havoc.

Without Signature
Page 3 of 5 (65 messages) « First page... 1 2 3 4 5 ...Last page »
You are here: FFG Forums /  Roleplaying Games /  Grimm RPG

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS