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For Skoldpatta....Try typing in Anguirus on a google image search.....that way at least you'll get a scary looking turtle instead of a cute one.
Anguirus is one of godzilla's enemies.....don't ask me how I know that, I really am not sure....probably from playing too much of Godzilla: Destroy all Monsters Melee! back in the day.
I'm gonna guess that you tried typing in something like, "Zelda: Majora's Mask Giant Turtle" and got nothing right? lol. I only say that because I thought I had the perfect picture solution for you, but it turns out there are no good pictures of the giant turtle from that game. If you can find one, then you are set.
Without Signature
its really funny how this thread died out!! lol guardians were a bad idea for ah.
kroen said:

She needs something else... as is it's just two rather bland but useful abilities with no flavor. The 'flavor text' section and Holding Evil Back both say the same thing, so you could use that space to explain who this even is and whatnot. Also, another ability or two would be nice just to make it not look so empty. It doesn't have to be anything powerful, just a nice little thematic tidbit would help.
(Semi-)Loyal Minion of Tru'Nembra.
pittplayer said:
"hear chirping" nuff said. this is why no new guardians in Innsmouth.
Actually, I think it has more to do with the problem of how little ways there actually are to help the investigators versus the millions of ways to hinder them. It's just how the game is designed.
Plus you also have to consider the lack of benevolent or even passively beneficial entities in the source fiction. Lovecraft himself avoided them like the plague and they aren't that common in his imitators either.
Guardians are a great mechanic for fine-tuning difficulty and adding variety to the experience in the form of more variables, but it can be hard to come up with a large number of them.
(Semi-)Loyal Minion of Tru'Nembra.
The Message said:
kroen said:

She needs something else... as is it's just two rather bland but useful abilities with no flavor. The 'flavor text' section and Holding Evil Back both say the same thing, so you could use that space to explain who this even is and whatnot. Also, another ability or two would be nice just to make it not look so empty. It doesn't have to be anything powerful, just a nice little thematic tidbit would help.
He's got a point Kroen - there's space for a ton more stuff on there. Since it's all fairly 'passive' stuff so far, you could think about something the investigators can do or gain that they couldn't get before. Some sort of one-off special bonus card, like the Blessing of Bast thing?
Are you tired of getting blessed when you already have a blessing so the effect is wasted? I hate that. I had an idea for a Guardian that would make that less traumatic...

Shield of Faith needs to have added, "Discard if you lose your blessing". Sorry about that.
Let me know what you think!
My advice is worth about as much as you paid for it!
Crap it cut a few of the cards off! Here is a link if you like what you can see...
home.comcast.net/~keith.boyd/pwpimages/Card-Deck-1.png
My advice is worth about as much as you paid for it!
Nifty! Yeah, we've had that double blessing stuff come up a few times, and it always irritates the hell out of us - especially when we agonize over who to bless at South Church, and that player draws a Blessing encounter the next turn. Your cards are nifty, and I can see how it could be useful, but does double blessing really come up that frequently? The only other ability on the Guardian is nice, but we don't get cursed that often. Altogether, it seems like you could play an entire game without either ability triggering (you could always have everybody spam South Church, but I digress). Perhaps one more ability? One a little less random? Otherwise neat, and like the art.
Another ability could be good. I made the double bless ability hard to get because the Archangel cards are really good (or are supposed to be really good!)
Any ideas for another ability?
My advice is worth about as much as you paid for it!
The cost to restore Sanity/ Stamina is reduced by $1, Investigators draw 2 cards at the Church, Flying monsters are returned to the cup on a roll or 1 when moved to the sky
Team Name:
Squirrel Messiah
Location of your team:
Galveston Texas
Season II Scenarios 1-10
Six investigator team.
Final Score: 246
At your service...my lord.
How about...
Matins
Upkeep: Any Investigator at the South Church may restore one Sanity and one Stamina.
Lovecraft Country Horror: A COMPLETELY FREE "big box" expansion for Arkham Horror, exploring the minor locales of Lovecraft's fiction, including a new board, 16 Investigators plus their corresponding Personal Stories, 4 Ancient Ones plus their corresponding Sinister Plots, 10 Generic Plots, 16 Skills, 32 Common Items, 24 Unique Items, 10 Spells, 10 Cults, Guardians, Heralds & Institutions, 16 Music of Erich Zann cards, 76 Leads, 4 Allies, 32 Monsters, a selection of Miscellaneous Cards, 24 New Injuries / Madnesses, 84 Tokens, 54 Mythos Cards, 41 Outer World Encounters & 52 Location Encounters
Here's a guardian to make Federal Raids in Innsmouth a little more satisfying.
And here's a link if the image is broken or too big: javascript:void(0);/*1243825259472*/

Without signature
here is a herald i cooked up...no pun intended from the fact that me and my team have lots of bacon...goes with an expansion being created on our lives


Whoever appeals to the law against his fellow man is either a fool or a coward, Whoever cannot protect themselves without the law is both, For a fallen man shall say to his assailant, "If I live I will kill you, If I die you are forgiven." Such is the rule of hounor
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