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Theterrainstudio said:
So now I really hate to ask.
Where do we stand with lists. What are your top picks for lists given all this info I want to narrow down thoughts into lists - before I talk specific topics. Btw, this thread has been very insightful and much appreciated.
Cheers,
Shawn Morris
my current favourite for rebel has been, and still is, the :
Luke + R2D2 + swarm tactics (i am considering changing this to squad leader, especially if you are facing squads with lesser ships or another rebel lineup, to give your other 3 ships a lot more firepower)
rookie Xwing x2
Gold Ywing + ionC + R5 astromech
:>8o8<: Xwing
O=O=O Ywing
||-O-|| TIE
{=O=} TIE adv
Theterrainstudio said:
So now I really hate to ask.
Where do we stand with lists. What are your top picks for lists given all this info I want to narrow down thoughts into lists - before I talk specific topics. Btw, this thread has been very insightful and much appreciated.
Cheers,
Shawn Morris
My personal Fave start with
Wedge and Dutch.
After that I usually add as many cheap ships as I can. Preferably x-wings. I usually give Dutch a Ion Cannon Turret. Just because I will take him without one, doesn't mean he isn't good with one.
Without Signature
Hrathen said:
Theterrainstudio said:
So now I really hate to ask.
Where do we stand with lists. What are your top picks for lists given all this info I want to narrow down thoughts into lists - before I talk specific topics. Btw, this thread has been very insightful and much appreciated.
Cheers,
Shawn Morris
My personal Fave start with
Wedge and Dutch.
After that I usually add as many cheap ships as I can. Preferably x-wings. I usually give Dutch a Ion Cannon Turret. Just because I will take him without one, doesn't mean he isn't good with one.
something like:
Wedge
Dutch empty
Biggs (or rookie Xwing + R2D2 anywhere)
gold Ywing + ionC
looks pretty funny, unsure if it will work or not XD that's if you want a 4 ship combo with both of them in. gave the ionC to gold Ywing instead to mess up your opponent's targeting priorities, so your dutch can expect to live for a bit longer
either that or:
Wedge + R5
Dutch + ion C
rookie Xwing x2
:>8o8<: Xwing
O=O=O Ywing
||-O-|| TIE
{=O=} TIE adv
So here is my final list:
Wedge + R5
Dutch Vander + Ion Cannon Turret
2 Rookie Pilots
I could consider trading the Ion Cannon Turret for a Proton Torpedo for Wedge, but I think the Ion Cannon is a better buy
Without Signature
Taking into all what you have said about, why people will or will not shoot Wedge/Luke first.
Thoughts about a power house set-up
Wedge
- squad leader
- R2F2
Luke
- protons
- R2D2
Dutch
- ion cannon
- R5K6
My favorite lists thus far are as follows:
Rebel, 4 ship
Imperial
TIE All-stars, (Squad Leader on Howlrunner, Determination on Mauler)
Theterrainstudio said:
Taking into all what you have said about, why people will or will not shoot Wedge/Luke first.
Thoughts about a power house set-up
Wedge
- marksmanship
- R2D2
Luke
- squad leader
- protons
- R5K6
Dutch
- ion cannon
This issue I see with this squad is that Luke's only valid target for Squad Leader is Dutch. And given the R2-D2 on Wedge and, well…Luke, in my mind that makes Dutch a tasty 30-point priority. And with no one to defend him, Dutch won't last long against a TIE swarm or Rebel torpedo barrage.
Theterrainstudio said:
Taking into all what you have said about, why people will or will not shoot Wedge/Luke first.
Thoughts about a power house set-up
Wedge
- squad leader
- R2F2
Luke
- protons
- R2D2
Dutch
- ion cannon
- R5K6
This is a pretty solid list, but R2D2 on Luke make a ship that is already hard to kill harder to kill. Wedge and Dutch will attract all your enemies fire and Luke's (and R2D2's) abilities will be waisted.
You have three Different Droids, I don't have them all memorized, but that is a lot of points for them
If you want to go with three ships, giving Wedge Proton Torpedoes (especially if Dutch is around) is a good idea.
Without Signature
Theterrainstudio said:
Taking into all what you have said about, why people will or will not shoot Wedge/Luke first.
