| Register Now | |
| My Points | |
| My Games | |
| Page 2 of 4 (47 messages) | « First page... 1 2 3 4 ...Last page » |
kroen said:
Actually X won't kill him either, because once he's at 1 stamina you only roll 1 die, and if that's a failure the damage is prevented...
Hey, you're right. It's impossible for X to be greater than his current sanity, and the damage he takes off it will always be 1 less than that. Sorry, I didn't think that through.
Tibs: surely this expansion will include Epic Battle rules, as well as the cards for its own AOs? It would mean that people without Kingsport wouldn't have cards for any non-Innsmouth AOs, but it still wouldn't be that unreasonable for Innsmouth to just cater to its own AOs.
According to FFG, there are exactly 3 plot cards per the new AO's. No epic battle cards. Meaning the plots would be useless if you don't have Kingsport.
I trust the rulebook has a footnote for how McGlen's (and progably Walters's) abilities work during final battle.
Hey guys! Did anyone else realize that Tulzscha doesn't do anything with this AO, and unlike with Abhoth, I can't think of a clean rule to get it to work?
Just thought I'd throw it out there. Kingsport didn't get enough playtesting for some things. Black Goat didn't get enough playtesting for a lot of its things. I don't mean to alam, but is Innsmouth going to take another step down in airtight "suppose-if" quality control that apparently began after King in Yellow? Especially consider that there are twice as many AOs and Investigators, and 48 individual personal stories—can we expect there to be a huge leap in broken, unfair, or thoroughly untested components?
For most highly anticipated expansion since Arkham was even released, I sincerely hope not :(
"Ashcan" Pete will take that off your hands when you're done with it.
Charlie Kane would befriend a strangled cat if given the chance.
Finn Edwards has very deep pockets.
Hank Samson does not care that you've mastered time travel.
Lily Chen can punch a hue.
Lola Hayes is the world's best Egyptologist.
Mark Harrigan is very good at hedge mazes.
Michael McGlen has never experienced an earthquake.
Minh Thi Phan makes group hugs empowering.
Patrice Hathaway plays songs you can't get out of your head.
Tommy Muldoon is most qualified to be deputy, yet for some reason nobody want him to be.
Tony Morgan sells meat out of the back of his van.
Ursula Downs can shop at an empty store.
Wendy Adams always wins at hide and seek.
William Yorick has a Bachelor's in Cryptozoology—no wonder he can't find work.
Wilson Richards will paint over anything for a dollar.
Zoey Samaras can torch a fire vampire.
But since I do use the epic battle cards, McGlenn is actually bad against this Ancient One. Not broken, not even good. While McGlenn does not lose any Stamina, this actually means that he keeps rolling a large number of dice every round. On average he's going to be negating 4 successes each round. That's making things pretty difficult, each round things extend brings the deadly epic battles and sinister plots closer. So while this final battle isn't Cthulhu-difficult, he awakens much faster.
-Frank
Without signature
Frank said:
But since I do use the epic battle cards, McGlenn is actually bad against this Ancient One. Not broken, not even good. While McGlenn does not lose any Stamina, this actually means that he keeps rolling a large number of dice every round. On average he's going to be negating 4 successes each round. That's making things pretty difficult, each round things extend brings the deadly epic battles and sinister plots closer. So while this final battle isn't Cthulhu-difficult, he awakens much faster.
I don't understand what you are suggesting. He loses stamina down to 1, and then does not lose any more. And this boss gains hits from the stamina it "drains"—I don't imagine the boss gains stamina that isn't actually taken from the player.
"Ashcan" Pete will take that off your hands when you're done with it.
Charlie Kane would befriend a strangled cat if given the chance.
Finn Edwards has very deep pockets.
Hank Samson does not care that you've mastered time travel.
Lily Chen can punch a hue.
Lola Hayes is the world's best Egyptologist.
Mark Harrigan is very good at hedge mazes.
Michael McGlen has never experienced an earthquake.
Minh Thi Phan makes group hugs empowering.
Patrice Hathaway plays songs you can't get out of your head.
Tommy Muldoon is most qualified to be deputy, yet for some reason nobody want him to be.
