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You are here: FFG Forums /  Roleplaying Games /  Deathwatch

Deathwatch
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Moderator: FFG Andy FischerFFGAntonGeckoThe Spaniard Topics: 1403 | Posts: 27518
The Outer Reach now available
Published on 02 November 2012 - 07:31:49
Page 3 of 5 (65 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #31 | Published on 12 November 2012 - 16:50:25

I know, right?

 

So, each stat has a minimum, usually 35 or above, and then several D10s, the exact amount depending on the stat, are rolled. For reference, the minimum strength and toughness are 49, and the max is 85, as they start at 45 and you roll 4D10 to add to it. From there, they have all manner of terrible traits and talents, a couple being a This or This, Rogue Trader style selection (Assassin Strike or Hatred (All) is one instance).

C'Tan Shards ignore cover when attacking - period, their natural attack has 10 pen and raises the overload on a field they hit by 10, they have a natural forcefield (45 with no overload), are immune to any and all environmental effects (Black holes and super novas are among the examples) and get 2 or 3 abilities off of a table you roll on. The abilities are crazy things like causing an extra mission complication and forcing characters to make Perception tests or count as blind and deafened, or things like the area around them counting as a high gravity environment, or darkness that no tool can see through.

High-rolled C'Tan Shards could definitely stand their ground against Greater Demons. They're pretty cool. There is a lot to them, and you can make one Shard a COMPLETELY different combat experience from another. FFG did a great job with them.

HERE is where I keep non-campaign dependent House Rules, supplementscustom items that I have created. for Deathwatch, Black Crusade, Rogue Trader, etc.

Reply #32 | Published on 13 November 2012 - 02:32:11
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For anyone still wondering, the Necron weapons are roughly the same as those presented in BC's Tome of Fate. If anything, the DW versions are weaker. The warscythe, for example, deals 11 points fewer damage in DW and is unwieldy, while BC's version is merely unbalanced. The Necrons themselves, however, are by-and-large a tad beefier in DW.

 

On a related note, FFG seems to have adopted the optional errata'ed weapon rules for their newer works. From what I remember, the relics in both First Founding and Honour the Chapter seem to work from the errata's baseline. NPC stat lines, interestingly, do not seem to follow this trend.

For the Emperor!

Reply #33 | Published on 13 November 2012 - 06:40:56
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How is the fluff for the Necrons writen? Are they easy to get into the setting or does it feel like a side-thing to the Crusade's main business with Chaos, the Tyranids and the Tau?

Motto to life: Let the galaxy burn!

Number of Chapters I'm working on: ~60

Finished Chapters: Smoking Fists

Other projects: Feras (Xenos race)

Touched by the Alien (Dark Heresy Campaign)

Reply #34 | Published on 13 November 2012 - 07:27:42

Basically, they have a good reason lined up for why the Necron haven't just popped up and started wrecking things wholesale. They are restricting their operations for hardship-related reasons well explained in the book, but the Deathwatch has encountered them previous to 817.m41. The encounters are still highly mysterious and limited, and the Imperium has no idea just how big the threat is (i.e. Galaxy-wide). They leave plenty of room for creativity on the part of a GM.

In short, it allows the previous timeline to remain intact while allowing you to bring in some crazy Necron stuff. I like it.

HERE is where I keep non-campaign dependent House Rules, supplementscustom items that I have created. for Deathwatch, Black Crusade, Rogue Trader, etc.

Reply #35 | Published on 13 November 2012 - 15:51:34

thank you for that, ddunklemeister!!    You are one of the good ones, sir!  that certainly helps.

Vae Victus

Reply #36 | Published on 13 November 2012 - 19:51:41

I'm too lazy to try to track it down, but I seem to recall seeing a picture of some Astartes fighting a big Lovecraftian monter in an illustration on one of the previews for EotA. Is that an actual thing in the book, or just a funky illo?

Reply #37 | Published on 14 November 2012 - 12:52:12

D'oh! I meant Outer Reach, not EotA… Basically, are there stats for weird Adversaries other than Necrons?

Reply #38 | Published on 14 November 2012 - 13:31:50

There stats for a Farseer, a Corsair King (and his crazy space-gator pet), a Haemonculus, and a Harlequin, but they are special characters. Other than that, it's all Necron.

HERE is where I keep non-campaign dependent House Rules, supplementscustom items that I have created. for Deathwatch, Black Crusade, Rogue Trader, etc.

