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Dark Heresy Rules Questions
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Why take Precognitive Dodge …
Published on 29 October 2012 - 00:58:21
Page 2 of 2 (27 messages) « First page... 1 2
Reply #16 | Published on 02 February 2013 - 00:38:26
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Humanas said:

As far as defensive minor powers go, there is chameleon and precognition plus distort vision. I find the other two to be very effective by themeselves so maybe distort vision needs to go or become a discipline power ?

you wanna make distort vision more cheaper when a discipline mastery is done?

Adeptus mechanicus contains lunatics with high restrictions, fanatics who follow the machine god… I am the same, except no restrictions.

Reply #17 | Published on 02 February 2013 - 07:45:45

PnPgamer said:

 

 

weren't that only on the case of attacks/attack type of powers?

 

 

No, that only became RAW with Black Crusade. Post-errata DH is very strict: Not only can you only manifest one power pr round (with the ONLY exception being Resist Posession), but making such a manifestation also counts as an Attack action.

Personally I prefer the BC rulings where you can only make one action with each subtype pr round, and various psychic powers have different subtypes. 

But according to DH RAW, no.

Tarald - The Dark Lord of Smeg
You're not drunk if you can lie on the floor without holding on

Author of the Players Datapad & The Excel Combat Datapad
Darth Smeg's House rules for playing DH with OW rules

 

 

 

 

Reply #18 | Published on 07 February 2013 - 12:53:32
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you could stack them onto your own turn: There other was until end of your next turn, right? the other until start of your next turn? If a situation rises when you know that you'll be encountered a huge hail of bullets etc, you can first activate the one that stops at the end of next turn, and during that next turn, you activate the other one, thus having both applied. This is of course majorly the case of enemy readying their action for your entrance or something.

Adeptus mechanicus contains lunatics with high restrictions, fanatics who follow the machine god… I am the same, except no restrictions.

Reply #19 | Published on 07 February 2013 - 13:30:37

Well, that won't really help, as the one that ends after your next turn will do just that: End after your turn, before the enemies shoot back.

The only situation in which this stacking would help, is of you run into Overwatch which means you get shot at on your own turn. But this seems very situational, and not worth spending 200XP for methinks.

Tarald - The Dark Lord of Smeg
You're not drunk if you can lie on the floor without holding on

Author of the Players Datapad & The Excel Combat Datapad
Darth Smeg's House rules for playing DH with OW rules

 

 

 

 

Reply #20 | Published on 14 February 2013 - 14:35:58
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Well, it is required for the mastery at least.

Adeptus mechanicus contains lunatics with high restrictions, fanatics who follow the machine god… I am the same, except no restrictions.

Reply #21 | Published on 15 February 2013 - 05:36:41

Not really, as there was a new discipline power introduced in Disciples of the Dark Gods IIRC.

Tarald - The Dark Lord of Smeg
You're not drunk if you can lie on the floor without holding on

Author of the Players Datapad & The Excel Combat Datapad
Darth Smeg's House rules for playing DH with OW rules

 

 

 

 

Reply #22 | Published on 17 February 2013 - 04:25:10
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Disciples of the dark gods isn't meant for player use.

Adeptus mechanicus contains lunatics with high restrictions, fanatics who follow the machine god… I am the same, except no restrictions.

Reply #23 | Published on 17 February 2013 - 11:43:24

"… but GMs are free to also make them available to Acolytes if they wish, as Elite Advances. " p26

Tarald - The Dark Lord of Smeg
You're not drunk if you can lie on the floor without holding on

Author of the Players Datapad & The Excel Combat Datapad
Darth Smeg's House rules for playing DH with OW rules

 

 

 

 

Reply #24 | Published on 19 February 2013 - 07:24:02
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Darth Smeg said:

"… but GMs are free to also make them available to Acolytes if they wish, as Elite Advances. " p26

oh **** my donkey!

Adeptus mechanicus contains lunatics with high restrictions, fanatics who follow the machine god… I am the same, except no restrictions.

Reply #25 | Published on 19 February 2013 - 10:24:50

PnPgamer said:

oh **** my donkey!

Well, it's the right book for it at least. Sounds like something Slaanesh might approve of :)

Tarald - The Dark Lord of Smeg
You're not drunk if you can lie on the floor without holding on

Author of the Players Datapad & The Excel Combat Datapad
Darth Smeg's House rules for playing DH with OW rules

 

 

 

 

Reply #26 | Published on 21 February 2013 - 14:39:30
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Well I am giving up of defending a power that I will never use, If I ever get to play a psyker or anything along that line…

Adeptus mechanicus contains lunatics with high restrictions, fanatics who follow the machine god… I am the same, except no restrictions.

Reply #27 | Published on 22 February 2013 - 00:58:20

I asked to get the input of the designers on this one, and here is what Tim has to say on the matter (including a bonus question not really related but also on Psy powers)

 

Rule Question:
Question 1:

The Telekinetic Shield power seems very weak compared to its siblings, and when compared to its corresponding version in Rogue Trader.

The Dark Heresy version grants just 1 single AP, with an additional 1 AP pr 10 points of overbleed. With a rather high cost, it is unlikely to grant many points.

The Rogue Trader version grants 1 AP pr Psy Rating, which seems rather more appropriate. Is this a missing element form the DH power, or is it deliberately much weaker?

Question 2:

Precognitive Dodge is also a power which seems sadly underpowered compared to its much more useful little sibling Distort Vision.

I have read the Errata, but even in its nerfed state, the minor power is cheaper, better and more versatile than the more expensive discipline power.

Should one of these powers be adjusted, or am I missing something?
(I discussed this issue on the Forums here: http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=99&efcid=46&efidt=739195&efpag=0)

Hi Darth!

 
The DH rules were done first, so there are several things we've updated in later games like Rogue Trader. It's correct as written, but if your group (and GM!) want to try it with the RT rules then give it a go!
 
DV is indeed pretty great, but when facing ranged foes with augmented senses (which could be almost any helmeted enemy), it does suffer. Autofiring sentry guns would also be unwelcome. If you play a psyker who doesn't enjoy close combat, I'd go more for PD. If you plan on getting stuck in, especially against lower-tech foes, then DV would be the choice. Great discussion on this too BTW.
 
Hope these help and thanks for playing!
 
 

Tarald - The Dark Lord of Smeg
You're not drunk if you can lie on the floor without holding on

Author of the Players Datapad & The Excel Combat Datapad
Darth Smeg's House rules for playing DH with OW rules

 

 

 

 

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