Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...
You are here: FFG Forums /  Roleplaying Games /  Dark Heresy

Dark Heresy
Serve the Emperor against the Forces of Chaos
Moderator: FFG Andy FischerFFGAntonffgjafferGeckoMack MartinmauglirNocturneThe Spaniardynnen Topics: 2349 | Posts: 33463
Hexagramatic Wards and Non-Heavy Armour
by drxn
Published on 01 August 2012 - 15:44:16
Page 2 of 2 (17 messages) « First page... 1 2
Reply #16 | Published on 15 October 2012 - 01:04:25

Boss Gitsmasha said:

 

 If someone's firing Psycannon rounds at you, then that means they're a Grey Knight or a member of the Ordo Malleus, and you are the traitorous zealot. Not to mention, parrying bullets is simply not done in this setting; even master swordfighters like Lelith Hesperax opt for dodging gunfire rather than deflecting it. Even parrying arrows is stupidly difficult; "Deflect Shot" should not be a talent in this game line. It's generally a waste of XP anyway.

 


Because the Grey Knights and the larger Ordo Malleus would never make a mistake out of circumstance, hubris, prejudice, dogma, stupidity or habit. Their incredibly pure pureness makes everything they do pure and just and pure, after all!

And they would definitely never try to massacre Inquisition agents because they "know too much", after deliberately arriving to late to "help" them. That could never happen! Nosiree!

Anyway; I never implied that you could parry bullets, that has not been thing since the Inquisitor tabletop game and other older lore. What you can parry is grenades, it's just a shame you can't influence the scatter direction or add your SB to the distance.

Without Signature

Reply #17 | Published on 16 October 2012 - 15:44:16

Azraiel said:

What you can parry is grenades, it's just a shame you can't influence the scatter direction or add your SB to the distance.

This gets dangerous when two characters both start deflecting a grenade back and forth at each other. "Grenade Tennis," they call it.

Back on topic, though, 40k has always treated the Rule of Cool as more important than piddly things like continuity. Allowing wards on lighter armor isn't likely to be a balance issue, so I see no reason not to allow it if you think it sounds awesome.

Without Signature

Page 2 of 2 (17 messages) « First page... 1 2
You are here: FFG Forums /  Roleplaying Games /  Dark Heresy

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS