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TieDefender said:
ArcticSnake said:
The B-wing and the TIE Bomber are almost definite shoe-ins for Wave 3, but I don't like the idea of having the TIE Defender paired with the Z-95 Headhunter. If you've played the old X-Wing and TIE Fighter PC games, the Assault Gunboat should more or less be the one paired with the Z-95.
The B-wing is quite a bit better then the tie bomber so I don't see what the problem would be with the other 2, if anything the z-95 would give the rebels a cheaper swarm type ship option they don't already have.
Good point. I did think about that but only after I posted. :p
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I've been using a die cast Nemoidean shuttle for the senators shuttle mission. Not a fan of prequal ships, but until Lambda class shuttles or troop carriers are released its nice to have some generic star warsy ships as non-combatants.
I like the idea of other factions, but I have to wonder how feasable they would be. Black Sun or Pirates would be neat, but would there be enough interest to make people buy 100 pts worth? The problem with a lot of the cool EU ships is that they are pretty unique, faction-wise. You'd never see a battle group containing the Ebon Hawk, Moldy Crow and Outrider together!
Prequels add another issue for me (aside from the fact that they just aren't as cool as the originals). Trade Federation ships are tiny, if I remember correctly. I would have a hard time paying $10 - $15 for a tiny little vulture droid. A vulture droid is 3.6 meters long, less than a third as long as an X-Wing (at 1.4 centimeters). I think the trifighters are even smaller, but I can't find a number for them.
Without Signature
I'd like to see more more head hunter and smuggler ships. Most of them have been mentioned already. This also could make up a new (neutral or credits) faction 
And on top more scenarios! 
Without Signature
Wave 3:
B-Wing With 4 Hull 2 shields 4 firepower but low agility. Two torpedo upgrade slots and a non turret ion cannon slot
Imperial Starwing Gunboat 3 Hull 2 shields 3 firepower low agility. Torpedo upgrade, missile upgrade, non-turret ion cannon slot
TIE Bomber 3 hull 2 firepower 2 torpedo upgrades and a missile upgrade slot
Z-95 2 hull 1 shield 2 firepower 2 agility no astromech but some pilots have missile slot. Cheap swarm unit for Rebels
Wave 4:
Outrider/YT-2400 large
Imperial Shuttle large
TIE Defender expensive, 3 hull 3 shields 3 firepower 3 agility. Boost ability, missile slot, non turret ion slot vet ability slot
E-Wing expensive 3 hull 3 shields 3 firepower 3 agility. Boost ability, 2 torpedo slots vet ability slot
MajorWesJanson said:
Wave 3:
B-Wing With 4 Hull 2 shields 4 firepower but low agility. Two torpedo upgrade slots and a non turret ion cannon slot
Imperial Starwing Gunboat 3 Hull 2 shields 3 firepower low agility. Torpedo upgrade, missile upgrade, non-turret ion cannon slot
TIE Bomber 3 hull 2 firepower 2 torpedo upgrades and a missile upgrade slot
Z-95 2 hull 1 shield 2 firepower 2 agility no astromech but some pilots have missile slot. Cheap swarm unit for Rebels
Wave 4:
Outrider/YT-2400 large
Imperial Shuttle large
TIE Defender expensive, 3 hull 3 shields 3 firepower 3 agility. Boost ability, missile slot, non turret ion slot vet ability slot
E-Wing expensive 3 hull 3 shields 3 firepower 3 agility. Boost ability, 2 torpedo slots vet ability slot
Is this a wish list or an actual summary of the next two waves of releases?
MajorWesJanson said:
Wave 3:
B-Wing With 4 Hull 2 shields 4 firepower but low agility. Two torpedo upgrade slots and a non turret ion cannon slot
Imperial Starwing Gunboat 3 Hull 2 shields 3 firepower low agility. Torpedo upgrade, missile upgrade, non-turret ion cannon slot
TIE Bomber 3 hull 2 firepower 2 torpedo upgrades and a missile upgrade slot
Z-95 2 hull 1 shield 2 firepower 2 agility no astromech but some pilots have missile slot. Cheap swarm unit for Rebels
Wave 4:
Outrider/YT-2400 large
Imperial Shuttle large
TIE Defender expensive, 3 hull 3 shields 3 firepower 3 agility. Boost ability, missile slot, non turret ion slot vet ability slot
E-Wing expensive 3 hull 3 shields 3 firepower 3 agility. Boost ability, 2 torpedo slots vet ability slot
Nice line up. I love the idea of using the Z-95 Headhunter as a swarm ship for the Rebels. That's what I've been hoping for, so we'll have to wait and see if the designers agree. I'm not sure about a Torpedo AND Missile slot for some of those ships. Seems a bit powerful, but I guess you could reserve that for the highly skilled pilot cards.
