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Yeah… if they were forward facing they'd have 180 degree fire arcs to the front, rather than to the side. That wouldn't work. 
BYE
The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.
Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned.
There are no female Space Marines. Don't believe me?
Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male. - Deathwatch, Core Rulebook, Page 28.
So enough with the Female Marine threads…
Obetor said:
There is no availability for Power Maul (low)
- Erik
That would be because there's only one Power Maul weapon, it just has a high and a low power setting. It's Very Rare, as listed by the Power Maul (High) entry.
Regarding Vehicles, it may be advantageous to have pictures of each vehicle next to their entry so as to make plain where certain weapons are. Such as the Baneblade Lascannons. It would mean you don't have to describe with text where the weapons are as the player can simply look at the vehicle.
(These are very handy!)
Removed post.
BYE
The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.
Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned.
There are no female Space Marines. Don't believe me?
Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male. - Deathwatch, Core Rulebook, Page 28.
So enough with the Female Marine threads…
In lieu of a diagram, that seems entirely reasonable!
(These are very handy!)
Obviously, I'm not sure what H.B.M.C. pulled down, but I'd be willing to bet such images will appear in the final product. AFAIK, the Beta doesn't have a lot of the images that the Core Rulebook will contain.
Page 135
SILENCER
Awareness Tests to hear shots made with a silenced weapon suffer an additional –20 penalty and can only be attempted at half the normal distance.
Upgrades: Stub revolver, stub automatic, hand cannon, autogun, needle pistol, and needle rifle.
err, autogun and hand cannon, but no autopistol?
Surely you jest. Or it is missing from the list.
There is no reasonable explanation for why the submachine gun can't be silenced, but dirty harry and an assault rifle can be.
Danayel said:
Page 135
SILENCER
Awareness Tests to hear shots made with a silenced weapon suffer an additional –20 penalty and can only be attempted at half the normal distance.
Upgrades: Stub revolver, stub automatic, hand cannon, autogun, needle pistol, and needle rifle.
err, autogun and hand cannon, but no autopistol?
Surely you jest. Or it is missing from the list.
There is no reasonable explanation for why the submachine gun can't be silenced, but dirty harry and an assault rifle can be.
Silencers also do not typically function well on revolvers in the real world, due to the gap between the cylinder and the barrel. More modern designs do alleviate that somewhat, but silencers on revolvers should probably be a no-no, while autopistols should have the option. I also wish they would refer to the damned things as suppressors, as that's what they actually are and what they do.
-=Brother Praetus=-
"Truth is so precious it must be attended by a bodyguard of lies."
(Fortune Cookie)
"They say that once you have opened the final gate there is no way back."
(Fortune Cookie)
Brother Praetus said:
I also wish they would refer to the damned things as suppressors, as that's what they actually are and what they do.
-=Brother Praetus=-
Beware brother! That is a slippery slope, down the side of Mount Accuracy and into the jaws of The Valley of Pedants!
I share your dislike for that nonsense and was going to post about revolvers vs auto-loaders in relation to suppressors but lost the will to live mid-post.
(These are very handy!)
Durandal7 said:
Brother Praetus said:
I also wish they would refer to the damned things as suppressors, as that's what they actually are and what they do.
-=Brother Praetus=-
Beware brother! That is a slippery slope, down the side of Mount Accuracy and into the jaws of The Valley of Pedants!
I share your dislike for that nonsense and was going to post about revolvers vs auto-loaders in relation to suppressors but lost the will to live mid-post.
"A dirty mind is a joy forevera terrible thing to waste"
"Innocence Proves Nothing"
Page 151, Column 2, Section Manoeuvrability, Lines 5-7, details that the Manoeuvrability modifier affects the Pilot and Drive skills. They have both since been replaced by the Operate and its specialties.
(These are very handy!)
These come more form the Regiment chapter, but relate to the armoury chapter:
Purity seals: Maccabian Janissaries get them, and a penitent regiment can buy them for standard kit at 8 points (as valuable as a photo-visor/photo-contacts). They are not listed in the armoury.
Chrono: I know its just a watch, but there is no entry saying that it tells time (once again, it can be purchased for 3 points as standard kit).
Rations: I know, just nit-picking at this point, but how much does this stuff weigh? Does it contain a heating unit? When did Corpse Starch become Combat Sustenance?
The Grooming Kit/Mess kit: What does it contain? How much does it weigh?
Photon Flash Grenade/Round
Page 130
Photon flash explosives detonate like a small star. Anyone
within 15 metres of a photon flash grenade when it detonates
must succeed on a Ordinary (+10) Agility Test or be blinded
for a number of Rounds equal to their Degrees of Failure.
I think agility should be a toughness test. Also it either has a blast of 10 or 12 and not 15.
"A dirty mind is a joy forevera terrible thing to waste"
"Innocence Proves Nothing"
Santiago said:
Photon Flash Grenade/Round
Page 130
Photon flash explosives detonate like a small star. Anyone
within 15 metres of a photon flash grenade when it detonates
must succeed on a Ordinary (+10) Agility Test or be blinded
for a number of Rounds equal to their Degrees of Failure.
I think agility should be a toughness test. Also it either has a blast of 10 or 12 and not 15.
I agree with toughness versus agility. The reference to Blast (x) on the table should be removed. All previous books indicate special for the damage and do not list a blast quality. The description in the other sources are the same at 15 meters, with the exception of Rogue Trader, which fails to mention the area of effect at all. Though, reducing the area some might be prudent.
-=Brother Praetus=-
"Truth is so precious it must be attended by a bodyguard of lies."
(Fortune Cookie)
"They say that once you have opened the final gate there is no way back."
(Fortune Cookie)
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