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Hi Zilla,
it´s been a while now. Perhaps you are NOW able to share what you added? (see below).
@Luthor
You do not seem to be able to read my PM. Perhaps this will do nit
http://rapidshare.com/files/362548138/CrimsonDarkness.pdf
PLEASE stay on topic!
PLEASE refrain from hijacking my topics for longer then three posts
and DON`T mention "Only War".
Well, while I am trying to reach Luthor Harkonnen to provide him with the encounters he kindly requested, I figured that I as well could try to write a new one.
Here are two new entries for "Tattered Fates: the Red Cages". Actually, this whole sing simply needed an arena somewhere, so I added a simple arena and some more slavers to pursuit the pc.
http://rapidshare.com/files/421043497/TF_RedCages_MM_01.pdf.html
I hope you enjoy.
PLEASE stay on topic!
PLEASE refrain from hijacking my topics for longer then three posts
and DON`T mention "Only War".
Somehow, I simply cannot stop doing this
http://rapidshare.com/files/421200007/TF_RedCages_MM_02.pdf.html
Inside the re-worked document you will find
A total of eleven scenes and "scenery bits" not include in "Into a crimson darkness"
and writte stats to a new pesky xenos creature: the Molehunch
PLEASE stay on topic!
PLEASE refrain from hijacking my topics for longer then three posts
and DON`T mention "Only War".
Hey Greg,
thanks a lot for the links. I finally got the PM as well and already read through most of your encounters. Looks great. Very promising...
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Master Greg! Your skills are needed once again!
I once downloaded your collection of nasty rooms and whathaveyounots but it looks like it have been lost in the battle.. so I came to retrieve it and found your expanded tome of nasties was taken down from rapidshare.. can I has new download link?
I DM'ed tattered fates (well the players only got out of the dungeon and into the carneval and we stopped because lack of time :( but now we have time again and the adventure will start anew and I need some of your awesome encounters to make the dungeon crawl as awesome as last time maybe even better with your new rooms.
thanks in advance
- Ghorghor
Hi Gorghor,
while it is nice of you calling me "Master", please do not do so any further. I failed my last two attempts at being a good DM miserably and the term is a painful sting to my pride at the moment 
Well, enough of the whimsey whining!
Please have a look at darkreign40k.com in the section about "Tipps for Scenarios". You will find a post which include my scenes (both the cages and the carnival).
By the way: what is this group of yours like?
EDIT: Here we go
http://www.darkreign40k.com/drjoomla/index.php/gm-tips/tips-for-scenarios/1327-addes-scenes-for-qtattered-fatesq
Never "cleared" the list, so expect a lot of bad gramma and other errors.
EDIT-EDIT-EDIT:
Wait a second…your player already ran "TF" once til the end of the Red Cages….and you start all over again? Did I got that right? 
PLEASE stay on topic!
PLEASE refrain from hijacking my topics for longer then three posts
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[A slavering dog]
Note to the GM: play this long before the PC have any chance to recover even the most basic of gear! Otherwise, they will just shoot the dog (and rightly so)
As the PC walk past a dark corner, the first thing they hear is a vicious sounding gnarl. The light of a dim lumen unit far down the corridor illuminates the darkness barely so it takes a few moments for the PC to spot the source of the sound. A large scraggly canine creature stands near one of the corridor walls, baring teeth at the PC.
This is a dog that somehow stroled away from the slavers. With an routine(+20) sight based Perception test the PC will recognize the leather collar (which is somehwat hidden by its fur). This is not a combat breed but one used for guarding and tracking. Ask the PC for an ordinary(+10) test for Wrangling. If they succeed, they can pass but the creature will not follow them. Three levels of success allow the PC to befriend the animal and it will follow them (providing a +20 bonus on all awareness test to spot dangers from people, beasts etc.). Otherwise, a challenging test for Fellowship or Intimidation is need to get past the creature without getting attacked (Ferociuous Creature from the core book; will back off after the first serious wound).
PLEASE stay on topic!
