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Glad you all enjoyed it - seriously, it makes the time spent writing worth while...
I will be writing an "Aftermath" chapter that'll cover the decade after the last write up, telling the story of the survivors of House Dureen and of Brother Castagir. This isn't actually going to be a game report, but a section to hopefully round the story off nicely, based on discussions between the players and the GM regarding how they see things going.
Depending on work pressures, I'm hoping to have something written in the next couple of weeks, and also a Volume 3 pdf will be created continuing where Volume 2 left off, and finishing with the "Aftermath" chapter. As before this'll be available to anyone that wants a copy.
When a lion shows his teeth, do not assume he is smiling at you.
To all the mebers of this group, and especially Lord Spatula for writing, and Marvin for GMing/posting, thankyou for sharing what has been an excellent game and my pleasure to follow. These are the kinds of games that we all want to play.
Well done.
LONG LIVE HOUSE DUREEN
Idolatry is worse than carnage.
Zakalwe said:
To all the members of this group, and especially Lord Spatula for writing, and Marvin for GMing/posting, thank you for sharing what has been an excellent game and my pleasure to follow. These are the kinds of games that we all want to play.
Well done.
LONG LIVE HOUSE DUREEN
I second this superb statement. To the heroic sacrifice of House Dureen! May the Emperor watch over them for all eternity.
"Live long, so that others may prosper in your endeavours…. or so that you can piss on your enemies graves."
Additional DH & RT material can be found on the link provided below. Most of the material was provided by others players, while some of it was created/edited by me. GM discretion is advised.
Thanks for taking the time to type these up for us. This was obviously a game you put a lot of work into, and I enjoyed reading it very much.
If only I could get a game going of similar quality!
Hi all!!!
Many thanks for the kind words, the game was a team effort from all the players and myself. Ive said it before and I'll say it again, communication and respect was the key to us having a great time. Overall this was one of the best campaigns I have had the pleasure to run and the group was fantastic. Considering we played nearly 50 sessions I had very little burnout and the reason why I ended when I did was due to personal circumstance and to keep the campaign focused.
We did have the character sheets stored electronically and I will try and dig them out with Dr V's help.
Although I had no plans to continue the tales of House Dureen, the players desire to continue the tale (Even though most are not 40k fans) and the great time I had has made me consider running a shorter campaign set a few decades in the future.
I also ran a savage worlds tour of darkness campaign where Lord Spatula took on writing duties but due to IT issues I don't have immediate access to those write ups. I will look into the writeups and see if they are complete and safe for public dispersal
2nd-ed!
An a big thanks to all the guys for letting my join. It was great fun an salvaged 40K as an RPG setting for me. To explain, the Majors' 'backstory' actually all happened in a Dark Herasy game I was a part of and it was far FAR from enjoyable. Marvin and the guys prised me away from all that and reminded me what Gaming SHOULD be like. In the process we created some of the most memorable encounters I've had in a game. So, thanks you guys, really, thank you.
You guys really did a brilliant job of presenting this campaign. I'm very impressed it never devolved into the absurdity that most RT games do in my head as I run through them when I consider running a game. :)
This writeup along with another on the (ick) RPG.net forums have really got me amped to play a Rogue Trader in a new game my group just started. It's going to be tough not to approach every problem with, "well what would Hartek do?".
Cheers for the motivation and the great read!
Adeptus Arbites, for when you absolutely, positively need to suppress every mother$%@%in' heretic in the room. Accept no substitutes.
Major Kimenth said:
I think all RT games should have a W.W.H.D sign :D
How do I pre-order the tshirt?
Also I ALMOST got my GM to let me roll my RT as a squat, but seeing as how I basically wrote my guy up as a Texas cattle baron/gunfighter that would have effectively made him Yosemite Sam, it was decided it may not be such a hot idea.
Adeptus Arbites, for when you absolutely, positively need to suppress every mother$%@%in' heretic in the room. Accept no substitutes.
There is a shop in town that does T-Shirt printing. I will see how much when I am in town tomorrow :-D
EDIT: Right, I've got a mini design mocked up (nothing fancy but does the job). I'll see what they say.
EDIT EDIT: Everyone has got involed now. LordSpatula is finding fancy fonts and DrV is hunting down a 'High Gothic' translation of 'suprise cockbags' for a coat of arms
I won't spoil the supprise. We'll just wait for Marvin to post the charecter sheets shall we :-D
Major Kimenth said:
I won't spoil the supprise. We'll just wait for Marvin to post the charecter sheets shall we :-D
Yes please, I would like that very much.
Idolatry is worse than carnage.
Major Kimenth - I was shocked by the amount of interest in the T-shirts but this is how a legend is started :)
Zakalwe - Sorry for the delay on the character sheets, I will have a look today but im not convinced all of the players kept their online sheets up to date. They should still be interesting enough :D
Okay, here we go...
First of all, the one and only....
