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LETE said:
Hi:
I have a question about the Force Sensitive Exile Specialization itself, I was wonderin' if this is the right place to axe it:
What exactly happens to a Character when the player "gets rid of" the Force Sensitive Exile Specialization (to make room for more Specializations)?
Thanks!
L
Good Question! If I read the updates correctly, you don't get rid of any specializations anymore, it's just that they are more expensive the more you buy. For example, A second Specialization within your career costs 10 points, if it were out-of-career it's 20 points. The third would be 15 career spec. and the out of career 30 points, etc. (The cost is 5 times the total number of Specializations you have for Specializations within your Career, 10 times the total number for those out-of-career).
Question on that….does this happen to Force Power Trees as well? The Book gives a flat rate and the book doesn't directly address it that I see.
dreddwulf1 said:
If I read the updates correctly, you don't get rid of any specializations anymore, it's just that they are more expensive the more you buy. For example, A second Specialization within your career costs 10 points, if it were out-of-career it's 20 points. The third would be 15 career spec. and the out of career 30 points, etc. (The cost is 5 times the total number of Specializations you have for Specializations within your Career, 10 times the total number for those out-of-career).
hello!
I've been looking at the Updates but haven't found anything about this in any… That's why I was axing this in the first place… Couldya please point me in the right direction?
Thanks again!
L
Without signature
That would be WEEK 6 page 2 of the Updates.
Acquiring New Specializations (page 65): Delete the paragraph
“Purchasing an additional specialization within a career…” and
the paragraph below it “Each character may only have three
specializations at any one time…” Replace with the following:
“Purchasing an additional specialization within a character’s
career costs five times the total number of specializations he
would possess with this new specialization. So a character with
one specialization could purchase a second career specializa-
tion for 10 experience. If he wished to purchase a third career
specialization, it would cost 15 experience.
“Characters may also purchase additional specializations
outside of their career. Purchasing non-career specializations
costs ten times the total number of specializations he would
possess with this new specialization. So a character with one
specialization could purchase a second–non-career–spe-
cialization for 20 experience. If he had two specializations
already, a third specialization that was also a non-career
specialization would cost 30 experience.”
Right there in the text. just not mentioned again so it can be easy to miss if you are skimming rather than reading. You don't 'get rid' of ANY trees anymore.
It is a decent question, just the rules changes answered it in an indirect way. Sorry for double posting, still mastering these forums.
EldritchFire said:
For deflecting blaster bolts, it's nothing more than not getting hit by them, right?
-CR
Not quite…. it's putting the blade in the path the bolt will take so that it hits somewhere else. Enough advantage should allow you to hit someone else with the blaster shot…
Aramis
-=-=-=-=-
Smith & Wesson: The original PointClick interface!
I apologize if this has come up, but do the duration upgrades apply to the Influence power's ability to inflict strain on a mind?
Formerly the Majesticmoose
Thebearisdriving said:
I apologize if this has come up, but do the duration upgrades apply to the Influence power's ability to inflict strain on a mind?
I'd say they don't, as I'm pretty sure the Duration Upgrades were worded in such a way as to only be applicable to the mind trick upgrade.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
I've got a question for you fine folks, regarding a ruling I made. I'd like some validation on it. (Or rebuttal of it.)
In my "Amnesia" game of EotE, my wife made a force-sensitive rodian bounty hunter, who poured everything into the Sense force power. It took her all the XP from our last session, but she's now got:
- Sense Basic Power
- Control Upgrade 1
- Duration Upgrade
- Strength Upgrade
- Control Upgrade 2
So… she can, as an ongoing effect, choose to upgrade the difficulty of 2 attacks per round that target her - OR (with that 2nd Control Upgrade) upgrade 2 attacks she makes per round.
Here's the question - the Strength upgrade reads: "When using Sense's ongoing effects, upgrade the difficulty of the effect one additional time." I ruled this only applies to the first control upgrade ongoing effect, due to the wording of it. That's the one that increases difficulty. My wife (being my wife…) proclaimed that the Strength upgrade should also apply to the 2nd Control upgrade ongoing effect, allowing her to upgrade her attacks twice.
That seemed too much, to me. So I said no.
What would you have said?
Peace, Love,Good Gaming!
GM Chris said:
I've got a question for you fine folks, regarding a ruling I made. I'd like some validation on it. (Or rebuttal of it.)
In my "Amnesia" game of EotE, my wife made a force-sensitive rodian bounty hunter, who poured everything into the Sense force power. It took her all the XP from our last session, but she's now got:
- Sense Basic Power
- Control Upgrade 1
- Duration Upgrade
- Strength Upgrade
- Control Upgrade 2
So… she can, as an ongoing effect, choose to upgrade the difficulty of 2 attacks per round that target her - OR (with that 2nd Control Upgrade) upgrade 2 attacks she makes per round.
