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MikeT said:
Sergovan said:
Tie Avenger (; Avenger Squadron; Secret Order; Task force vengence; 181st Imperial fighter Group) : Atk 3/ Agi 4 (surpasses Tie fighters speed and agility)/ Hull 3/ Shields 4 (twice of T-65 X-wing)
Pilots: Maarek Stele;
Upgrades: Space Bomb (mine dropped behind ship); Advanced proton torpedoes; Tractor Beam; Emperor's Hand
This is a ridiculous ship and I very much doubt anything like this would ever make it into the game. There's a massive difference in even a single step up for attack or agility which is why the Interceptor, also supposed to be more agile than the Tie Fighter, only has 3 agility. Similar points could be made about having a ship with presumably an equal or better maneuver dial than the interceptor, along boost, barrel role and focus, having 4 (!) shields to go along with it's 4 agility.
The Tie Avenger is supposed to be the production version of the Tie Advanced, and so should expect to have roughly the same stats. An arguemnt could be made for bumping primary weapons up to 3, or giving it the boost action, but 4 agility/4 shields is prepostorous*
*Also, where'd you go with the defender? 8 shields and 5 agility?
The data for the TIE Avenger I pulled from wookiepedia, and it was one of 4 choices that would follow the progression from early to later development fighters (X wing to B wing) (TIE fighter to TIE Defender).
You are right in stating that it is a TIE advanced, but then so is the TIE Defender " The initial prototype for the TIE Defender was the TIE Advanced x7". I was trying to follow the TIE progression and based my choice from this quote from the TIE Defender. " That led to the introduction of the TIE Advanced x1 and its successor, the TIE Avenger, and the TIE Defender itself was touted as the next logical advance of the TIE series." The other TIEs I was looking at was the TIE Agressor and TIE Oppressor, but decided to try it with the TIE Avenger.
The reason for the 4 agility and the 4 shields were from quotes from the source that are in parenthesis . The agility is just a number that is 1 better than a regular TIE fighter. If FFG wanted to they can add other mechanics (like boost) to improve the next TIE's agility via mechanics or give it a better maneuver dial. I don't know what their plans are so I just upped the value by 1.
The shields were a direct doubling based on the info I quoted. A TIE Avengers shielding is twice that of an X-wing. It is really that simple.
The limiting factor that you have not considered is the point cost for such a ship. Even with 4 agility and 4 shields (I can see cause to reduce it to three) such a high performing ship would have a rather high cost to show for it. just like the X-wing has a higher cost to offset the cheap TIE fighters, I could see these ship stats pushing the ship cost to the 30 or even 40 point range. Sure, its numbers are high, but you would only get to field one or two on the table vs way more rebel opponents (which would reverse the imperial 2-1 status quo) .
The tough question seems to be is how many versions of the TIE will make it into the game between the TIE Intercepter and the TIE Defender?
4 X wing
4 Y wing
2 A wing
1 Falcon
6 Ties
2 Tie Advanced
3 Tie Intercepter
1 Slave 1
Grimwalker said:
rumblefish said:
If FFG releases a Lambda with a suite of scenarios and some new pilot cards for a range of Imperial and Rebel ships I can see it working, and being quite cool.
I don't want to pay $30 for something that's scenario dependent. The core of the game is dogfighting, and the Shuttle is not, never was, and *shouldn't* be a dogfighter. And if they do put something out that is worth dedicating squad points for, then that isn't a Lambda class shuttle, it's a gunboat of some kind that looks like a Lambda.
I would pay $30 for that though. Especially if it includes multiple scenarios and new pilot cards for existing ships. It would be a way of releasing a relatively iconic Star Wars ship that doesn't necessarily have a combat role and also a card pack expansion. I'm sure there would be lots of complaining of it being an expensive "mandatory" release though.
The core of the game for me is nostalgia filled Star Wars gaming that also involves cool dog fighting mechanics. I'm happy to pay for expansions that build on either of both of those things.
Without Signature
Grimwalker said:
rumblefish said:
If FFG releases a Lambda with a suite of scenarios and some new pilot cards for a range of Imperial and Rebel ships I can see it working, and being quite cool.
