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Descent: Journeys in the Dark
FFG's epic game of dungeon-delving adventure!
Moderator: FFGAntonffgjafferGeckoThe Spaniard Topics: 3734 | Posts: 27674
Gathered List of Answered Questions (Taken from the old Forum)
by Oboewan
Published on 08 December 2008 - 22:50:36
Page 3 of 7 (92 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #31 | Published on 31 March 2009 - 07:43:18
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Its in a post like 3 comments up from here, Reply #25 from Thundercles.

READ THE FAQ!!!!!!!!

Reply #32 | Published on 31 March 2009 - 08:45:44

Ok, the KW part of that post implies that she gets movement points (by saying she may jump to town), but it doesn´t say it right out.

Without signature

Reply #33 | Published on 31 March 2009 - 10:30:15
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Parathion said:

Ok, the KW part of that post implies that she gets movement points (by saying she may jump to town), but it doesn´t say it right out.

No it doesn't say it outright, but I honestly don't see how it could be read any other way so I personally wouldn't call that implied.

READ THE FAQ!!!!!!!!

Reply #34 | Published on 31 March 2009 - 22:20:43

Parathion said:

Ok, the KW part of that post implies that she gets movement points (by saying she may jump to town), but it doesn´t say it right out.

You must be looking at a different #25 on this thread?

"So yes, Tahlia can spend her Guard order without attacking to gain movement points. Remember that anything that increases her speed will come into action here, like Tiger Tattoo and Swift."

It does say it right out. (And I don't see anything in that post about jumping to town?)

Guns/Swords/Damage do(es)n't kill people, people/Romans/Removing the last wound token kill(s) people

Reply #35 | Published on 31 March 2009 - 22:46:04
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Unfortunately, that was me saying that and it wasn't part of KW's original response.

READ THE FAQ!!!!!!!!

Reply #36 | Published on 03 April 2009 - 01:50:13
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OK, so where does the town-jumping part that implies movement points come from?  I don't see it.

Reply #37 | Published on 03 April 2009 - 07:10:55
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Copies from the old forum:

Re: Regarding Tahlia and web/moving during OLs tur
Reply #13 - 01/30/07 at 06:53:23
Quote from Lorien on 01/30/07 at 06:31:00:
Let me get this straight:

Say Talia has a melee weapon equipped. She can use her guard order without any monster being adjacent the her and without being able to legally attack, just because her special ability allows her to possibly move into range of a monster before attacking.

Is the attack mandatory for her to get the movement? So can she just discard her guard and move to town without attacking anything?


Anyone can 'use' their guard order anytime they want to on the OL's turn. They don't have to have a legal attack to do so, they can just waste it. Tahlia is only different in that it actually matters for her.

The attack is not mandatory, merely the expenditure of the guard order.

-Kevin Wilson
Fantasy Flight Games

Big Remy says: So yes, Tahlia can spend her Guard order without attacking to gain movement points. Remember that anything that increases her speed will come into action here, like Tiger Tattoo and Swift.

It was part of thre original question.

READ THE FAQ!!!!!!!!

Reply #38 | Published on 03 April 2009 - 07:20:45

Its a fair cop guv.

Guns/Swords/Damage do(es)n't kill people, people/Romans/Removing the last wound token kill(s) people

Reply #39 | Published on 03 April 2009 - 18:32:02
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It was part of the question, but not a part that got answered.  He didn't even give a generic "yes" or something to confirm correctness of the questioner's assumptions, he only stated specifically that anyone can choose to waste a Guard order.

He did have an opportunity to correct the implied assumption if it was wrong, but...I'm not really comfortable reading too much into the failure to challenge a presumption.  Especially when the question didn't even receive a direct answer.

Reply #40 | Published on 04 April 2009 - 17:19:59
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My aging eyes thank you!

"Light and Darkness Merged..."

Reply #41 | Published on 05 April 2009 - 21:32:45
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The following is a quote of a quote, I do not know when or where KW originally posted this, but:

"Tahlia receives movement points as a result of her ability (it's the same wording as always), so she can perform movement actions with them. Note that if she opens a chest or a door or whatever, that's okay. It simply gets resolved and then (once her interrupt action is done) the OL's turn continues as normal. Think of it sort of as her getting an Advance instead of just an interrupt attack (but she doesn't REALLY get an Advance, so no munchkining combos).

 

But no, she can't spend fatigue on extra movement, as it isn't her turn. Items like the ring of quickness don't give her extra movement because again, it isn't her turn. OLs beware, however, as she can use her interrupt movement to go through a glyph to town, or even to lurk in town with a guard order, only to pop back through into the dungeon on the OL's turn (remember, only 1 trip through the glyph per turn, though). You will need to watch your monsters around a guarding Tahlia. In fact, several of the heroes in AoD will force you to change your strategies. Hey, why should the heroes be the only ones to have to do that?

-Kevin Wilson
Fantasy Flight Games"

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Reply #42 | Published on 06 April 2009 - 03:18:16
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Wibble said:

OLs beware, however, as she can use her interrupt movement to go through a glyph to town, or even to lurk in town with a guard order, only to pop back through into the dungeon on the OL's turn (remember, only 1 trip through the glyph per turn, though).

Great.  Now we can argue over whether "one per turn" means "once on your turn, and once again on the overlord's turn (as with feats)," or whether this was supposed to imply that Tahlia can't use a glyph as part of her interrupt if she used one during her turn.

Thanks for dredging up the old answer, though, it's nice to know.

Reply #43 | Published on 06 April 2009 - 08:02:37
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I could see it going either way, but I'd lean towards the "1 per turn" meaning what it has always meant which is really "once per round".  So no Tahlia doing a Ready action, spending fatigue to go into the glyph, and then using her Guard on the OLs turn to come back in when he's activating the last monster so she doesn't have to worry about getting hit.

READ THE FAQ!!!!!!!!

Reply #44 | Published on 06 April 2009 - 14:40:16
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Big Remy said:

I could see it going either way, but I'd lean towards the "1 per turn" meaning what it has always meant which is really "once per round".

Sorry, in what context has it "always meant" that?  Or do you mean that you're choosing to interpret in such a way as to prevent Tahlia from using glyphs more often than other heroes can use them?

Reply #45 | Published on 07 April 2009 - 06:35:48
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Guess it a personal choice of wording that will probably now start a pointless semantics argument as now seems to be the norm on this forum.

Since Heroes can only use 1 glyph per turn, and Heroes only take one turn per round (the 4 heroes go, then the OL), that has effectively "always meant" that they can only use one glyph per round.  Tahlia is the only Hero with the capactiy to break this rule (as far as I can tell) since she gains movement points on her turn.  If you choose to accept the interpretation that "1 glyph per turn" effectively means 1 glyph per round, then she would still only be able to use one glyph.

Yes, I know "one glyph per round" is not a RAW statement in the rulebook, but I also see nothing that directly contradicts that as a fully valid extension of that ruling based on the RAW.  If you can show me a clear cut case of a Hero (other than Tahlia) being able to use more than one glyph a round I'll gladly change my mind.

 

READ THE FAQ!!!!!!!!

Page 3 of 7 (92 messages) « First page... 1 2 3 4 5 ...Last page »

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