Player: Raybras
Name: Meryl Keriam
Age: 21
Country: Togarini
Race: Aion (Human)
Social Status: Middle Class
Size: 8
Height, Weight: 5'4", 106 Lbs
Hair, Eyes: Long black, Bright Blue
Appearance: 7
Exp: 0
Level: 1
Class: Assassin
Languages: Latin
http://asuka111.deviantart.com/art/A-Lady-in-black-113784328?q=gallery%3Aasuka111%2F401452&qo=20

[Build]
Attributes:
Str: 4 Dex: 9 Agi: 9 Con: 5
Int: 5 Pow: 4 WP: 5 Per: 9
= 50 Total
Advantages:
Aptitude in a field: Subterfuge (2)
Natural Learner, Field Subterfuge (3)
Martial Mastery (1)
Imperceptible Ki (1)
= 7 CP worth of Advantages
Disadvantages:
Vulnerable to poison (1)
Slow Reactions (2)
Slow Healing (1)
= 4 CP worth of Disadvantages
= 0 CP left (3 CP Free + 4 CP Disadvantages - 7 CP Advantages)
Total DP to spend: 600 DP
Primary Abilities:
Combat Abilities: (Limit: 50% = 300 DP)
- Attack: 85 = 170 DP
- Dodge: 50 = 100 DP
- Weapon and Style Modules: Crossbow (Free), Different Type: Dagger (20 DP)
= 290 DP spend in Combat Abilities
Secondary Abilities:
- Athleticism: 5 = 10 DP
- Ride: 5 = 10 DP
- Climb: 5 = 10 DP
- Notice: 50 = 50 DP
- Search: 20 = 20 DP
- Track: 10 = 10 DP
- Composure: 10 = 20 DP
- Hide: 20 = 20 DP
- Lock Picking: 10 = 10 DP
- Disguise: 10 = 10 DP
- Stealth: 40 = 40 DP
- Trap Lore: 10 = 10 DP
- Poisons: 10 = 10 DP
- Persuasion: 5 = 10 DP
- Sleight of Hand: 5 = 10 DP
- Memorize: 30 = 60 DP
= 310 DP spend in Secondary Abilities
= 600 DP spend in total
Total MK to Spend: 60 MK (20 MK*lvl + 40 MK (Martial Mastery) )
Ki Abilities:
40 MK Use of Ki
10 MK Use of Necessary Energy
10 MK Ki Concealment
= 60 MK spend in Ki Abilities
Natural Boni:
1 AGI Stealth
1 PER Hide
Natural Abilities:
+10 Composure
+10 Lock Picking
+10 Disguise
+10 Poisons
+10 Memorize
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[Final Values]
LP: 75
Regeneration: 1
MV: 9(105 ft)
Fatigue Points: 5
Presence: 30
PhR: 30 | DiR: 30 | VR: 15 | MR: 25 | PsR: 30 (65 vs Mystical Detection)
Ki Pool: 36
Ki Concealment: 70
Attack: 100 (25 Damage Dagger, 50 Damage Crossbow Bolt)
Dodge: 60
Initiative: 10 (unarmed or Dagger), -10 (crossbow)
Secondary Abilities
- Athleticism: 25
- Ride: 25
- Climb: 25
- Notice: 80
- Search: 40
- Track: 20
- Composure: 40
- Hide: 80(considering +20 from size 9 and under)
- Lock Picking: 40
- Disguise: 40
- Stealth: 80
- Trap Lore: 40
- Poisons: 40
- Persuasion: 15
- Sleight of hand: 25
- Memorize: 40
[Equipment]
Stealth clothes, 2x Casual clothes, Formal clothes, leather gloves, Disguise Kit(makeup, dye and other nick knacks), 1 week mediocre rations, 1 dose Atropine, quiver of 20 crossbow bolts, Small trap(trapping), 2 lock picks, Mysterious Assassin's Emblem, backpack, good perfume, 2x chalk, Crossbow, Dagger.
