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tech7 said:
I just read the rules. It sounds good but also very abstract, I hope the twilight deck, the murder case and the plots can generate enough flavor to bypass that.
I assume this will be like Arkham Horror in execution. The rules lay the groundwork for how you use each component but the theme is in the text of the cards and how the game unfolds. But it also may be like AH in that you get out of it what you put into it. In AH, you can just read the skill checks and go through the motions and have a very cold game. Or you can get into character and use it as a semi-RPG and get so much more flavor out of it.
Much like a piece of gum, you can let it sit in your mouth and hope you absorb the flavor or chomp the heck out of it to get every bit of juiceness out of it.
- Brian <><
aka ColtsFan76
ColtsFan76 said:
Much like a piece of gum, you can let it sit in your mouth and hope you absorb the flavor or chomp the heck out of it to get every bit of juiceness out of it.
With that board? I wouldn't take a bite out of it! I mean... look at the SIZE of that thing!
"Your are the CAG! You say Good Hunting not Good Luck" - Starbuck to Apollo
Blade Runner hits the gaming table!
These rules will benefit from multiple readings, but my first read-through gives me a sense of a game that's not really a game as much as an immersive, rpg, story-telling experience. Definitely not for a crowd that just wants a light romp through a sci-fi murder mystery. This is game noir, chock full of theme and narrative. I kept thinking, "So where's the GM for this one?"
The rules are probably more complex than the actual playing, but I think I might have more success getting my friends to play BSG than this one. Unfortunately, most everyone I know likes quick games that are not too immersive. Plus getting three or more to a gaming table at one time isn't always easy. I may have to admire this one from a distance. But it seems like an impressive piece of work, Kevin.
Without signature
This looks like a great game, but I agree that it looks like players are going to make or break a game of this, much like for AH. Not for everyone. When I introduced AH to my wife and 2 sons a while back, the reactions were split. Myself and my oldest son (the "artists" of the family) loved it but my wife and my other son (the logic oriented ones in the family) could not get past the mechanical and to them repetitive aspects of the game. Probably going to be similar with Android. Can't wait to study the game with cards though...
I knew I had become a game addict when I heard my 7 year-old boy complain to his mother about how life was unfair because dad had so much more toys than he had...
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