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So, is there any work regarding a FAQ update going on behind the scenes?
If not, what is necessary to get the process going?
Without signature
Parathion said:
So, is there any work regarding a FAQ update going on behind the scenes?
If not, what is necessary to get the process going?
Not a lot right now.
We are waiting further response from FFG Anton, who promised to look into a subforum, is my understanding.
Guns/Swords/Damage do(es)n't kill people, people/Romans/Removing the last wound token kill(s) people
Corbon said:
Parathion said:
So, is there any work regarding a FAQ update going on behind the scenes?
If not, what is necessary to get the process going?
Not a lot right now.
We are waiting further response from FFG Anton, who promised to look into a subforum, is my understanding.
Yup - I am just waiting on a reply for the new forum still... I will email him again this week - see if we can't get this sub-forum rolling!
We should have the sub-forum up today. Got a message from Anton.
I think we talked about moving a few of the items in at a time - so as to not overwhelm... but rather than 30-40 threads - we'll move over like 5 or so a week. :)
Excellent! the sub-forum has been made. I made the "purpose" post to hopefully keep it de-cluttered.
Start moving the topics over as soon as you like from the Google Group. Shoot me an email Corbon if you want - I have time tonight I can move some over.
The first three threads are up in teh FAQ discussion sub-forum.
Only three to start with because two of them are biggies!
1. Issue of Whether the Revenge is sunk automatically during a TPK result in SoB. This is a fairly minor and easy issue, basically a yes/no question.
2. Odd shaped monster movement. this one was hashed out fairly thoroughly in this main forum several months back, but additional comment are still welcome.
3. Wall/door definitions. We've never had any. Do we need them? Read it and comment!
Guns/Swords/Damage do(es)n't kill people, people/Romans/Removing the last wound token kill(s) people
Corbon said:
1. Issue of Whether the Revenge is sunk automatically during a TPK result in SoB. This is a fairly minor and easy issue, basically a yes/no question.
2. Odd shaped monster movement. this one was hashed out fairly thoroughly in this main forum several months back, but additional comment are still welcome.
3. Wall/door definitions. We've never had any. Do we need them? Read it and comment!
Three more threads up for FAQ discussion in the subforum.
4. Terrain - mostly clarification of the new terrain in SoB, but also an attempt to get the term 'terrain' clarified in general.
5. The Burning Bay/Sea SoB level. minor problems, unless your OL is clever and then they are major issues.
6. Tentacles, the Kraken and the Void. This is a big one for SoB players.
Its been generally disappointing at the low amount of commentary so far. I can't believe that the initial offerings can't be improved at all!
Perhaps no one cares any more - most SoB players have probably given it up as a lost cause (most issues are SoB related because it has many problems and older expansions have already had most of their issues cleared up), and everyone else has their own satisfactory house-rules for things like 'terrain' and 'large monster movement. ???
Guns/Swords/Damage do(es)n't kill people, people/Romans/Removing the last wound token kill(s) people
Most of your write-ups seem comprehensive and well thought-through to me. Take the silence in most threads as approval, not as a lack of interest.
Without signature
Corbon said:
Corbon said:
Its been generally disappointing at the low amount of commentary so far. I can't believe that the initial offerings can't be improved at all!
Perhaps no one cares any more - most SoB players have probably given it up as a lost cause (most issues are SoB related because it has many problems and older expansions have already had most of their issues cleared up), and everyone else has their own satisfactory house-rules for things like 'terrain' and 'large monster movement. ???
Have yet to play SOB so I have had nothing to add to those points of discussion.
Did you know that Ferrox are magically mutated Razorwings ?!?
Corbon said:
2. Odd shaped monster movement. this one was hashed out fairly thoroughly in this main forum several months back, but additional comment are still welcome.
3. Wall/door definitions. We've never had any. Do we need them? Read it and comment!
4. Terrain - mostly clarification of the new terrain in SoB, but also an attempt to get the term 'terrain' clarified in general.
5. The Burning Bay/Sea SoB level. minor problems, unless your OL is clever and then they are major issues.
6. Tentacles, the Kraken and the Void. This is a big one for SoB players.
Three more threads up - this time nothing unique to SoB!
7. Crystal of Tival timing - lets clear this up completely and explicitly
8. Guard + Mimic - a very minor FAQ amendment to close a loophole
9. Healing skills in Advanced Campaigns - Earth Pact, Ran's Mark. Do they confer similar benefits as Ispher and Red Scorpion's specials?
Guns/Swords/Damage do(es)n't kill people, people/Romans/Removing the last wound token kill(s) people
Corbon said:
Corbon said:
1. Issue of Whether the Revenge is sunk automatically during a TPK result in SoB. This is a fairly minor and easy issue, basically a yes/no question.
2. Odd shaped monster movement. this one was hashed out fairly thoroughly in this main forum several months back, but additional comment are still welcome.
3. Wall/door definitions. We've never had any. Do we need them? Read it and comment!
4. Terrain - mostly clarification of the new terrain in SoB, but also an attempt to get the term 'terrain' clarified in general.
