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Arkham Horror
Madness and mayhem abound in this bestselling game of Lovecraftian horror
Moderator: FFGAntonffgjafferGeckoThe Spaniard Topics: 3575 | Posts: 39267
Task and Missions
Published on 24 October 2011 - 14:57:45
Page 3 of 4 (46 messages) « First page... 2 3 4 ...Last page »
Reply #31 | Published on 26 October 2011 - 10:08:39

Julia said:

 

[...]

But some of them allow you a very thematic game, if you accept to design Scenarios or similar stuff. Amikezor designed a *great* Scenario that can only be won by accomplishing certaing missions.

[...]

 

 

Thank you Julia. I decided to translate it. So here it is in english ;)

all comments welcome (and yes I know that the wording can be improved, please suggest ^^)

Reply #32 | Published on 26 October 2011 - 11:43:42

Thank you too, Amikezor, it's great to have it in English :-)

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #33 | Published on 26 October 2011 - 12:23:58

MyNeighbourTrololo said:

 

Im new to this game so no wonder.

Zoey had huge problems with getting out of other worlds. Harvey is the only man who managed to catch a hold of 8 clue tokens to the end of the other world. Norman didn't even had 8 clues throughout the game. When you encounter a monster in another world, who is forcibly has ambush by the encounter card effect and which will send you to the litas if you fail your checks - there is no sense of keeping clues, and they never get to 8 that way. 

When it was clear to me that I'm not gonna achieve first two types of victory - I started preparing for the final battle, getting right equipment on right characters and making sure everyone is blessed.

Norman had Feeding the Mind spell, you can't think of better spell when fighting Hastur. Still, it was of no use because Hastur attacked only once.

 

 

Do you not have Dunwich Horror (because what you said would make more sense if you can't take madness or injuries).

Aaaand, I just read further.  So yeah, makes more sense now.

Hmm...  Did you properly supply your investigators with good weapons or evasion spells when sending into Other Worlds?  On the one hand...  Not owning Dunwich makes holding on to your clues more difficult, on the other hand, fewer potential doom token locations.

Reply #34 | Published on 26 October 2011 - 12:44:38

I don't know *how to properly supply investigators for the other worlds* because all items come in randomly. 

With Signature

Reply #35 | Published on 26 October 2011 - 13:39:12

MyNeighbourTrololo said:

I don't know *how to properly supply investigators for the other worlds* because all items come in randomly. 

Maximize Luck. Remember that having '1' in one skill isn't that helpful, most of the check are (-1) or worse, so in case drop the '1' stat to '0' in order to boost the related one. If you can, give players entering the OW items as Silver Key, Find Gate, Eye of the Dragon, Gate box or similar stuff.

In addition, remember the meaning of the colour pattern of the OW:

- red: encounters tend to attack your stamina (thus don't send low stamina investigators in an OW marked with Red)
- yellow: encounters tend to attack your sanity
- blue: encounters tend to damage your equipment
- green: encounters tend to do no harm or give small (tiny tiny) bonuses or whatelse

and get Dunwich, or use a proxy for the Injuries and Madnesses deck, since they're the greatest way to avoid losing Clues

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #36 | Published on 26 October 2011 - 13:44:14

Even a stat of 2 leaves me worried in OWs. 3 or better is ideal, tough to get a 3 across the board, but then you just sorta have to have a feel for each OW and what type of checks they call for. Luck high/maxed is always a good idea, barring Celeano where I prefer to keep decent Lore (Sister Mary FTW once again since she can have 3/4 or 4/3 Lore/Luck). If you can take the Sanity hit, Fight should be close to max.

A dirty mind is its own reward.

Reply #37 | Published on 26 October 2011 - 21:51:34

Julia: I have never been able to puzzle out the exact meanings of the colors (I just knew green was the best and assumed red and yellow were the worst because, well, R'lyeh).  Thanks for the list.

What remains, it would seem, has no artistic significance.

