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You are here: FFG Forums /  Roleplaying Games /  Deathwatch

Deathwatch
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Moderator: FFG Andy FischerFFGAntonGeckoThe Spaniard Topics: 1403 | Posts: 27523
Deathwatch Living Errata/FAQ
Published on 04 January 2011 - 14:01:29
Page 13 of 13 (185 messages) « First page... 10 11 12 13
Reply #181 | Published on 26 November 2012 - 13:25:12

This is a great thread.  Nice to see that everyone likes the new weapons stats in the Errata.

The vast majority of the comments have been about the Marines and their weapons.  What have people thought about the updated xenos weapons for Tyrannids and Tau?  My first impression last year is that it would make combat too deadly for space marines.  What have peoples experiences been with the new weapons for aliens and how did this change the game from pre to post errata?

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Reply #182 | Published on 28 November 2012 - 10:55:18
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there is no way that the FFG do an update of the Errata PDF?

 

i will become mad in order to extrapolate all from the forum…

 

cheers

Without Signature

Reply #183 | Published on 18 January 2013 - 12:04:18
Two things I dont like about the new weapons profiles is, only heavy weapons can do full auto, and lightning claws lost tearing. The lightning claw change has my players asking to change thier signature wargear as they can no longer use fleshrender with them. The full auto change, while Im not sure if it is balanced or not, I do know that fluff/story/non rules -wise this change makes no sense at all. Auto guns arent even auto anymore, they are now semiautoguns. If they are picking between balance and story, they are failing… The rules require both.
Without Signature
Reply #184 | Published on 31 January 2013 - 21:23:09
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2

Wow, considering when the last update was, this seems a little late.

Anyways, I was looking at the HB Errata stats, and I can't say I agree with them entirely. In the game I'm in, house rule is that HB's RoF is 6, which is entirely reasonable. However, looking at the reduced damage I can't say it makes sense to me.

(I'm about to make a comparison between Deathwatch and the Tabletop 40k game, bear with me, please)

In the tabletop game, a boltgun is a Rapid-Fire weapon, meaning it counts as making two effective attacks at half range if no movement is made, the equivalent of a Full-Auto burst from the unmodified Core Rules for the Godwyn (The Errata Rules for the Godwyn make no sense to me), if one treats two shots in Deathwatch as one shot in 40k Tabletop. The HB at RoF 6 would make sense under this conversion, as in Tabletop the HB is a Heavy 3 weapon (three effective attacks a turn). However, the HB is one  Strength higher than the Boltgun (HB: 5, Bolter: 4). Given that this is on a scale of 10, the difference is by no means insignificant. 

In Deathwatch, I don't believe that this difference is properly accounted for by an increase in Pen by 1, and an increase in minimum damage by 3. It seems to me the only option is to increase pen and minimum damage, or go back to 2d10 while reducing the minimum, ie: 1d10+15 or 2d10+8.

While theformer would increase the minimum damage, it would reduce the maximum, as it narrows the damage range. The latter would decrease minimum damage to that of a Boltgun, but would be able to potentially inflict more damage than the maximum of the former. These are just examples for the sake of argument, mind.

The HB as originally described in the Core Rulebook is definitely OP, but the Errata rules do, indeed, weaken it considerably. There needs to be some middle ground.

 

Without Signature
Reply #185 | Published on 04 April 2013 - 14:01:29

Are there any plans to update the Errata?

 

Thanks

Without Signature
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