I don't want to pay $30 for something that's scenario dependent. The core of the game is dogfighting, and the Shuttle is not, never was, and *shouldn't* be a dogfighter. And if they do put something out that is worth dedicating squad points for, then that isn't a Lambda class shuttle, it's a gunboat of some kind that looks like a Lambda.
The way I look at it, it would be like that cardboard cutout ship that came with the core set that is usable for one of the scenarios (forgot the name of the ship), except you could use a mini to represent it rather than a cardboard chit.
Yeah you don't want to pay $30 for it but who says you have to? If you're not interested in running scenarios then don't get it. There are other people out there that would love to buy something like that (me included). I'm not planning on doing any dogfighting with it, I just want something like that for if I ever want to do an escort scenario.
There is no escape - we pay for the violence of our ancestors.
-from "The Collected Sayings of Muad'Dib" by the Princess Irulan
I still think it will be in there.
though Id definitely prefer a Sentinel Landing Craft. You can doubt it all you want, but check out the Wookieepedia on it. It is VERY well armed and wound up getting used by both sides, and for much more than just ferrying troops down to the surface.
Nuke 'em til they glow, then shoot 'em in the dark.
I wonder if Wave 3 will have four ships too, or now FFG will give us more ships???, greettings.
"That the reward for you, don´t be so high".
Kaxel Vofer.
Releasing ships from the earlier films would create new factions e.g. Republic, trade federation/droid, etc. Since these ships were from an earlier time frame, they probably wouldn't be as good as those from the later period. Would they make a good match to reble & imperial ships?
New factiosn would add another dimension to the game though….
Megawombat
Megawombat said:
Releasing ships from the earlier films would create new factions e.g. Republic, trade federation/droid, etc. Since these ships were from an earlier time frame, they probably wouldn't be as good as those from the later period. Would they make a good match to reble & imperial ships?
New factiosn would add another dimension to the game though….
Megawombat
Yes but I think by now isn't not be soon, the Proof, the Firespray ship, will not include Jango Fett, so I think by now we don't see new Factions, but I think that will be good, I really want to see Yuuzhan Vong Ships, or Mandalorian Ships, even a Neutral Ships, like Bounty Hunters or Smugglers, but like we see for Firespray it will get an a faction, but i think will be graet that it don't have it, greettings
"That the reward for you, don´t be so high".
Kaxel Vofer.
While obviously the eve of wave 2 is premature for wave 3 discussion I'm sure.
I'd love to see a third faction. Hutt Cartel or something similar.
Without Signature
Another faction is a possibility…
Though games are not continuously updated, are there any reports there will be a Wave 3 or less likely 4?
Just my conjecture… but if they made prequal ships, I would think it would be a whole new game or a seperate expansion/game etc.
While they tend to use EU for pilots and stuff, they still are sticking to known OT ships… So B-wing and tie bomber seem the most likely, I personally would not be surprised if they do another large support ship of some sort.
Without Signature
I think that's the best question asked so far.
We don't even know there will be other waves, and I agree that I don't think prequel ships are really in the cards.
Without Signature
Hmmm, what's left of the original series ships to make:
B-wing
Tie-Bomber
Lambada Class Shuttle
Um various transports??
Other than that you get into capital ships (Corellian Corvette, Nebulon B Frigate, Star Destroyers, etc, etc), but I am not sure that would be on the table or even scalable.
Z-95 Headhunter
Tie Defender
While those ships were not featured in the original trilogy, they certainly fit the time period.
There is no escape - we pay for the violence of our ancestors.
-from "The Collected Sayings of Muad'Dib" by the Princess Irulan
My votes are for this:
-B-Wing, I think it's the ship with more probabilities.
-TIE Bomber, This ship have a good chance too
-Cloud car, I don't think this ship will se soon but I love it, greettings.
"That the reward for you, don´t be so high".
Kaxel Vofer.
New poster here…
For Wave 3, I'd love to see something like an all-in-one boxed expansion that contains:
TIE Bomber
B-Wing
4 Gun Turret miniatures for Death Star surface scenarios
Flat cardboard pieces that have scaled representations of Death Star trenchand surface, Corellian Corvette, and other capital ships (I have no idea if a Star Destroyer is doable, maybe by connecting several pieces together).
If they can do this for $40 or below, that'd be great. Would definitely be worth buying two. : )
Wishful thinking…
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