Here's the question - the Strength upgrade reads: "When using Sense's ongoing effects, upgrade the difficulty of the effect one additional time." I ruled this only applies to the first control upgrade ongoing effect, due to the wording of it. That's the one that increases difficulty. My wife (being my wife…) proclaimed that the Strength upgrade should also apply to the 2nd Control upgrade ongoing effect, allowing her to upgrade her attacks twice.
That seemed too much, to me. So I said no.
What would you have said?
I agree with your ruling, if only because the Strength Upgrade in the tree specifies "difficulty," and the 2nd Control Upgrade makes no mention of difficulty in its effects, just that you upgrade an Ability die to a Proficiency die.
Now regarding the Duration Upgrade, I'd say that could only be applied to the defensive ability, but that's more due to really only being able to make one attack roll per round, particularly with the update to two-weapon fighting, but that's more of a personal interpretation.
Also (mostly out of curiosity), are you treating each Ongoing Effect as a separate power? Because I'm pretty sure that's what they are, separate powers, and that you'd need a Force Rating of 2 in order to have both of them going at the same time. At the very least, allowing both Ongoing effects to be maintained at the cost of a single Force Die seems a bit too good of a benefit, particularly given concerns in prior systems of Force-users coming to dominate combat (WEG with the Combat Sense and Lightsaber Combat powers, OCR/RCR with the Lightsaber Defense talents and scaling lightsaber damage, SWSE with how easily Force Powers could be used at lower levels).
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
I completely concur with DM, especially making sure that each seperate ongoing power needs to be fueled by its own force die.
Side question: what action did you rule for activating the ongoing power (activating it as in commiting the force die). The rules state un-commiting the force die is an incidental, but they don't really talk about action type for commiting the force die.
I'd be satisfied in any case, though I feel if it's an incidental or maneuver, it should be restricted to the begining of your turn.
Formerly the Majesticmoose
Thebearisdriving said:
I completely concur with DM, especially making sure that each seperate ongoing power needs to be fueled by its own force die.
Side question: what action did you rule for activating the ongoing power (activating it as in commiting the force die). The rules state un-commiting the force die is an incidental, but they don't really talk about action type for commiting the force die.
I'd be satisfied in any case, though I feel if it's an incidental or maneuver, it should be restricted to the begining of your turn.
Thanks.
As for activating an Ongoing Effect, I've been treating it the same as activating a Force Power, requiring the Force-user's action, though I could see allowing the Force-user to preemptively activate the defensive upgrade if it looks like trouble's a-brewin'.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
@Dono:
Yeah… she can only make 1 attack a round now, so it's kinda moot. But who knows what the future will hold? ;-) And yes - I treat each ongoing effect as a separate effect. I think that much is clear in the rules. She has to choose which one to use, and when.
@The Bear
I treat activation/switch as an incidental as well, but I'm extremely fluid with it (I think the game enocourages loose play, and that's one of the things I really enjoy about it). For my own sanity, I laid it out before the first session that she needs to make the decision at some point on her turn, and she can only activate ONE per turn - regardless of "when" on the turn that is. She was cool with that.
She also wanted to "hide" the fact that she was force sensitive from her own party. And with the Sense power, that's totally feasible, there's nothing overt about it. (Plus, it's an "Amnesia" game, so her Force Use is entirely instinctual at this point.) So we even worked out a "code" at the table. She sits next to me, an taps my arm with 1 finger if she's using the Defensive Control power, and with 2 fingers if she's using the Offensive Control power. It's worked well! She's tracking what's active, and after I call the dice pool difficulty, she modifies appopriately on her own - with me watching to make sure it's correct. It's been fun!
For the first session - until the players caught on - they were like, "HOW IS SHE SO GOOD!!!???"
(And as a note, our first session was before the beta update that change how The Force works… so her previous character creation build was invalid. It took her all the XP she earned from the next session to get BACK to where she was originally at character creation. She's sooooo bitter… LOLOL… I told her the last update came out this week. Her response, "Hmmph. Are they still punishing force users for being badass?" "Yes, honey, they are." "Hmmph. Still bitter.")
Peace, Love,Good Gaming!
The best part of that story is the "hmmph"s. :)
I imagine her sittign with her arms crossed and an expression that says, "I'm not impressed."
Formerly the Majesticmoose
Thebearisdriving said:
The best part of that story is the "hmmph"s. :)
I imagine her sittign with her arms crossed and an expression that says, "I'm not impressed."
It's even funnier if you've had the chance to meet her in real life 
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
Thebearisdriving said:
The best part of that story is the "hmmph"s. :)
I imagine her sittign with her arms crossed and an expression that says, "I'm not impressed."
Yeah. That's my wife.
FIERY redhead. Much passion in that one. (This is both very good, and at times… very bad… but worth it.) ;-)
Peace, Love,Good Gaming!
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