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| Page 11 of 11 (152 messages) | « First page... 8 9 10 11 |
I haven't played memoir 44, but another solution to the 'can do whatever they want thingy' is to give the US 3 actions per turn and the german 2 action per turn.
Another thing is the trucks which could definitvely need some love. After the initial 'bring the men to the front' they have only gamy uses. Spotting for mortars, taking objectives, wasting turns, etc. Some idées to improve them includes:
-couple them to supply deck or something. Once a truck with goods enters a hex with infanteri you may replace up to 4 infanteri with 2 MGs or 2 Mortars (or a combination). Another could bring flamethrowers or bazzokas. (1 truck= 1 specilization) To reload, go to 'exit'
-Once 3 trucks have entered the correct hex, side X gains 'place barbed wire operation card'
-Give command for trucks reaching 'base of operations'
-Give command point for exiting the map
-Out of ammo scenario: your infanteri may not fire (or do limit nr. concentreated fire) before ammo reaches them.
Tide is well packed for Western and Eastern European theatre, that is if you explore the many contributions the fans have made. For example:
• Rules for new vehicles and nations, such as those available from Bordgame Geek
• Scenarios that are interesting, historical, well balanced
• Campaign contributions and experience
I really love this game. You get such a buzz for history playing WWII games. After introducing my son to Squad Leader, I wondered how I ever managed to play it when I was younger? The tiny chits are really fiddly and difficult to look under stacks etc. Then your stack falls over or the wayward dice roll comes right through your guards counterattack. We had to play quite a bit of the old squadie too befre a single tank arrived on the scene.
Tide is a great improvement here. Big Hexes, big pieces. Granted the figures are a bit of a struggle, but not too bad. Its a real system, not just a game.
Of course the game is different flavor and a little less reliant on platoon line formations and machine gun cross-fires. However I really do prefer figures over chits and the large hex maps are great. I have Game, Scenario Book, extra boards plus Normandy. I replaced armor with 1:144, except I kept the panzer IVs, Opel Blitz and half-tracks. I can field full armored battalions now, 45 tanks a side however most games are on the company level, like Squad leader.
I have added 1:76 Matchbox brits and use these for Normandy games. I have landing craft, LCT, mini-diorama wire, entrenchments, pillboxes and bunker emplacements. It is obvious the game needs more play-testing, that's great. I am hoping that Fantasy Flight hasn't finished with product. In this period of economic downturn I guess it is difficult to invest in new products. However Fantasy Flight could be smart here, run a subscription site for instance. Also, they could sell the game boards and pieces separately, i.e. the Fox, Normandy and Fury Boards. i think many of us would consider larger maps etc.
The game system is already huge! Now it needs to be played.
Product-wise it needs a new Scenario Book II (featuring Normandy & Fury of the Bear). And it should include an addendum including:
1. A point buy system for every component in the game
2. Tournament game rules, to encourage club gaming etc ( I like the rules much more than Flames of War)
3. Campaign settings and maps that include sequences or rules for chains of smaller games
4. Tank rules for facing, tank-riders and cover
As for city rubble boards, upstairs and downstairs etc, blockbusting and all that, I agree with earlier posts and admit i would like to see that too. But not as much as a tournament! I feel that Fantasy Flight should seriously consider selling components though, the boards, packs of tanks and especially infantry! Keep the game alive! It doesn't deserve to stay on the shelf!
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