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DrUnK3n_PaNdA said:
Well we'll see. I didn't really make this thread to argue about it with people, but it seems increasingly difficult to have a discussion on the internet without someone being randomly inflammatory, so I give up. I'll be testing them a bit this weekend, I do know that much, but honestly I am not pleased this card is in the game, and I dislike how strong a counter it is to certain playstyles and squadron builds, because I think it's a poor miniatures game that can ever be decided off the table during force composition.
Anyway, I'll let you know how it turns out actually seeing them in play. I expect I'll be right, but I would be very pleasantly surprised if I were not.
Mags, I approve. If you ever decide to go through with it and you need someone to plead insanity, I'm your man.
If you expected something witty here, well…you probably didn't read the rest of my post. Shame on you.
hothie said:
Just played it. Report in the Battle Reports section.
thanks for that. overall what are your thoughts on the falcon ? would something else been better on it in place of the missiles ?
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Remorhaz said:
hothie said:
Just played it. Report in the Battle Reports section.
thanks for that. overall what are your thoughts on the falcon ? would something else been better on it in place of the missiles ?
The Assault Missiles missed, so no damage was done at all. And even if she had hit, the only TIE it would have affected later would have been Howlrunner, who was at 2 damage for a long time. The rest of my squad would have been just fine, honestly.
FFG Hall of Heroes Member
Thanks for the test results hothie. Personally, I don't see myself using them much because my luck is terrible. I very rarely have Proton Torps do anything for me, and I don't expect these to be very different. I just see lots of results like you've listed here in my future, lol.
If you expected something witty here, well…you probably didn't read the rest of my post. Shame on you.
KarmikazeKidd said:
Thanks for the test results hothie. Personally, I don't see myself using them much because my luck is terrible. I very rarely have Proton Torps do anything for me, and I don't expect these to be very different. I just see lots of results like you've listed here in my future, lol.
I think that's an odd approach to take in a game built on the statistics behind dice rolling. But such is superstition.
Yeah, but I feel the same way as the KarmikazeKidd. I STILL have not yet had a successful hit with proton torpedoes. I will think very long and hard before I commit 5 points to these missiles, even though they are so tempting, and seem like such a fun addition.
Be Seeing You.
magadizer said:
Yeah, but I feel the same way as the KarmikazeKidd. I STILL have not yet had a successful hit with proton torpedoes. I will think very long and hard before I commit 5 points to these missiles, even though they are so tempting, and seem like such a fun addition.
Yeah, this is another reason why I, as a dedicated TIE swarmer, am not panicking over Assault Missiles. You'll need at least three Assault Missiles in your force for them to be truly effective and you'll need all three to hit. That's 15 points and if any one of the three doesn't hit, you've only annoyed not destroyed the TIE Fighter swarm, and now you're really outnumbered and screwed.
Assault Missiles are something to respect, but they are not the armageddon of swarms that many seem to fear.
731st Imperial Flight School, "The Vornskrs":
Forces: 1 TIE Advanced, 1 TIE Interceptor, 10 TIE Fighters
6 Victories, 1 Defeat, 0 Draws
Kills: 11 X-Wings, 4 Y-Yings, 3 TIE Advanced, 8 TIE Fighters
Losses: 20 TIE Fighters
magadizer said:
Yeah, but I feel the same way as the KarmikazeKidd. I STILL have not yet had a successful hit with proton torpedoes. I will think very long and hard before I commit 5 points to these missiles, even though they are so tempting, and seem like such a fun addition.
magadizer said:
Yeah, but I feel the same way as the KarmikazeKidd. I STILL have not yet had a successful hit with proton torpedoes. I will think very long and hard before I commit 5 points to these missiles, even though they are so tempting, and seem like such a fun addition.
I'd think a little longer and harder before staking to a position that hinges on, well, less then likely results. It is completely correct to say you can wiff with Proton Torpedoes, Assault Missiles, etc; that's a reality of the upgrade. But still both weapons are more likely to land then not, which is the requirement of the Assault Missiles. But still missing is a possible reality that diminishes the total galaxy domination this thread insinuates.
And of course there are all the ways you have to further hedge those bets.
Stormtrooper721 said:
Yeah, this is another reason why I, as a dedicated TIE swarmer, am not panicking over Assault Missiles. You'll need at least three Assault Missiles in your force for them to be truly effective and you'll need all three to hit. That's 15 points and if any one of the three doesn't hit, you've only annoyed not destroyed the TIE Fighter swarm, and now you're really outnumbered and screwed.
Assault Missiles are something to respect, but they are not the armageddon of swarms that many seem to fear.
