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Anima: Beyond Fantasy RPG
Enter a world beyond fantasy.
Moderator: FFGAntonffgjafferffgjoshFFGMarkGeckomauglirThe Spaniardynnen Topics: 756 | Posts: 5626
The use of Style
Published on 22 October 2012 - 22:33:46
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Reply #16 | Published on 26 October 2012 - 17:21:50
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Leogun_91 said:

 

For combat bonuses, I expect none unless I have a crowd watching in which case "becoming crowd favorite" should be a possible use for style.

IMO, this could be a correct and cool use of style. He could seem like the "weak (but cool looking) underdog", who fights, with little chance of winning, against all odds, against powers he couldn't hope to beat. Something, the crowd can understand, something,they can sympathize with. And this can lead, that the crowd will help him direct or indirect.

For "battle use" of style: I would think, you could try to get the attention of the enemy. This could have some benefits, for example:

- Get the attention (and possible a bonus) for intimidate (yes, my char uses this skill in combat).

- Get the attention, that the enemy doesn't take some specific actions. For example, if one of your comrades is in danger to be attacked by someone, you could get the attention of the attacker, so that he doesn't attack your comrades.

But all this "attention getting" would have one big flaw: The enemies would mostly attack the "style character", because he would draw the attention to him.

So long,

Without Signature

Reply #17 | Published on 27 October 2012 - 13:44:54
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 Well it's a social skill, so it's mostly for rp purposes. Anytime you want to schmooze up someone, but you don't want to intimidate or lie to them.

the only real combat part of style is that a lot of martial arts have it as a pre-requisite.

Without Signature
Reply #18 | Published on 27 October 2012 - 19:16:08
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 Why are people say "style is JUST a social skill?" I agree that dumping all of your DP into it isn't the best idea, but i don't like all of the "justs." I feel that ANY skill can be used in ANY situation, so long as it is relevant.

He who does not understand your silence will probably not understand your words.

Reply #19 | Published on 28 October 2012 - 05:09:43
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Nurddude said:

 Why are people say "style is JUST a social skill?" I agree that dumping all of your DP into it isn't the best idea, but i don't like all of the "justs." I feel that ANY skill can be used in ANY situation, so long as it is relevant.

It is a social skill. True, it could be used in some "conflict situation", but mostly it would be useless. In the heat of a battle, with blood rushing to the enemies head, where it is a battle for life and death, nobody would be giving a damn about how stylish the other guy is looking, but would try to split his head open.

Okay, 275 is a ridiculous high value, but this is no reason, to make it a combat skill etc.

So long,

Without Signature

Reply #20 | Published on 28 October 2012 - 13:14:49
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 I think that the absolute most it would do in combat is have a enemy hold his actions if he beat you on initiative to see what you were going to do. And the stylish guy will either get avoided by grunts, or targeted by better npcs

Without Signature
Reply #21 | Published on 29 October 2012 - 22:33:46

The stylish guy has one serious flaw!  The undead, mechanicals and animals are pretty much immune to its affects.  That would put you at a disadvantage against more than half of your opponents. 

However, you could rule that a style that god-like in nature could even affect mindless and inanimate objects.  Even the rocks love you!  Perhaps a style that high would have a chance of attracting Beryls or Shajads.  Interesting….

Ok, I'm inclined to say that you cannont get a Style inexcess of 100 at the start of the game.  It seems like you would need an "inhumanity" skill or a "zen" skill at some point.  Nobody is that cool.  My eyeballs hurt just thinking about it. 

Without Signature
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