Some people play to win. I play because it's one of the few ways to fly an X-wing here on Earth!
MajorWesJanson said:
Wave 3:
B-Wing With 4 Hull 2 shields 4 firepower but low agility. Two torpedo upgrade slots and a non turret ion cannon slot
Imperial Starwing Gunboat 3 Hull 2 shields 3 firepower low agility. Torpedo upgrade, missile upgrade, non-turret ion cannon slot
TIE Bomber 3 hull 2 firepower 2 torpedo upgrades and a missile upgrade slot
Z-95 2 hull 1 shield 2 firepower 2 agility no astromech but some pilots have missile slot. Cheap swarm unit for Rebels
Wave 4:
Outrider/YT-2400 large
Imperial Shuttle large
TIE Defender expensive, 3 hull 3 shields 3 firepower 3 agility. Boost ability, missile slot, non turret ion slot vet ability slot
E-Wing expensive 3 hull 3 shields 3 firepower 3 agility. Boost ability, 2 torpedo slots vet ability slot
I personally don't really like the Imperial starwing gunboat, It looks like an X-wing / Imperial Shuttle hybrid to me and is just weird,
also for the Imperial Shuttle, it wouldn't really be a large ship, it would sort of be medium in size, the X-wing model is 1.17", the Y-wing should be 2.24" (Not sure if that's how long the Y-Wing actually is , they may have shortened it but I know the X-wing is about 1.17", and the Imperial Shuttle SHOULD be 2.8", while the milenium falcon is 4.8" long if converted correctly. Shuttle would need to be medium in size, but I still would love to see it.
I don't know how a "clone" faction would go, would be weird against imperials, but could still work I would think, personally I think the Jedi Starfighters could be decent ships in a "Clone" faction, Obi-wans Delta 7, Anakins Eta 2 Actis class interceptor and I love the clone ARC-170 starfighter as well. It could be a "Galactic Republic" Faction which would be pretty awesome
"That is not dead which can eternal lie, And with strange aeons even death may die."
I think that the clone era ships would end up being a different set within the same rule system. I think they will separate them from X-Wing because in the rule book on page 20, it specifically references the Galactic Civil War. "There are two primary factions involved in the time period depicted by X-Wing: the Rebel Alliance and the Galactic Empire…"
Since they say time period in the box, that leads me to believe no prequel, Old Republic, or late EU ships under this particular version of the game, but they could do other Eras with different starters.
Prathin said:
I think that the clone era ships would end up being a different set within the same rule system. I think they will separate them from X-Wing because in the rule book on page 20, it specifically references the Galactic Civil War. "There are two primary factions involved in the time period depicted by X-Wing: the Rebel Alliance and the Galactic Empire…"
Since they say time period in the box, that leads me to believe no prequel, Old Republic, or late EU ships under this particular version of the game, but they could do other Eras with different starters.
Agreed.
And that's fine; don't really need to majorly modify the rules-set, it's just a different time period. There could possibly be SOME crossover - like with a Z-95, for example. But I'd expect a whole new Starter.
Someone mentioned Vulture droids. Right that they are very small, and I could totally see them coming in 2-packs (which is rational, since they swarm even more than TIE fighters). To that poster: Tri-fighters are a bit bigger, though.
Thus do I undo all Gordian Knots!
IG-58 said:
Prathin said:
I think that the clone era ships would end up being a different set within the same rule system. I think they will separate them from X-Wing because in the rule book on page 20, it specifically references the Galactic Civil War. "There are two primary factions involved in the time period depicted by X-Wing: the Rebel Alliance and the Galactic Empire…"
Since they say time period in the box, that leads me to believe no prequel, Old Republic, or late EU ships under this particular version of the game, but they could do other Eras with different starters.
Agreed.
And that's fine; don't really need to majorly modify the rules-set, it's just a different time period. There could possibly be SOME crossover - like with a Z-95, for example. But I'd expect a whole new Starter.