Reply #39 | Published on 15 November 2012 - 07:06:11
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Captain Ventris said:

There stats for a Farseer, a Corsair King (and his crazy space-gator pet), a Haemonculus, and a Harlequin, but they are special characters. Other than that, it's all Necron.

That's a bit disappoining to hear actually. I was hoping that there would be some non-Necron weird Xenos and stuff in there but I guess I was wrong.

Motto to life: Let the galaxy burn!

Number of Chapters I'm working on: ~60

Finished Chapters: Smoking Fists

Other projects: Feras (Xenos race)

Touched by the Alien (Dark Heresy Campaign)

Reply #40 | Published on 15 November 2012 - 09:25:09

I didn't even know those were in the book. I certainly don't remember them being in the version I read (though we did test that book a long time ago).

BYE

The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.

Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned. 


There are no female Space Marines. Don't believe me?

Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male.
- Deathwatch, Core Rulebook, Page 28.

So enough with the Female Marine threads…

Reply #41 | Published on 15 November 2012 - 19:00:43
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 I hope we get to see the Umbra in a book sometime soon.

I've converted Dark Heresy to the Only War system. Please take a look!

https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit

 

 

Reply #42 | Published on 15 November 2012 - 20:27:49

Sorry, I said 'Harlequin', but failed to specify that the character is a Shadowseer in particular.

HERE is where I keep non-campaign dependent House Rules, supplementscustom items that I have created. for Deathwatch, Black Crusade, Rogue Trader, etc.

Reply #43 | Published on 16 November 2012 - 13:30:30

About a year ago I finished a long-time Dark Heresy campaign of mine where the plot was basically that the Acolytes would find out about the existence of Necrons and the threat they pose to the Imperium. In the end they had to pick a side on whether to try to go public with the information (and risk being killed by other Inquisitors because of it) or to stay silent and try to fight it from shadows… They decided to stay in shadows, trying to find more information while not provoking the Necrons into waking up.

You can imagine my surprise when I picked up a copy of The Outer Reach last night and, reading through it, realized that this is EXACTLY what the Dead Cabal is doing in it… They have decided to keep their mouths shut about Necrons, not wake up the slumbering giant and trying to fight it from the shadows with research and exploration. Now the really brilliant thing is that this ties nicely up with all the earlier fluff from codices, Black Library and such… Even in the very first Necron Codex the first encounters with necrons were long, long time ago somewhere around M36, in Black Library books Inquisition and Adeptus Mechanicus knew things long before Necrons attacked openly but Imperium never made their existence public until they had to.

Brilliant book, all in all.

Reply #44 | Published on 20 November 2012 - 13:19:47

bogi_khaosa said:

Well what has also changed is the targets that a bolter can actually damage. 1d10+9 and 2d10+5 are about the same average damage, but the latter can damage targets with much higher damage soak that the former can.

The average is close, but not as close as it seems at first. Since boltguns are tearing, the average value of their d10s is about 7.2. So, unless I'm misunderstanding the rules, an original boltgun does 19.4 damage on average, while an Errata-pattern boltgun does 16.2 and has half the chance of righteous fury. I think most errata weapons also have lower rates of fire.

I haven't played enough to say how much of a difference this makes, but I'd be curious to know if both versions were used in playtesting for supplements like The Outer Reach.

Without Signature

Reply #45 | Published on 21 November 2012 - 09:07:09

The "errata" (or more correctly, "optional") weapon rules are the one big issue with Deathwatch in my mind. The change in stats were perfect for balance, that certainly isn't a problem. However, FFG has been a little… inconcistent, in their approach since they released the errata (or at least slightly unclear). While most new weapons based on existing Space Marine weapons have been clearly based on the errata, it is less clear which was used as a basis for non-Space Marine weapons, and in some of the supplements the original "official" stats are used. Combined with this is the fact that many enemies published since the errata seem to be built with surviving the original stats in mind (massive wound totals in order to try and stave off "instant death by RF-tastic Heavy Bolter).

Oh, and as far as the thread title: No it's not. Not here at least.

I really wish FFG wouldn't release their products at such wildly varying times in different markets. Britain got the Primaris Primer about 6 weeks before the US did (the point at which FFG announced it as "released"), but then some of the other books have taken several weeks to get here after "release", and some of the LCG card packs seem to have taken about 3 months to get here.

Without Signature
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