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Thanks for the work compiling the skills like that, Reducer! It's very informative and really helps one get a grip on the skill system. And now that I have a grip, I find that I'm just a little frightened.
Apparently humanity lost more then we had ever previously guessed as being able to make leather is a secret that only the high ranking Tech-Priests now know. Sad.
What's worse is by going over this list, I've figured out how Chaos is able to maintain a hold in reality no matter what the Imperium dose. It's the food, the food! All agri-worlds are just busting to the brink with high level psykers or at least they're the only ones who know what's what on the farm. Hell, being a "farmer" is probably code for being a psyker because they are obviously the only ones who can learn that trade. Just don't ever mess with a farmer, they can all melt your mind with a weird look!
And did you ever wonder why the Tech-Priests are able to get away with so much without so much as a cross look from the Imperium? It's not because of some silly treaty that the Emperor him self made with them. We also know it's not because of some half imagined monopoly on tech that they like us to think they have even though just about everyone in the Imperium of any importance seems to be able to not only use tech but repair it and craft more tech items. No, the real reason is they control the MONEY! I mean, when was the last time you saw a merchant who actually made a living as a merchant who didn't have big metal tentacles coming out of his back? Ya, that's right, I'm on to the Adaptus Mechanicus and their conspiracy to control the universal market! First, they replace all the merchants so we're only buying Ad-Mech, next they'll take our leather... wait, ah crap!
I'm really wondering if the only determination for who got what trade skill was finding a career that had too few skills in a rank and tossing in some trade skills there to bring it up to code.
wow this is making my life so much easier! thx to all the folks that posted and reposted this so i could find it:)
"Truth is Subjective."
11 March, 2009
Version 5 is now available. Included in it you'll find:
Good to see you're still keeping this up to date Redeucer.
Well done old boy 
'A wise man doesn't know how it feels to be thick as a brick' - Ian Anderson
'One of the advantages of being disorderly, is that one is constantly making exciting discoveries' - A.A.Milne
'Beware of the man, who's god is in the sky' - George Bernard Shaw
"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/
Hi, is it intentional that the Assassin in your careerlist has other stat-increase prices listes as in the core books?
Schwarzie said:
Hi, is it intentional that the Assassin in your careerlist has other stat-increase prices listes as in the core books?
I agree. The Assasin seems to have a huge penalty for Agility increases. I think it could be a typo.
Fantastic work though. It is the BEST resource I've found sofar!
"I have a cunning plan..."
Schwarzie said:
Hi, is it intentional that the Assassin in your careerlist has other stat-increase prices listes as in the core books?
Schwarzie,
Not sure what I did, but it is fixed. Version 5a is now available at the link in my sig.
19 March, 2009
Version 5a of the Career list is now available only one change:
Baldrick pointed out that all the Assassin Characteristic costs were incorrect. They are corrected and being uploaded now.
19 March, 2009
Version 5b of the Career list is now available with the following change:
As usual, let me know if you find any more problems or would like to see something added.
It seems you wrote Agility wrong: Agihty, otherwise i have found no more errors ;)
Great Work!, Better than the tables in the books (especially if you need to spend some XP with pizzasullied fingers ;) )
Hmm, Arbitrators have a lot more career ranks than anyone else, as they seem to be able to learn Common Lore: War at rank 39,514... ;)
"There is no Chapter that is better than another (except for Ultramarines: we gotta play along and tell them they're super bad-a$$-to-the-max, 'cause they're sensitive...;)" - Zappiel
Hygric said:
Hmm, Arbitrators have a lot more career ranks than anyone else, as they seem to be able to learn Common Lore: War at rank 39,514... ;)
That should be a 2. Now sure what happened there. It will be fixed the next time I update.
Greetings all
Here's a spreadsheet on Google Docs listing all Skills and Talents from the core rulebook. This includes the Errata, but not the Inquisitor's Handbook. If you find any errors in the spreadsheet, feel free to email me at ryan.darkheresy@gmail.com
http://spreadsheets.google.com/ccc?key=pGL-_KhUtar51lnHAximYYA
I included the Errata v2.0 (http://www.fantasyflightgames.com/dark-heresy/pdf/darkheresy-errata-v2-0.pdf)
I did not include the Inquisitor's Handbook. I may get around to it, or if someone else wants to, just let me know and I'll add you as an editor on the google doc.
28/4/2009
Version 5c of the Career Table is now available HERE. The following features are added in this version:
The Talents and Skills have also been updated. I think I caught all the changes in the latest 3.0 version of the errata. If you find any errors, please let me know.
Thank you for the effort put into this. It will make my GMing a lot easier.
But... but... I can't leave my computer now. Someone is wrong on the internet!
Thanks for the effort. This is a really great tool for managing advancement/ buying skills. Thanks!
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