5. The Burning Bay/Sea SoB level. minor problems, unless your OL is clever and then they are major issues.
6. Tentacles, the Kraken and the Void. This is a big one for SoB players.
7. Crystal of Tival timing - lets clear this up completely and explicitly
8. Guard + Mimic - a very minor FAQ amendment to close a loophole
9. Healing skills in Advanced Campaigns - Earth Pact, Ran's Mark. Do they confer similar benefits as Ispher and Red Scorpion's specials?
Three new threads.
10. Silver/Gold start Advanced Campaigns - can the OL spend his starting XP the same way the heroes do?
11. 'In Dungeon cards outdoors - DotMG and Animate Weapons. Do they work in encounters?
12. LOS in own space - clarifying that LOS obstructions in own or target space don't count.
A few more comments would be nice, even if just to approve (pity there is no thumbs up button like BGG).
Guns/Swords/Damage do(es)n't kill people, people/Romans/Removing the last wound token kill(s) people
Corbon said:
2. Odd shaped monster movement. this one was hashed out fairly thoroughly in this main forum several months back, but additional comment are still welcome.
3. Wall/door definitions. We've never had any. Do we need them? Read it and comment!
4. Terrain - mostly clarification of the new terrain in SoB, but also an attempt to get the term 'terrain' clarified in general.
5. The Burning Bay/Sea SoB level. minor problems, unless your OL is clever and then they are major issues.
6. Tentacles, the Kraken and the Void. This is a big one for SoB players.
7. Crystal of Tival timing - lets clear this up completely and explicitly
8. Guard + Mimic - a very minor FAQ amendment to close a loophole
9. Healing skills in Advanced Campaigns - Earth Pact, Ran's Mark. Do they confer similar benefits as Ispher and Red Scorpion's specials?
10. Silver/Gold start Advanced Campaigns - can the OL spend his starting XP the same way the heroes do?11. 'In Dungeon cards outdoors - DotMG and Animate Weapons. Do they work in encounters?
12. LOS in own space - clarifying that LOS obstructions in own or target space don't count.
Three new threads.
13. Daze and Bash - how do they interact?
14. Fleeing an Island level (onboard ship) - back to home port, or stay where you are?
15. SoB trails with no encounter marker - are they misprints, or safe trails?
Guns/Swords/Damage do(es)n't kill people, people/Romans/Removing the last wound token kill(s) people
Tahlia receives movement points as a result of her ability (it's the same wording as always), so she can perform movement actions with them. Note that if she opens a chest or a door or whatever, that's okay. It simply gets resolved and then (once her interrupt action is done) the OL's turn continues as normal. Think of it sort of as her getting an Advance instead of just an interrupt attack (but she doesn't REALLY get an Advance, so no munchkining combos).
But no, she can't spend fatigue on extra movement, as it isn't her turn. Items like the ring of quickness don't give her extra movement because again, it isn't her turn. OLs beware, however, as she can use her interrupt movement to go through a glyph to town, or even to lurk in town with a guard order, only to pop back through into the dungeon on the OL's turn (remember, only 1 trip through the glyph per turn, though). You will need to watch your monsters around a guarding Tahlia. In fact, several of the heroes in AoD will force you to change your strategies. Hey, why should the heroes be the only ones to have to do that?
could someone please elaborate on this GLoAQ entry? this has me utterly confused, since the normal ruling would be to either restock or go back to the dungeon. how can tahlia even HAVE a guard order in town? how can she go back to town, as the guard isn't her turn? i'm guessing this works only if she already was adjacent to the glyph at the START of the turn she declared the guard?
Corbon said:
2. Odd shaped monster movement. this one was hashed out fairly thoroughly in this main forum several months back, but additional comment are still welcome.
3. Wall/door definitions. We've never had any. Do we need them? Read it and comment!
4. Terrain - mostly clarification of the new terrain in SoB, but also an attempt to get the term 'terrain' clarified in general.
5. The Burning Bay/Sea SoB level. minor problems, unless your OL is clever and then they are major issues.
6. Tentacles, the Kraken and the Void. This is a big one for SoB players.
7. Crystal of Tival timing - lets clear this up completely and explicitly
8. Guard + Mimic - a very minor FAQ amendment to close a loophole
9. Healing skills in Advanced Campaigns - Earth Pact, Ran's Mark. Do they confer similar benefits as Ispher and Red Scorpion's specials?
10. Silver/Gold start Advanced Campaigns - can the OL spend his starting XP the same way the heroes do?11. 'In Dungeon cards outdoors - DotMG and Animate Weapons. Do they work in encounters?
12. LOS in own space - clarifying that LOS obstructions in own or target space don't count.
13. Daze and Bash - how do they interact?
14. Fleeing an Island level (onboard ship) - back to home port, or stay where you are?
15. SoB trails with no encounter marker - are they misprints, or safe trails?
Three new Threads...
16. Divine Favour - the promised FAQ of never less than 1 never appeared...
17. Armour and deep water - variable armours, and armour bonuses from non-armour items
18. Wild Vortex - the one where the current drives the Revenge into the rocks on turn 1!
Guns/Swords/Damage do(es)n't kill people, people/Romans/Removing the last wound token kill(s) people
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