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Elric of Melniboné said:
@ Beadle: Equipment states that it grants +10 Quality to used items unless their Quality is already higher. In my math +10 is not higher than +10 (while +15 is). So a +10 Item (which can be easily obtained with 1CP worth of Artifact), should become a +20 Item.
Fair enough. Like I said, I was going from memory. :)
Jack of No Trades; Master of Less.
Elric of Melniboné said:
@ Beadle: Equipment states that it grants +10 Quality to used items unless their Quality is already higher. In my math +10 is not higher than +10 (while +15 is). So a +10 Item (which can be easily obtained with 1CP worth of Artifact), should become a +20 Item.
I understand the ruling a little bit different. In the englisch corebook is written, that the equipment acquires +10 Quality. Now "+10 Qualtiy" is a game term and the "+" doesn't mean "add" in this case and acquires does also not mean "add". So I see no point to "add" the +10 to existing quality. The only thing states is: This "power" can't make a tool/weapon worse (it can't reduce the existing quality (+15 to +10 for example), it only can make it better or doesn't change anything).
It would also a little bit odd, because a weapon with +10 quality would became better, than a already better weapon, with +15, and all in the same hands. This example can't be used on other cases, for example: a weapon with no quality and a weapon with +5 quality would both become weapon with +10 qualtiy, so the "+0 quality weapon" wouldn't be better as the +5 quality weapon (but it wouldn't be worst).
So long,
Without Signature
I agree - that was my understanding of how the power worked.
As you say, for a +10 weapon to be more use to a follower of Noah than a +15 weapon doesn't make a lot of sense.
As far as I was concerned, a +0 or +5 weapon (or other item) used by someone with that Gift automatically becomes a +10 item. Nothing gets any better than that, unless it already starts off as a +15 or higher weapon.
Jack of No Trades; Master of Less.
Fair enough, I guess we are interpreting and ruling it differently. Wording in Anima is often tricky and open for diversified interpretations.
Anyway starting with complete +10 equipment is far from weak as a perk and the "Ignore Penalties" power is simply put awesome. Also Dark Power is very useful for Weapon Masters since it allows them to compensate lack of "special bonuses".
Finally starting with 60 Elan with Noah gets you A LOT closer to 70 and 80 with the same deity, granting "Against All Adversities", "War Aura", and most important of all "Dark Avatar", one of the best gifts out there. Finally "The Vanquisher" although hard to achieve is definitely one of the best Avatar powers from ALL Shajad/Berils, if not the best at all.
As a final note: it's not "typical weapon master" build, but believe it or not Jack of All Trades is an extremely good asset just for ANY character, weapon masters included. I gave it to a weapon master I'm using as a PC (my only PC at the moment, sigh!) and find it definitely worth the CPs spent.
My name's Elric and I bear the Black Sword...
Elric of Melniboné said:
I would think Jack of All Trades would be of most use to mixed classes (Warlock, Warrior Mentalist, Warrior Summoner, Wizard Mentalist), who really suffer with limited secondary skills. The only problem being that those classes have fairly crucial advantages that they either absolutely MUST have (eg The Gift) or others that really, really help with mystics and psychics.
Jack of No Trades; Master of Less.
I totally agree that Jack of All Tades is a MUST for mixed classes, since they have no DPs to spend on secondary abilities as a matter of fact. Still, it's a wonderful advantage for any characters. It's CP->DP conversion is just too good and its overall usefulness is exceptional as far as the master makes character do something different from pushing enemies around all time.
My name's Elric and I bear the Black Sword...
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