PLEASE refrain from hijacking my topics for longer then three posts
and DON`T mention "Only War".
sorry I did not know! :I will not happen again.
thanks a ton! and no problemos with the grammar ;) im not a master in the engrish language myself :D
my group is a "casual" group, - friends from way back who dont see each other often, so when we all have time its not just the game but the catching up we do alot, and because of this there is often breaks where we talk of the "old days" and epic tales from previous adventures. :) so it is not the most serious group, but I would not have it any other way! :)
well.. yeah… it is two years or so since we ran the red cages crawl.. back then we did the red cages crawl+ a little of the festival (they had just got entrance to the manor) and the weekend was over, and there went a few months before we had time to play again, at that point RT was new and we wanted to try it out and stuck to it for a good deal of time - we like RT alot!
but now we have started to talk about we wanted to get back to DH and the rest of my adventure, and they would love to do the red cages again because they loved this "no weapons other than iron pipes and a rusty revovler with 3 shots looted from a long dead slaver crushed in a cave-in and the same slavers flak armor where only the helmet, right leg and right arm is working" :D and how every weapon or armor is a HUEG find because it is a major upgrade, and they would LOVE to run it again for the fantastic challenge it is :)
this time the red cages will probadly be shortend down (It was huge last time) so they can experience the rest of the festival and the 13th hour! :O but I would like to see your latest ideas, because they are nothing more than brilliant! :)
- Ghorghor
Hi Ghorghor,
I remember that I once started some other scenes, I will what I is strewn among my harddrives. When is you "new game" going to start?
As you mentioned that you will spend less time in the RedCages I will provide you with some general ideas/helps for TF which I once brew up in a topic where I made the big mouthed annoucement of coming up with help for the whole campaign (should have nown my own schedule better..
)
The following files are provided by DropBox, this should be more convenient since they will not "drop out". I los the originals, so these are "few-page-documents" instead of all being compiled into one…will have to do this later..
https://www.dropbox.com/s/0x6shaism66021c/TF_Tipps_01.pdf
https://www.dropbox.com/s/suq9y8brhqnbtj6/TF_Tipps_02.pdf
https://www.dropbox.com/s/iy8yr74th64pd8l/TF_tipps_03.pdf
https://www.dropbox.com/s/fclidc3lbsjc6oe/TF_tipps_04.pdf
PLEASE stay on topic!
PLEASE refrain from hijacking my topics for longer then three posts
and DON`T mention "Only War".
[Cries in the Dark][Vault Level]
A wide corridor of bare concrete, illuminated by harsh, focus lamps creating isles of brightness in the dark. The air reeks of piss, blood and the stink of beasts. The left wall features some hooks and raks holding implements one would use to goat a beast, among them Grox-Whips, shock-poles, lashes and similar items. Along the right walls the PC will find numerous large openings, all of them shot by doors made of large iron bars featuring heavy locks. There must be more than a dozen of these cells, all of them are dark. From the third the PC bass, a low and rumbling sound will emerge as the PC pass the cell door. It is clearly the sound of a beast somewhere in the back of the cell, beyond the lights reach and hidden in the dark.
Allow the PC to pass with not much interference. Then, as they are about to reach the end of the corridor, they hear the sound of somebody sobbing. It is clearly a human sound and it comes from one of the last cells in the row. The sobbing mixes with moaning and wailing. Ask the PC for a hearing based Perception/Awareness test (+20). Take a note of their success. Tell them that it sounds like somebody utterly broken and in despair. If they have some levels success, tell them that it sounds like a woman and that they are very sure that this IS a human sound.
If they approach the cell door, they will get no reaction but the wailing and crying. Ask for difficult(-10) sight based Perception tests to see a thing.
The PC are in an area the Beasthouse uses to store some beasts for a nearby arena. The door they are in front of contains a Duskstalker. If they pass the vision based test, the PC will recognize that there is movement in the dark of the cell…and as they want to open it they will recognize that the thing moving there is to large for a human (and are thereby likely to leave it alone). If the hearing based perception test was passed with three levels of success, the PC will notice that the wailing and crying repeats itself, the same sounds and the same pauses (which is although likely to keep them from opening the door). Last but not least, an ordinary(+10) Logic test will give the PC some doubt in regard to a HUMAN being kept this area…
All in all…if the “revelation” of the successful tests are delayed, it should make for a memorable scene. The devices found against the wall might be used as clumsy arms (until the PC find something better)
PLEASE stay on topic!
PLEASE refrain from hijacking my topics for longer then three posts
and DON`T mention "Only War".
This thread is officially awesome. I am planning to use a bunch of these tonight but I can see there are more in Gregorius' docuements… documents that are no longer up on Rapidshare or the dropbox links…
If they are still out there I would love to see them and possibly add a couple of my own…
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