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Fan Creations
A place to post all of your home brewed material: scenarios, ancient ones, investigators...
Moderator: FFGAntonffgjafferGeckoMack MartinThe Spaniard Topics: 337 | Posts: 9528
Custom Heralds
by dkw
Published on 06 December 2008 - 14:47:41
Page 101 of 105 (1571 messages) « First page... 99 100 101 102 103 ...Last page »
Reply #1501 | Published on 19 December 2011 - 13:51:10
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A cult that focuses on money. Took me quite a while to find a decent picture for this one. Hope you like it.

New World Industries

Lovecraft Country Horror: A COMPLETELY FREE "big box" expansion for Arkham Horror, exploring the minor locales of Lovecraft's fiction, including a new board, 16 Investigators plus their corresponding Personal Stories, 4 Ancient Ones plus their corresponding Sinister Plots, 10 Generic Plots, 16 Skills, 32 Common Items, 24 Unique Items, 10 Spells, 10 Cults, Guardians, Heralds & Institutions, 16 Music of Erich Zann cards, 76 Leads, 4 Allies, 32 Monsters, a selection of Miscellaneous Cards, 24 New Injuries / Madnesses, 84 Tokens, 54 Mythos Cards, 41 Outer World Encounters & 52 Location Encounters
 

Reply #1502 | Published on 19 December 2011 - 13:52:31
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8

This one turns "old" Hastur into new Hastur.

Brotherhood of the Yellow Sign

Lovecraft Country Horror: A COMPLETELY FREE "big box" expansion for Arkham Horror, exploring the minor locales of Lovecraft's fiction, including a new board, 16 Investigators plus their corresponding Personal Stories, 4 Ancient Ones plus their corresponding Sinister Plots, 10 Generic Plots, 16 Skills, 32 Common Items, 24 Unique Items, 10 Spells, 10 Cults, Guardians, Heralds & Institutions, 16 Music of Erich Zann cards, 76 Leads, 4 Allies, 32 Monsters, a selection of Miscellaneous Cards, 24 New Injuries / Madnesses, 84 Tokens, 54 Mythos Cards, 41 Outer World Encounters & 52 Location Encounters
 

Reply #1503 | Published on 19 December 2011 - 13:53:54
0
8

This one turns old Cthulhu into new Cthulhu.

The Cult of Starry Wisdom

Lovecraft Country Horror: A COMPLETELY FREE "big box" expansion for Arkham Horror, exploring the minor locales of Lovecraft's fiction, including a new board, 16 Investigators plus their corresponding Personal Stories, 4 Ancient Ones plus their corresponding Sinister Plots, 10 Generic Plots, 16 Skills, 32 Common Items, 24 Unique Items, 10 Spells, 10 Cults, Guardians, Heralds & Institutions, 16 Music of Erich Zann cards, 76 Leads, 4 Allies, 32 Monsters, a selection of Miscellaneous Cards, 24 New Injuries / Madnesses, 84 Tokens, 54 Mythos Cards, 41 Outer World Encounters & 52 Location Encounters
 

Reply #1504 | Published on 19 December 2011 - 13:58:33
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8

In Herbew mythology, Lilith was the first wife of Adam. Lovecraft made use of the myth in The Horror of Red Hook. The Tenements are a location in Aylesbury on the new Lovecraft Country Horror map I am working on. You can use the Train Station in their absence.

This Herald should work particularly well with Magnum Innomandium or Mordiggan.

Lilith

Lovecraft Country Horror: A COMPLETELY FREE "big box" expansion for Arkham Horror, exploring the minor locales of Lovecraft's fiction, including a new board, 16 Investigators plus their corresponding Personal Stories, 4 Ancient Ones plus their corresponding Sinister Plots, 10 Generic Plots, 16 Skills, 32 Common Items, 24 Unique Items, 10 Spells, 10 Cults, Guardians, Heralds & Institutions, 16 Music of Erich Zann cards, 76 Leads, 4 Allies, 32 Monsters, a selection of Miscellaneous Cards, 24 New Injuries / Madnesses, 84 Tokens, 54 Mythos Cards, 41 Outer World Encounters & 52 Location Encounters
 

Reply #1505 | Published on 20 December 2011 - 04:00:38

Julia said:

 

 

Not so sure it's the toughest ever ::laughter:: As for the trophies... it's very likely to have some characters jump into the Dunwich portals at the beginning of the game, even if they don't have clues to seal them. Just to try desperately to keep Dunwich under control. So, basically it's 5 free gate trophies that can possibly turn into instant Blessings and breaking the game quite easily. The alternative could be: "whenever a gate is closed in Dunwich, return it to the bottom of the gate pile". In this way, we avoid exploiting the too many trophies thing, and we keep the locations working as usual. Would this be better for you? Avi, thoughts?

I think I like this second version better. "All Gates in Dunwich are endless." It avoid the game breaking but does not close opportunities.

best

Reply #1506 | Published on 20 December 2011 - 04:02:28

Jake,

your heralds are very nice. Short and efficient ! Good Job.

