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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: FFGStuartFFG_IanGecko Topics: 1523 | Posts: 17931
Millennium Falcon FULLY Spoiled [VIDEO]
Published on 10 November 2012 - 18:20:29
Page 3 of 5 (69 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #31 | Published on 11 November 2012 - 14:30:16

 

Thanks for the insight, Doug.

 

hothie said:

 

Title card: Millenium Falcon. YT-1300 Only. Title. Cost 1. Your action bar gains the Evade action icon.

Modification cards:
Shield Upgrade-Modification. Cost 4. Increase your shield value by 1. (pack comes with 2 cards)

Engine Upgrade-Modification card. Cost 4. Your action bar gains the Boost action icon. (pack comes with 2 cards.)

Missile card:
Assault Missiles-Cost 5. Secondary Weapon value 4. range 2-3. Attack [target lock]: Spend your target lock and discard this card to perform this attack. If this attack hits, each other ship at Range 1 of the defender suffers 1 damage.

Medal cards:
Draw Their Fire-Cost 1. When a friendly ship at Range 1 is hit by an attack, you may suffer 1 of the uncancelled critical hit results instead of the target ship.

Elusiveness-Cost 2. When defending, you may receive 1 stress token to choose 1 attack die. The attacker must reroll that die. If you have at least 1 stress token, you cannot use this ability. (side thought, not sure how that interacts with rerolling dice only once rule. Will have to bring that up in a Rules thread.)

Veteran Instincts-Cost 1. increase you pilot skill value by 2.

Well, I think that's it. Have fun planning…:)

 

 

These upgrades are definitely game changers, especially the new Missile card Assault Missile, imo.  I could see Marek Stele lobbing those instead of Cluster Missiles.  Although, they might be a little cost prohibitive.
I'm also liking "Veteran Instincts" -- A cheap boost to any pilot's Skill Value.

We'll see how these play out in February (I don't think I can wait that long).

 

Wave 1:                    Wave 2:
4  X-Wings                 1  Millennium Falcon (YT-1300)
3  Y-Wings                 3  A-Wings
6  TIE Fighters           1  Slave 1 (Firespray-31)
2  TIE Advanced         3  TIE Interceptor

Reply #32 | Published on 11 November 2012 - 14:33:15

Makes me eager to see what sort of Modification cards will be available with the Slave 1 :)

Without Signature
Reply #33 | Published on 11 November 2012 - 14:45:46
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The YT-1300 is gonna be a beast!

"I find your lack of faith disturbing."

Reply #34 | Published on 11 November 2012 - 15:58:21
1
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 This is so awesome, any idea when we can expect to see this added to some squad builders? Oh, and personally I would like to see spoilers for the other expansions every month from now until feb, if for any reason, just to try and keep the fans happy… plus I am super anxious for the others! lol

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Reply #35 | Published on 11 November 2012 - 16:40:56

 I kinda wish there was a Han crew card so I could have Chewie piloting with Han and Luke at the guns vs 4 Ties…

Reply #36 | Published on 11 November 2012 - 17:03:53

Yeah, Han's ability seems to be a little less useful - especially as he can maintain 2 Target Locks with the WT-1300.

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Reply #37 | Published on 12 November 2012 - 00:15:18

atmsalad said:

 

 This is so awesome, any idea when we can expect to see this added to some squad builders? Oh, and personally I would like to see spoilers for the other expansions every month from now until feb, if for any reason, just to try and keep the fans happy… plus I am super anxious for the others! lol

 

 

 

YT-1300 added.  Can't wait for full spoilers of the other ships. No reason to update if we only have partial spoilers.

(Oh crud, I broke the Empire.. I have to fix that in the morning)

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Reply #38 | Published on 12 November 2012 - 06:17:33
3
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How does the Falcon handle overlapping bases?  As its so large it would be immpossible to get bases touching unles it sits higher on the table.

http://sites.google.com/site/medwaywargamessociety/location

Reply #39 | Published on 12 November 2012 - 07:18:02

Major Mishap said:

How does the Falcon handle overlapping bases?  As its so large it would be immpossible to get bases touching unles it sits higher on the table.

That's actually handled in the rule book. p.17 "…simply add or remove one peg from the base to prevent this situation and continue moving as normal."

Reply #40 | Published on 12 November 2012 - 09:00:14

 I'm trying to not get too financially involved in this game, but this expansion looks like a "must have".

 

Reply #41 | Published on 12 November 2012 - 16:28:17
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 I was looking at the assault missile and I think this is works as a counter to Biggs.  You shoot him because you have to, then damage all his buddies hiding in his coat tails.

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Reply #42 | Published on 12 November 2012 - 22:29:16

Fantasy Flight Games,

 
 I play a lot of miniature games and really appreciate pre-painted minis. Congratulations on producing one of the most incredible and iconic minis to date!  Very well done. Can't wait to get my own. 

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Reply #43 | Published on 13 November 2012 - 01:07:40

 wow. WOW. i want one. now. awesome!

 

"Freedom's worth fighting for". Druss the Legend

 

Reply #44 | Published on 13 November 2012 - 04:44:07

Tawnos said:

I'm curious about the generic Smuggler.  It's the first time a ship has had different stats depending on which pilot you choose.

Makes sense. The Falcon is modded all to hell, so a generic ship would be very different. I actually wish they did more ships with different stats depending on the pilot.

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Reply #45 | Published on 13 November 2012 - 06:53:59

They probably will, I hope not that often though.

Although I think I forsee that they will be creating more Modifier cards.

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