thanks for clarifyng. So, correct me if I'm wrong, for the same reasons you don't allow Tommy to move e Chthonian to his location, if adjacent to the monster? Other green bordered monsters (Werewolf, Hunting Horror, Hound of Tindalos) move on black if triggered by the Dak Druid or not? Not criticising, just interested in the way you play :-)
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
You know I know there's never any criticism ~ instead I appreciate the fact that you're asking me to think about other scenarios in which a "monster" may move and that's good. Yes, to clarify even further, all green-bordered monsters have a unique movement aspect, which the Dark Druid would activate. However, unlike the Haunting Horror or the Hound of Tindalos which would move rapidly to the street or location with an Investigator, the Chthonian and Color Out of Space has a movement aspect which doesn't have them move at all, but they would still activate their power…possibly, given the roll of a die.
Now, however, you've brought-up one and by extension, I can think of another example in which monsters may move. Both Tommy Muldoon's ability's and the Spell, Lure Monster would have the effect of moving…truly displacing… a monster from its location. I actually see nothing wrong with these scenarios taking place. Why? Because in my mind the special power of an Investigator (see Kate's power and the discussion regarding Gate Bursts) or a Spell can do miraculous things. With the Dark Druid's ability, he's simply summoning the monsters to do his bidding: "…all other monsters move on black…" For me Investigators and Spells carry much weight.