Kilgrim Hartek
Personal Statistics
Origins Path
Homeworld Footfallen
Birthright Fringe Survivor (Survivalist)
Lure Of The Void Criminal (Wanted Fugitive)
Trails and Travails The Hand Of War
Motivation Endurance
Career Rogue Trader (formerly Arch-Militant)
Appearance
Build: Short and Stocky
Size: Squat
Height: 1.37m
Weight: 102kg
Age: 54
Skin: Fair
Hair: Brown
Eyes: Brown
Experience Points
XP Earned: 27650
XP Spent: 27550
XP to Spend: 100
XP Rank: 7
Next Rank: 30000
Characteristics
STATISTIC
SCORE
BONUS
ADVANCEMENTS BOUGHT
Weapon Skill (WS):
64
+6
Expert
Ballistic Skill (BS):
46
+4
Trained
Strength (S):
41
+4
Simple
Toughness (T):
41
+4
None
Agility (AG):
41
+4
Simple
Intelligence (INT):
52
+5
Trained
Perception (PER):
39
+4
Simple
Willpower (WP):
42
+4
Simple
Fellowship (FEL):
54
+5
Trained
Damage
Wounds: 17/ 17
Critical: Nil
Fatigue (Max = TB): Nil
Fate
Total: 4
Current: 4
Movement (m)
Half Action: 4
Walk: 8
Charge: 12
Run: 24
Lifting (kg)
Carry: 56
Lift: 112
Push: 225
Sanity, Corruption and Mutations
Insanity
Points: 9
Degree of Madness: Nil
Trauma Modifier: N/A
Disorders
Severity
Nil
Nil
Corruption
Points: 0
Degree of Corruption: Nil
Malignancy Test: +0
Malignancies: Nil
Mutations
Nil
Tested Against:
WS
BS
S
T
AG
INT
PER
WP
FEL
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Skills
Basic Skills
Awareness (PER): Skilled
Barter (FEL): Skilled+10
Carouse (TOU): Skilled+10
Charm (FEL): Skilled+20
Climb (STR): Unskilled
Command (FEL): Skilled+20
Concealment (AGI): Unskilled
Contortionist (AGI): Unskilled
Deceive (FEL): Skilled+20
Disguise (FEL): Unskilled
Dodge (AG): Skilled+10
Evaluate (INT): Skilled+20
Inquiry (FEL): Unskilled
Intimidate (STR): Skilled+10
Logic (INT): Unskilled
Scrutiny (PER): Skilled
Search (PER): Unskilled
Silent Move (AGI): Unskilled
Swim (STR): Unskilled
Survival (INT): Skilled
Advanced Skills
Blather : Skilled+20
Ciphers - Rogue Traders (INT) : Skilled
Commerce (FEL) : Skilled+20
Common Lore - Imperium (INT) : Skilled
Common Lore - Koronus Expanse (INT) : Skilled+10
Common Lore - Rogue Traders(INT) : Skilled+10
Common Lore - War(INT) : Skilled+10
Forbidden Lore - Xenos (INT) : Skilled+10
Literacy (INT) : Skilled
Pilot - Spacecraft (AGI) : Skilled
Psyniscience (PER) : Skilled
Scholastic Lore - Astromancy (INT) : Skilled
Scholastic Lore - Tactica Imperialis (INT) : Skilled+10
Secret Tongue - Rogue Traders : Skilled
Speak Language - Low Gothic (INT) : Skilled
Speak Language - High Gothic (INT) : Skilled
Speak Language - Traders Cant (INT) : Skilled
Speak Language - Proppa Orky (INT) : Skilled
Tech Use (INT) : Skilled
Traits
Street Knowledge: -5 penalty on all Scholastic Lore tests that don't relate to Koronus Expanse.
Talents
Air Of Authority
Ambidextrous
Basic Weapon Training - Universal
Blademaster
Counter Attack
Crushing Blow
Decadence
Duty Unto Death
Enemy - Adeptus Arbites
Fearless
Gunslinger
Hatred -Chaos Worshippers
Hung like an Ogryn - Fact!
Into The Jaws Of Hell
Iron Discipline
Jaded
Lightning Attack
Melee Weapon Training - Universal
Peer - Underworld
Pistol Weapon Training - Universal
Polyglot
Precise Blow
Quick Draw
Resistance - Fear
Rival - Inquisition
Sound Constitution x8
Sure Strike
Swift Attack
Talented - Command
True Grit
Two Weapon Wielder - Ballistic
Two Weapon Wielder - Melee
Wall of Steel
Resistances
Fear
Hatreds
Chaos Worshippers
Weapons Training
• Basic Weapon Training; Universal (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)
• Pistol Weapon Training; Universal
• Melee Weapon Training; Universal (Chain, Primitive, Power, Shock)
Weapons
Ranged & Melee
WEAPON
CLASS
DAMAGE
TYPE
PEN
RANGE
RoF
CLIP
RELOAD
WEIGHT
SPECIAL
Bolt Pistol
Pistol
1d10+5
Projectile
4
30m
S/2/-
8
Full
3.5kg
Best Quality: Reliable, Tearing
(Left = "Purity", Right = "Retribution")
Power Axe
Melee
1d10+7+SB
Energy
7
N/A
N/A
N/A
N/A
6kg
Good Quality: WS+5, Power Field, Unbalanced
Squat Power BattleAxe (I destroyed this BOOM!!!)