Reply #1507 | Published on 20 December 2011 - 14:27:05

amikezor said:

I think I like this second version better. "All Gates in Dunwich are endless." It avoid the game breaking but does not close opportunities.

best

Yeah, that's what the final draft will be about. I'll post it later :-) thx for the feedback

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #1508 | Published on 20 December 2011 - 15:54:41

Ok, revised edition of the Shapeless Mouths.

Some changes: now you're allowed to spend the gate trophies as normal, but you cannot gain trophies from the gates in Dunwich. Besides, you add a doom token to the doom track on a 4-6 (this should grant longer games, the DH awakening is a +1.5, which means no game over, even if you should better not underevaluate the threat) and if the AO wakes up with the Horror in play, it's a +5 for his doom track.

Again, feedback's very welcome

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Reply #1509 | Published on 21 December 2011 - 19:57:44

Tru'nembra appeared in the Lovecraft story, "The Music of Erich Zann," though I don't think it was named or given an official role in the Mythos until later. I notice that another player has posted an AO version of Tru'nembra, so it's the players' choice whether to use the Angel of Music as a Herald or an AO.

Without Signature
Reply #1510 | Published on 22 December 2011 - 10:52:56

jeremyj621 said:

Tru'nembra appeared in the Lovecraft story, "The Music of Erich Zann," though I don't think it was named or given an official role in the Mythos until later. I notice that another player has posted an AO version of Tru'nembra, so it's the players' choice whether to use the Angel of Music as a Herald or an AO.

I really liked the picture and the first ability ;') (The other ability is good thematically, but I don't like it in terms of its effects on game strategy at all).

Reply #1511 | Published on 08 January 2012 - 16:12:51
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This was my first Herald, but give it to me straight. I wanna know how bad it is. This is after modification from play-testing.

Inspired by MarbleHornets and the SomethingAwful forums.

Without Signature
Reply #1512 | Published on 09 January 2012 - 13:07:37

RafeRavel said:

 

This was my first Herald, but give it to me straight. I wanna know how bad it is. This is after modification from play-testing.

Inspired by MarbleHornets and the SomethingAwful forums.

 

 

It's okay (meaning I think it'd add to the game's theme and challenge).  I don't think it's bad.  It's just not quite to my taste (and I made an AO that does the stalker effect, kind of).  Personally, printing out monster chits is not to my taste, but others don't mind it.  I probably would have just prefered to modify the dimensional shamblers and gave them altered statistics so they do what you want Slender Man to do.

Here are a few things I'd do differently (that aren't just a matter of personal preference, I think).  There are hardly any maniacs, dump that last paragraph and make it so that if the AO's worshippers are Cultists, they gain nightmarish 2 instead.  Other than that, I think everything's fine.  Welllllll... I would reduce text a lot (only use two of the bold headings, three at most, but I'd aim for two).  Change the line "place the Slender Man on this sheet" to "Slender Man returns here if defeated in combat."

Also, clarifying how the additional movement type as stalkers works is important (i.e. how does it work with flyers, and yellow bordered monsters).  You should clarify your intent there.

Reply #1513 | Published on 10 January 2012 - 10:52:22

Nice overall. Good job. Keep posting new ones ^^.

I don't quite understand what Slender Man's Reach implies. Unstable are defined by gate opening locations, so what is the point of pretending stable location are unstable ??

It is time consuming to search the mythos deck for a wood gate. I'd go for "ignore the gate location and open a gate in the woods whatever there is on the mythos card".

best

Reply #1514 | Published on 10 January 2012 - 12:28:58
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8

amikezor said:

I don't quite understand what Slender Man's Reach implies. Unstable are defined by gate opening locations, so what is the point of pretending stable location are unstable ??

It is time consuming to search the mythos deck for a wood gate. I'd go for "ignore the gate location and open a gate in the woods whatever there is on the mythos card".

Maybe I'm missing the point, but I think it means that Stalkers can follow you anywhere now, rather than letting you hide in the General Store. I agree with your sentiments on the Mythos card.

Lovecraft Country Horror: A COMPLETELY FREE "big box" expansion for Arkham Horror, exploring the minor locales of Lovecraft's fiction, including a new board, 16 Investigators plus their corresponding Personal Stories, 4 Ancient Ones plus their corresponding Sinister Plots, 10 Generic Plots, 16 Skills, 32 Common Items, 24 Unique Items, 10 Spells, 10 Cults, Guardians, Heralds & Institutions, 16 Music of Erich Zann cards, 76 Leads, 4 Allies, 32 Monsters, a selection of Miscellaneous Cards, 24 New Injuries / Madnesses, 84 Tokens, 54 Mythos Cards, 41 Outer World Encounters & 52 Location Encounters
 

Reply #1515 | Published on 11 January 2012 - 08:30:18
Page 101 of 105 (1571 messages) « First page... 99 100 101 102 103 ...Last page »

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