Someone mentioned Vulture droids. Right that they are very small, and I could totally see them coming in 2-packs (which is rational, since they swarm even more than TIE fighters). To that poster: Tri-fighters are a bit bigger, though.
Those are some good points as well. I do think we'll see a wave 3 of this era, before we see them do some new ships.
However I like to think ahead and see if my guesses are right anyway. :) I think you're right, I think they will make a new set, same rules, same moves, pieces, dials etc. Just different ships, and some added rules. A new core set would be pretty cool too. They could make the expansion Star Wars X-Wing: Clone Wars, or even Star Wars X-wing: Jedi Starfighter.
Personally I do think the next factions will be The Galactic Republic vs. The Trade Federation, it makes the most sense to me. Using the same exact ships as in Battlefront 2 would be ideal as well. For the Galactic Republic, an ARC-170, a V-wing, Eta 2 Class Actis Interceptors (Jedi Starfighters), and as their large sized ship a LAAT. Yes they can be flown in space. Yes they are still bad ass, and yes they are still wreck all sorts of havok. I think it would be an awesome ship and would be able be the first to feature Side shooting as well. (Not sure what the millienium falcon and Slave 1 will bring, even though it looks like millienium falcon has a 360degree angle while the slave 1 has 180 considering the front and the back as it appears)
The trade federation should TOTALLY come with 2 pack vulture droids and maybe even have a smaller base as well. The second ship would clearly be the Tri-Fighter. Fully equipped with shields, missles, and of course. Those deadly little buzz droids. It could be a great action to use. I can see it now (Action: Next time you move your ship place a Buzz Droid Token on your space, any enemy ship that flies into it must roll 3 attack dice per turn, if there are anyhits, he takes one damage, or discards an astromech equip card. ) I think that could add a lot of neat strategy to the game as well. They would also have the Belbullab-24 Strike Fighter, which could also double as having General Grevious as a pilot. And lastly, their large ship, the Droid gunship. Maybe not as big as the Falcon or Slave, but maybe have a medium sized base with the LAAT.
That's just what I'd like to see in the FAR future, would make for a fun expansion!
"That is not dead which can eternal lie, And with strange aeons even death may die."
I would welcome a Clone Wars expansion set, but not until the rebellion era+ are fleshed out a lot more. There are still many ships from the films that can make their way into the game before even getting into the EU stuff (which I definitely wan to see and Prince Xizor and his band of thugs is in this time period as well and could be slotted in as a new faction). … cloud car anyone? 
Then, I would like to see some EU stuff make their way in… I would love to be able to pilot Talon Karrdes "Wild Karrde" for instance.
After we have gone down the road long enough, I think the next logical step for this game is to do a prequel, Republic era expansion. It can only go so far as a game if it is limited to battles around the death star.
And then…. SPACEBALLS! Give me a flying Winnebego with "Lonestar" and "Barf" pilot cards!
Don't wish for an easy life…. Wish for the strength to endure a hard one!
As much as the prequel movies were a disappointment, the world building was pretty good. I for one would prefer clone wars ships before and EU craft.
Without Signature
I was just thinking:
It is possible ("however unlikely" ;D ) that in the largely-assumed lineup of B-Wing, TIE Bomber, and Imperial Shuttle, the fourth ship could be… the Ghtroc 720.
FFG does, after all, have the RPG going on as well; and the X-Wing ships would certainly be expected to pull double-duty during any given RPG gaming session. In the Beta, the PCs can start with any one of three ships; and the YT-1300 & Firespray are already covered. That leaves the Ghtroc.
The selection would also we a well-balanced X-Wing release; the B-Wing is certainly harsher than the TIE Bomber, but then the Shuttle would outdo the Gthroc. If the fourth ship were, say, the Outrider, this would not be the case.
Just musin'.
Thus do I undo all Gordian Knots!
I'm a bit ashamed to ask this question, but were the TIE Interceptors actually in the movies? I believe I remember the Bombers (in the asteroid field?), but not the Interceptors. If not then the case could be made that they are already showing a willingness to include the EU. That being said, I'd love to see a freelancer faction. However, I don't think they'll go this direction. If they were, wouldn't Slave I be at the top of the list for this faction? Virago would be more conceivable as an actual ship of the Empire. Personally, I think conceptually that Sii-ruuvi and Vong ships could be very interesting.
If you expected something witty here, well…you probably didn't read the rest of my post. Shame on you.
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