Melee
2d10+5+SB
Energy
7
N/A
N/A
N/A
N/A
8kg
2-handed(negated by bionic arm), Power Field, Unbalanced
Good Mono Knife
Melee
1d10+??+SB
Mono
??
N/A
N/A
N/A
N/A
??kg
??
Grenades & Ammunition
GRENADE
DAMAGE
TYPE
PEN
SPECIAL
-
-
-
-
-
Gear
2 bolt pistols
1 Good Power Axe
1 Good Mono Knife
Micro-bead Vox
Injector w 3 doses of Stim
Medikit
Manacles
Enforcer Light Carapace armour
Void Suit
Cybernetic Implants
Good Quality Bionic Right Arm with Integrated Concealed Compact Hand Flamer (+2 Toughness, +10 STR, +10 AGI for dexterity tasks)
Armour
Best Power Armour
Weight: 65kg
Protection
Head (01-10): 9
Right Arm (11-20): 9
Left Arm (21-30): 9
Body (31-70): 9
Right Leg (71-85): 9
Left Leg (86-00): 9
Description
Kilgrim Hartek is an angry Squat, who curses fluently in many languages. His moods vary from general grumpiness to an all-consuming rage against a hostile universe that sought to wipe his very race out of existence (and succeeded). He is deeply addicted to the fruit from the world of Dropas in the Saphirus system, known as the Hartek Fruit, but so far has managed to avoid any significant impairment as a result of this condition. He is, however, a high-functioning sociopath, capable of cold-blooded killing without feeling or remorse, though this behaviour predates his use of the Hartek fruit. Yet he is also capable of displaying great compassion to those who he deems worthy by his personal code (displaying loyalty and bravery in battle).
As Rogue Trader of the Dureen Dynasty, the command crown does not rest easy on Hartek's troubled brow. It is a role he still feels ill suited for and would gladly trade the machinations of a Rogue Trader for a battlefield command any day, which is why he still takes a major part in running Dureen's military forces. As someone who has only known fighting and bloodshed all his life, and as the member of a doomed race shunned by most of the Imperium, he feels a close kinship with races that are "born for battle", like the **REDACTED** and surprisingly for a squat, the Orks.
Background and History
Kilgrim Hartek was born to unknown parents, believed to have been refugees from the destruction of their homeworld by the Tyranids. As a Squat (Homo sapiens rotundus) he is one of the last of his kind, apparently left abandoned on Footfall station.
Hartek's early life was a bitter struggle for survival in the gutters and underbelly of Footfall. Naturally as he grew he found himself drawn into the station's more criminal fraternity, where his innate toughness and tenacity helped him find work as a hired thug and legbreaker, despite his short stature.
After a heist that went south badly put the Arbites on Hartek's heels, he left Footfall to join a mercenary infantry company. It was here that his talents as a soldier and a leader of men came to the fore, and over years of heavy fighting, rose through the ranks, eventually finding a senior post in the household military of a fringe Imperial world.
It was around this time that he was recruited to help build the military forces of a newly revived Rogue Trader dynasty, in the service of newly warranted Lord Captain Rico Dureen. Looking forward to a role that combined the security of a household guard position with the opportunity to travel the stars, he pledged his allegience to the Dureen Dynasty and took the title of Warmaster and joined the Dureen's ship, the Furnace Of Redemption.
Unfortunately his delight at this new found home did not last long. Hartek soon reached the conclusion that Dureen was not the leader he had hoped for. After a couple of disasterous months, Dureen withdrew from public view almost entirely, leaving the crew of the Furnace Of Redemption leaderless and floundering. Driven by his loyalty to House Dureen, Hartek stepped up to take over the day to day running of the house, acting as Dureen's deputy while the Rogue Trader was "resting in his quarters."
At first Hartek struggled badly, coming off second best in a confrontation with Rogue Trader Haderak Fel (Hartek still blames himself for this failure) as his training as a battlefield leader left him ill equipped for the more refined challenges a Rogue Trader must face. But an intensive course of study under Mistress Cassandra Salvatore (Dureen's High Factotum) taught Hartek enough to get by.
The discovery of Rico Dureen's death seemed to spell the end for the dynasty, however Enginseer Hak's "discovery" of the highly improbable blood link between the Dureen family and the (abhuman) Hartek family, offered Kilgrim Hartek the chance to take the command throne, officially. After much soul searching, to save the dynasty to which he had pledged his loyalty, he accepted. Hartek took the title "Trader Regent" reflecting his proclaimed position that he is merely a caretaker leader until a more suitable heir to the Dureen bloodline can be found. (He uses the full formal title of "Trader Regent Kilgrim Hartek, Captain of the Furnace of Redemption and Bonded Warmaster to House Dureen")
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