I think you are underestimating the effect of one or two good Assault Missile hits. Three may out right wipe you out, but two would still allow the Rebel force to then effectively split fire for good results. Knocking a decent amount of a squad down to one hull point would mean on subsequent turns the Rebels could go man to man instead of being forced to concentrate fire (and it is easier to get every ship a target as opposed to every ship on the same target) and take out multiple TiEs in a round. Of course that is theory.
ScottieATF said:
magadizer said:
Yeah, but I feel the same way as the KarmikazeKidd. I STILL have not yet had a successful hit with proton torpedoes. I will think very long and hard before I commit 5 points to these missiles, even though they are so tempting, and seem like such a fun addition.
I'd think a little longer and harder before staking to a position that hinges on, well, less then likely results. It is completely correct to say you can wiff with Proton Torpedoes, Assault Missiles, etc; that's a reality of the upgrade. But still both weapons are more likely to land then not, which is the requirement of the Assault Missiles. But still missing is a possible reality that diminishes the total galaxy domination this thread insinuates.
And of course there are all the ways you have to further hedge those bets.
I understand the odds, which is why I have even used them at all after my initial attempts. But experience is a powerful motivator, and so far proton torps have given me a bad taste in my mouth.
Be Seeing You.
So first attempt at using them: 2 hits, 2 evades.
Just played the second attempt: 2 hits, 2 evades.
Grand total of 0 damage done. Just a little Empirical evidence for you. (see what i did there? :P)
FFG Hall of Heroes Member
Methinks Scottie is a Vulcan. I'm not some caveman cringing at the lightning gods. I understand the odds and that superstition is bumpkis. But if you knew me, and had a history of playing minis games with me…you would believe in bad luck too. I have a long list of witnesses that will attest to it. Besides that, it's just good strategy to minimize chance as much as you can.
If you expected something witty here, well…you probably didn't read the rest of my post. Shame on you.
KarmikazeKidd said:
Methinks Scottie is a Vulcan. I'm not some caveman cringing at the lightning gods. I understand the odds and that superstition is bumpkis. But if you knew me, and had a history of playing minis games with me…you would believe in bad luck too. I have a long list of witnesses that will attest to it. Besides that, it's just good strategy to minimize chance as much as you can.
Oh I have some friends that prove that bad luck is as real as you or I.
ScottieATF said:
The amount of haphazard conjecture regarding something, that has not been released, by someone that has done no testing with it, already announcing it as a harbinger of ruin is just absurd.
You can't declare a play style invalidated with absolutely no testing behind that 'conclusion'. The hubris behind that is just absurd. It's not even a conversation you can functionally have, as no one knows what they hell they are talking about. Because no one has had a chance to even test the theory they are basing their conclusions on. We all went through middle school science class correct? We are all aware of the basics of the scientific method?
So clumping you TiEs together becomes less attractive when facing down Assault Missile wielding craft. So what if you split up and collapse in? Force a non-ideal Assault Missile shot, and then benefit from your opponent bringing a less the ideal (A-Wing and Adv due to stats) or really expensive (Falcon) to carry the Assault Missile. You've lost the sheer weight of clumping together but you've offset it by, wait for it, actually adjusting your tactics. But that is complete conjecture because no one except play testers have had any way to test what we are talking about. But I'm not trying to sell my theory as anything but theory.
Holy crap we might have to 'gasp' adjust our play to accommodate new additions to the game? Inconceivable.
Ha! I stopped reading this thread on page one when I got to this response. Nothing else of value will come from this thread as Scottie nailed it right away.
Winter is coming
spacemonkeymafia said:
ScottieATF said:
The amount of haphazard conjecture regarding something, that has not been released, by someone that has done no testing with it, already announcing it as a harbinger of ruin is just absurd.
You can't declare a play style invalidated with absolutely no testing behind that 'conclusion'. The hubris behind that is just absurd. It's not even a conversation you can functionally have, as no one knows what they hell they are talking about. Because no one has had a chance to even test the theory they are basing their conclusions on. We all went through middle school science class correct? We are all aware of the basics of the scientific method?
So clumping you TiEs together becomes less attractive when facing down Assault Missile wielding craft. So what if you split up and collapse in? Force a non-ideal Assault Missile shot, and then benefit from your opponent bringing a less the ideal (A-Wing and Adv due to stats) or really expensive (Falcon) to carry the Assault Missile. You've lost the sheer weight of clumping together but you've offset it by, wait for it, actually adjusting your tactics. But that is complete conjecture because no one except play testers have had any way to test what we are talking about. But I'm not trying to sell my theory as anything but theory.
Holy crap we might have to 'gasp' adjust our play to accommodate new additions to the game? Inconceivable.
Ha! I stopped reading this thread on page one when I got to this response. Nothing else of value will come from this thread as Scottie nailed it right away.
Was that a Princess Bride reference there Scottie? I’ll tip my hat to you.
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