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Tide of Iron
A Game of World War II Tactical Battles
Moderator: ffgjafferGeckoThe SpaniardYourBestFriend Topics: 906 | Posts: 6333
Paradrop at Kanev - short review
Published on 17 August 2011 - 12:30:04
Page 2 of 2 (18 messages) « First page... 1 2
Reply #16 | Published on 29 August 2011 - 12:27:31
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sorry for being gone. your are supposed to place the russian units in the hexes marked 1-4 then roll for scatter. it should break them up more. when i played this one over a year ago the Russians had a hard time getting strength forward.also being willing to take  losses to take out machine guns is sound strategy as  long as the victory conditions do not penalize you for losing men.

BJaffe01

Without Signature
Reply #17 | Published on 31 August 2011 - 01:02:10
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BJaffe01 said:

sorry for being gone. your are supposed to place the russian units in the hexes marked 1-4 then roll for scatter. it should break them up more. when i played this one over a year ago the Russians had a hard time getting strength forward.also being willing to take  losses to take out machine guns is sound strategy as  long as the victory conditions do not penalize you for losing men.

BJaffe01

Yes, my friend also pointed that out to me. I agree that that should definitely make a difference. To what extent is hard to say. Will need to replay it. Seems to me that if the Russian player plays it right (suppress MGs) relatively few casualties will have to be suffered, but as i said, I'll need to play it again with the correct drop method. I thiught you could choose any of the hexes adjacent to the marked drop zones as well as the target.

known on most other wargame related forums as boersma8 (AAM, memoir'44, BGG etc.)

Reply #18 | Published on 31 August 2011 - 12:30:04
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That's okay to miss read that. It probably could have been explained better as well. i'm just glad i could correct that for you. when you replay it let me know how it turns out.

BJaffe01

Without Signature
Page 2 of 2 (18 messages) « First page... 1 2

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