Thoughts about a power house set-up
Wedge
- squad leader
- R2F2
Luke
- protons
- R2D2
Dutch
- ion cannon
- R5K6
Personally I'd rather have Expert Handling on Wedge than Squad Leader, for that extra maneuverability to set up his range 1 kill shots.
Be Seeing You.
I haven't gotten around to trying this list out yet but i was thinking about:
Wedge - no upgrade
Biggs - no upgrade
Gold Squadron Pilot(x2) - Ion Cannon Turret(x2)
The idea being keep Biggs at range 1 of Wedge to soak up fire, giving Wedge more time on the board. If outnumbered, the Y-Wings will attempt to keep 2 enemy ships immobilized, setting them up for Wedge and Biggs.
What do you think?
Without Signature
TrueFiction said:
I haven't gotten around to trying this list out yet but i was thinking about:
Wedge - no upgrade
Biggs - no upgrade
Gold Squadron Pilot(x2) - Ion Cannon Turret(x2)
The idea being keep Biggs at range 1 of Wedge to soak up fire, giving Wedge more time on the board. If outnumbered, the Y-Wings will attempt to keep 2 enemy ships immobilized, setting them up for Wedge and Biggs.
What do you think?
I like this list
Without Signature
Hrathen said:
Theterrainstudio said:
Taking into all what you have said about, why people will or will not shoot Wedge/Luke first.
Thoughts about a power house set-up
Wedge
- squad leader
- R2F2
Luke
- protons
- R2D2
Dutch
- ion cannon
- R5K6
This is a pretty solid list, but R2D2 on Luke make a ship that is already hard to kill harder to kill. Wedge and Dutch will attract all your enemies fire and Luke's (and R2D2's) abilities will be waisted.
You have three Different Droids, I don't have them all memorized, but that is a lot of points for them
If you want to go with three ships, giving Wedge Proton Torpedoes (especially if Dutch is around) is a good idea.
r2f2 is a horrible idea for wedge, hes much better at survivng when he focus (or needs a kill shot)
R2D2 is great on luke, mainly because either they can choose to go after wedge first (hes their biggest threat in the short run) or luke -if they dont focus fire on him during the first few rounds, they wont have enough fire power to keep his sheilds down when its endgame
Is shooting behind you to the back of backstabber an achievement?http://www.youtube.com/watch?v=JVf4mhXmSY8&feature=plcp
TrueFiction said:
I haven't gotten around to trying this list out yet but i was thinking about:
Wedge - no upgrade
Biggs - no upgrade
Gold Squadron Pilot(x2) - Ion Cannon Turret(x2)
The idea being keep Biggs at range 1 of Wedge to soak up fire, giving Wedge more time on the board. If outnumbered, the Y-Wings will attempt to keep 2 enemy ships immobilized, setting them up for Wedge and Biggs.
What do you think?
I have had much success with this list. More importantly, I have had much fun with this list.
ScottieATF said:
If you still have ship advantage after A is achieved, your opponent should concede…unless he's a tool, or just that good. (in a tournament game)
I question the bolded statement. Luke with R2 is a third of a 100pt squadron. He is particularly difficult to kill as well. I would see no reason to concede that game unless the Imperial squadron was untouched. I think it's really unreasonable to expect a concession with a third of a squadron still active, particularly in a tournament where Luke would out-point two TiEs (depending on pilots). Based on how scoring works in tournaments concession is always a poor choice as forcing your opponenent into a Modified Match Win could allow you to place ahead of them in the end. For example in a three round tournament if in the final round you have to Match Wins and your opponent has two Modified Match Wins, you'd take the tournament by fighting off the Match Win.
Allow me to clarify. Ship advantage in this instance is 3 TIEs to Luke, and concede can be an outright concession, or a loss due to time. Yes, Luke can make green maneuvers and focus, but green maneuvers mean predictability which means he gets shot. Luke might be able to eke out a timed win, but not with green maneuvers and not when the TIEs take evade every round and decide not to attack.
Point is, once a game has been reduced to 3 TIEs on Luke, it just becomes tedious. It's not a hopeless situation, but it doesn't look good for Luke. Play it out a few rounds. Great. But if the game is leaning more towards a timed loss for the rebellion, take the timed loss, go get a snack, and spend the remaining time making a friend. That's my opinion.
He who thinks only about himself will destroy himself.
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