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Star Wars: The Card Game
Take command of a Rebel strike force in the Star Wars universe!
Moderator: FFGStuart Topics: 620 | Posts: 7771
FFG please throw us a bone
Published on 20 October 2011 - 20:17:56
Page 3 of 5 (70 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #31 | Published on 07 January 2012 - 13:59:02
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Totally signing this.  The longer I go without news or previews of this game the less interested I'm going to get.  Hoping that at some point (near release or soon after) we'll get one of FFGs how to play video series a la LOTR or W:I LCGs, but I would love to hear something before then!

On a more depressing note, it seems the expected release has changed from early 2012 to 2nd quarter 2012 so the wait is looking longer rather than shorter

Without Signature
Reply #32 | Published on 07 January 2012 - 15:04:42

To be honest, that move IS news and I'm glad for it. I'd rather a considered and finished game rather than a rush job just to get it out in time for Star Wars Phantom Menace 3D. Maybe they've finally learned to play test things properly and are taking lessons from their recent mistakes with Mansions of Madness. I hope it's things like this. I hope. 

Just roll the Dice

Reply #33 | Published on 07 January 2012 - 20:48:06

 Totally agree with you there, Spirit. I definitely prefer a solid product (like KotOR vs. KotOR II [Grrr]). But did anyone besides me notice that the same day they pushed the SW LCG into "In Development" and out of "At the Printer" they also posted a position for Associate LCG designer? Cooincidence? I think not. Now whether somebody was fired or quit or FFG just realized they need more help with their LCGs, I don't know. But I think it's a good bet that this new hire will have his/her hands full with the Star Wars LCG. I think it's back in development because they want this new person to voice their opinions on the current gameplay as well as potential future directions and then move the game to its final form. Depending on how fast the hiring goes and how good this new person is, I think we may see quite a delay beyond the 2nd quarter. But I have no proof and I don't even have enough experience with game production to base these speculations on anything remotely close to reality. Just take this post with a pinch, no, a tablespoon of salt.

Reply #34 | Published on 08 January 2012 - 09:47:18

Budgernaut said:

 But did anyone besides me notice that the same day they pushed the SW LCG into "In Development" and out of "At the Printer" they also posted a position for Associate LCG designer? Cooincidence? I think not. Now whether somebody was fired or quit or FFG just realized they need more help with their LCGs, I don't know. But I think it's a good bet that this new hire will have his/her hands full with the Star Wars LCG. I think it's back in development because they want this new person to voice their opinions on the current gameplay as well as potential future directions and then move the game to its final form. Depending on how fast the hiring goes and how good this new person is, I think we may see quite a delay beyond the 2nd quarter. But I have no proof and I don't even have enough experience with game production to base these speculations on anything remotely close to reality. Just take this post with a pinch, no, a tablespoon of salt.

Hmm... the plot thickens! 

Why… are these boards… so… slooooooow?

Reply #35 | Published on 27 January 2012 - 12:10:09
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According to the latest on the Upcoming page it says 3rd quarter 2012 now.

Without Signature
Reply #36 | Published on 27 January 2012 - 14:25:51

Bloody hell, so it does! Well, I kinda wish I hadn't rushed to preorder it last week now, it's going to be a long wait!

I suppose ultimately, I'd rather wait for a good game to come out, than to have rush-job and, as has been mentioned, have to have lots and lots of backtracking and Mansions of Madness-style hullabaloo following the release. And with three of the other LCGs that I'm playing, it's hardly like I have nothing to do to keep me occupied between now and then!

Without Signature

Reply #37 | Published on 27 January 2012 - 23:56:42

 Wow. I wasn't expecting that turn of events at all. It will be a long wait indeed.

Reply #38 | Published on 28 January 2012 - 00:39:46

 Perhaps they've heard the numerous complaints from players who want to see the game be PvP. 

Personally, I hope they come up with some way to combine the two wishes without having to print two separate games.

"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us."   Peter Solomon, The Lost Symbol

Reply #39 | Published on 28 January 2012 - 02:04:29

I hope they stick to it either being co-op or PvP - to me, trying to make it fit both will only end up getting it half-right for each. But then, I'm not a game designer, so what do I know?! It just strikes me that, were they to make a PvP game that has optional rules to automate one of the decks to make a co-op experience, one of the two aspects will suffer and feel like a washed-out variant.

I just wish they'd say something! Even if it's just "this isn't working out as well as we'd have liked, so we've gone back to the drawing board". The interminable silence, with the only 'updates' to speak of being a continually postponed game, is starting to niggle now. And I'm one of the biggest FFG apologists I've yet met. I can easily see now how people could lose their faith and interest in such a business. While no-one would want to admit their product is less than satisfactory for fear of souring the audience beforehand etc, from all accounts after the Gen-Con demo, the game looked to be a really enjoyable experience and such, so what the hell has gone so badly wrong that knocks it back half a year?! Has the printing factory burned down, and somehow FFG has lost all their plans for the game, and so need to redesign the game from the ground up? Have the entire creative team gone off on long-term leave? Has LFL told them to make it somehow different? At this rate, we'll likely be seeing the game a full year after the initial (and only) announcement. It really irks me to see other games they have announced, produced, and released in the time it has taken them with this one.

Bleagh.

Without Signature

Reply #40 | Published on 28 January 2012 - 07:54:53

I honestly hope they stick to a co-op game. The PVP has been done several times and people here keep harping on about how they think the Decipher one 'was the best CCG ever' *not my personal oppinion but hey ho*. I want something new and fresh and co-op will deliver nicely :) 

Just roll the Dice

Reply #41 | Published on 28 January 2012 - 11:38:44

spalanzani said:

Has the printing factory burned down, and somehow FFG has lost all their plans for the game, and so need to redesign the game from the ground up? Have the entire creative team gone off on long-term leave? Has LFL told them to make it somehow different?

They forgot to hit CTRL+S. 

Why… are these boards… so… slooooooow?

Reply #42 | Published on 28 January 2012 - 15:14:01

I. J. Thompson said:

spalanzani said:

Has the printing factory burned down, and somehow FFG has lost all their plans for the game, and so need to redesign the game from the ground up? Have the entire creative team gone off on long-term leave? Has LFL told them to make it somehow different?

 

They forgot to hit CTRL+S. 

LOL!!

Reply #43 | Published on 29 January 2012 - 00:09:29

spirit said:

I want something new and fresh and co-op will deliver nicely :) 

This. I loved the Decipher game but the LotR co-op LCG is really fun. I'm definitely excited for a Star Wars version that's semi-similar.

 twitter.com/Mattr0polis

Hi! Anyone play games near Erie, PA?

 

Reply #44 | Published on 29 January 2012 - 16:57:59
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I would assume that developing the current co-op game would be the number one objective. If it sells well then I would assume they'd look into doing other things with the license like creating a seperate PvP game. I'm interested to see how the co-op game will work and who knows maybe in the future we can kick around ideas of a PVP game, but one thing at a time right?

Without Signature

Reply #45 | Published on 30 January 2012 - 05:05:24

booored said:

Also

www.cardgamedb.com/forums/index.php

Has card images taken from GenCon demo i think it was... work in progress but gives yo uan idea.. also has a battle report so you get an idea of gameplay

Thanks for the link, I haven't noticed this before. It seems like it's similar to the LotR LCG, with missions requiring victory tokens to progress to further steps.

It's kinda awkward this very long silence, especially since the game was demoed such a long time ago.

Anyway, signing the petition right now

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

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