4GC 27SC 14CC
[Background]
Meryl was born and raised in Kaine. Both her parents had part-time jobs seeing as one day her mom would be home, the next would be the father and so on and so forth. some days, both of them stayed home. As Meryl grew, she found out she loved sneaking up on people, and she was actually quite good at it. She guessed her small stature and light weight helped her accomplish this. Some days, her parents would show her a few new tricks, like creating traps for small game, or even how to track prints. When she was old enough, she started working as a courier, delivering messages and packages.
Meryl always seemed to keep her cool no matter the situation. She used this to her advantage when a customer didn't want to pay for the delivery. As she kept working, her parents kept showing her new things, like combining certain ingredients that could cause numbness just by touching it. Meryl started to wonder why they were showing her so many different things. When she confronted her parents with her questions, they answered honestly, saying they were contract killers. They said that Meryl had great potential to join the family business with a bit more training. Outraged from their secrecy, Meryl stomped out of the house angry, running to her favorite place and hiding there.
Later that evening, her father showed up and told her to come back home, that it was dangerous alone at night out in this area. Meryl didn't want to, saying that they should have told her sooner. He told her that the reason they didn't say anything was to protect the family. It still didn't matter to Meryl, her parents were murderers. Her father said the sin of killing someone is the burden of those who want a person dead, that contract-killers were but tools and do not bear the weight of those they are contracted to kill. Meryl composed her self and understood what he meant. She asked what kind of training they had in mind that she needed to join the business, because Meryl loved her parents and would love to work with them.
He told her that she just needed weapon training and to learn a few more tricks to the trade before they would let her do any contract with them. He also told her to continue her day job in the meantime. Her training started 3 days later. They started by testing out her reflexes to see what weapon would suit her best. Seeing that she was slow to act they figured that she would be better with a ranged weapon. Bows takes years of practice, so they gave her a crossbow instead. She practiced for weeks when her father told her to also learn the dagger, because no one can ever be too careful.
She kept practicing all her other skills as well to stay in shape. One day she came across an idea for a poison. She gathered some ingredients and set herself to the task. When she finished it, she tried it on a rat she had caught a day prior and it worked miraculously, taking effect after a few minutes. She brought the vial with her to show her mother downstairs. As she neared the steps, she heard something and turned to look. She hadn't noticed the carpet was scrunched up when she walked on it and tripped over, tumbling down the stairs spilling the poison all over her. Her mother came running and was shocked to see her only daughter bruised, bleeding, unconscious and some kind of pale blue liquid spilled all over her.
She tested the liquid and knew right away it was poison of medium strength. She had very little time to think. She rushed upstairs to the laboratory where Meryl made the poison and appraised the ingredients still there. Working quickly, she concocted an antidote that would work. Little did she know, there was an ingredient that was all used up, the key ingredient. As she returned to her daughter, she saw her skin paler than earlier and her veins dark against her skin. She hurried to apply the antidote on some wounds and ingestion, hoping it works quickly enough to save her daughter. After a short while, color was flowing back to Meryl's body.
After having recovered 2 weeks later, she was back to work and training. The last thing they taught her was how to conceal her presence. It was a trademark ability of all assassins. All was planned out, she would finish working her day job in 2 days before working with her parents. As she returned home after that second day, no one answered. She thought they must be out somewhere. As she walked by the living room, she noticed the fireplace was burning. Her parents never left the house with the fireplace running. She had a sinking feeling something was wrong.
She found both her parents dead. Shocked that it was even possible but reasserted herself and thought that naturally someone would want their head sooner or later. She looked around for clues. The only ones she found were a crest and an envelope on her parents' bodies. The envelope was an invitation with a small note at the bottom. The crest resembled one she had never seen, but depicted a Crossbow pointing up, shrouded by a dark scarf and wreaths at the bottom. With these clues, she headed for Chaville after grabbing a backpack with her necessities and taking whatever crowns were left in the hidden vault of her family. She swore to avenge her parents.