Reply #38 | Published on 27 October 2011 - 06:45:27

Be aware that, as Julia says, it's only a tendancy. For the longest time my investigators had the loveliest time in the Abyss, always seeking solace in the darkness and finding so many exits out of that place that it was more like a revolving door. The game must have caught wind of my relaxed caution, for it was only when boasting about my apparent ease with this Other World with my group that the tentacles came for Lola. All the tentacles... The poor dame was practically rent in twain, yeesh.. 

In Memoriam: Lest we Forget their Brave Sacrifice, Citizens of Arkham!

Diane Stanley:  irretrievably lost in both time and space

Wilson Richards: swallowed by a moonbeast

Agnes Baker: suicide, induced by a feverish paranoia

Roland Banks: Missing, presumed dead.  Last seen in Innsmouth.

Charlie Kane: Stumbled into the maw of a moonbeast in the Black Caves

Heroes One and All

 

Reply #39 | Published on 27 October 2011 - 11:17:02

MyNeighbourTrololo said:

I don't know *how to properly supply investigators for the other worlds* because all items come in randomly. 

What Julia said, also, try to trade your best encounter and combat items to whichever investigator is going into a gate before going in.  In other words, don't just hope a strong monster won't appear.

Reply #40 | Published on 27 October 2011 - 11:18:43

Dam said:

 If you can take the Sanity hit, Fight should be close to max.

I usually play low fight fight will (unless I need the stat for sealing and the character has low focus) but a heavily weapon equipped character.

Reply #41 | Published on 27 October 2011 - 17:39:26

Walk: you're very welcome :-) The colours implications were clarified a long time ago by Kevin Wilson here, directly on this forum

But as Treguard said, it's a general tendency. But can give you some hints on who send where!

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #42 | Published on 27 October 2011 - 20:24:28

amikezor said:

Julia said:

 

[...]

But some of them allow you a very thematic game, if you accept to design Scenarios or similar stuff. Amikezor designed a *great* Scenario that can only be won by accomplishing certaing missions.

[...]

 

 

Thank you Julia. I decided to translate it. So here it is in english ;)

all comments welcome (and yes I know that the wording can be improved, please suggest ^^)

Interesting...  Unfortunately I'm busy and exhausted and not really up for much editorial work anymore ;') especially for something this long.  Anyway, it's all comprehensible, and since it's not a standard format it doesn't matter if the wording is as condensed as possible.

Reply #43 | Published on 09 January 2013 - 22:32:41

Recently I played a game of Arkham, and after the first few rounds one player had 2 unique items that were both missions and they both allowed us to very easily win the whole game. That kind of ruined the game for us so we decided to play without the missions, what do you think of that? One mission he needed to go to a location in Arkham and another mission he had to drop something in the second stage of R'lyeh which had an open gate on the board. Doing either of those ended the game and very prematurely I must add.

Without Signature
Reply #44 | Published on 10 January 2013 - 03:55:35

Welll… let's say you had a lucky streak. Generally speaking, very few missions offer great rewards, and even those require great sacrifices and some luck. Not so sure with how many expansions you play: once you start using a deck formed with all the Unique Items from all the expansions, Missions become very diluted, so it's even more difficult to find the proper combination able to break a game. My suggestion is: let's give it another try :-) and if you don't feel comfortable with a just drawn Mission, discard that card and draw again (that's what I regularly do when I draw "Joining the Winning Team", for example)

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #45 | Published on 10 January 2013 - 06:37:46

JosephCurwen said:

Recently I played a game of Arkham, and after the first few rounds one player had 2 unique items that were both missions and they both allowed us to very easily win the whole game. That kind of ruined the game for us so we decided to play without the missions, what do you think of that? One mission he needed to go to a location in Arkham and another mission he had to drop something in the second stage of R'lyeh which had an open gate on the board. Doing either of those ended the game and very prematurely I must add.

 

Are you sure you did it right? Because it's not only one place you have to go to and sacrifice something. It's usually 3 or 4 places, and you have to do them in the right order, starting with the one on top.

I have never completed the "For the Greater Good" mission for example. Even if I had the clues to sacrifice, no gates have been open to the worlds I have to visit…

So well, maybe you where lucky that one time. But I wouldn't recommend taking away the missions from play, because they are not that easy…

Without Signature

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