Tony Morgan sells meat out of the back of his van.
Ursula Downs can shop at an empty store.
Wendy Adams always wins at hide and seek.
William Yorick has a Bachelor's in Cryptozoology—no wonder he can't find work.
Wilson Richards will paint over anything for a dollar.
Zoey Samaras can torch a fire vampire.
I have two problems with this GOO
1) The aforementioend rules conflicts that will have to be explained away.
2) Don't Gnoph-Kehs worship Itahqua, or at least have some kind of relation to him? I read all I could about Gnoph-Kehs but I didn't see a mention of this GOO
Without signature
McGlen / Leo (and potentially Fern). It's dead simple. Just house rule that their ability cannot prevent the loss of the final stamina (sanity) point during a final Battle.
Lovecraft Country Horror: A COMPLETELY FREE "big box" expansion for Arkham Horror, exploring the minor locales of Lovecraft's fiction, including a new board, 16 Investigators plus their corresponding Personal Stories, 4 Ancient Ones plus their corresponding Sinister Plots, 10 Generic Plots, 16 Skills, 32 Common Items, 24 Unique Items, 10 Spells, 10 Cults, Guardians, Heralds & Institutions, 16 Music of Erich Zann cards, 76 Leads, 4 Allies, 32 Monsters, a selection of Miscellaneous Cards, 24 New Injuries / Madnesses, 84 Tokens, 54 Mythos Cards, 41 Outer World Encounters & 52 Location Encounters
Tibs said:
Frank said:
But since I do use the epic battle cards, McGlenn is actually bad against this Ancient One. Not broken, not even good. While McGlenn does not lose any Stamina, this actually means that he keeps rolling a large number of dice every round. On average he's going to be negating 4 successes each round. That's making things pretty difficult, each round things extend brings the deadly epic battles and sinister plots closer. So while this final battle isn't Cthulhu-difficult, he awakens much faster.
I don't understand what you are suggesting. He loses stamina down to 1, and then does not lose any more. And this boss gains hits from the stamina it "drains"—I don't imagine the boss gains stamina that isn't actually taken from the player.
Tibs is right - the loss is negated, which I assumed means that the Stamina (which McGlen still has) wasn't "drained", so Ranty Goth (or whatever it is) gets nothing.
It's FFG's own damned fault for using colourful words like 'drained' which have no rules meaning.
Acebob said:
I have two problems with this GOO
1) The aforementioend rules conflicts that will have to be explained away.
2) Don't Gnoph-Kehs worship Itahqua, or at least have some kind of relation to him? I read all I could about Gnoph-Kehs but I didn't see a mention of this GOO
I can't do anything about your first problem, but I can solve the second one for you. In the Call of Cthulhu roleplaying game rulebook it notes that while the Gnoph-Keh are associated with Ithaqua, they may also have some relation with Rhan-Tegoth. I don't know which story gave that impression, but there you go.
I too wish for an answer to your first point and while I think this AO might be a bit too hard, I am impressed with the whole notion of the blood-draining attack and the way he takes Investigators' Stamina for himself. That is cool, you must admit.
thecorinthian said:
It's FFG's own damned fault for using colourful words like 'drained' which have no rules meaning.
Well, I like their use of the word "drained." It conjures up images of the AO's attack, and is pretty clear from a mechanics standpoint (no loss—no heal). The problem lies only with McGlen.
"Ashcan" Pete will take that off your hands when you're done with it.
Charlie Kane would befriend a strangled cat if given the chance.
Finn Edwards has very deep pockets.
Hank Samson does not care that you've mastered time travel.
Lily Chen can punch a hue.
Lola Hayes is the world's best Egyptologist.
Mark Harrigan is very good at hedge mazes.
Michael McGlen has never experienced an earthquake.
Minh Thi Phan makes group hugs empowering.
Patrice Hathaway plays songs you can't get out of your head.
Tommy Muldoon is most qualified to be deputy, yet for some reason nobody want him to be.
Tony Morgan sells meat out of the back of his van.
Ursula Downs can shop at an empty store.
Wendy Adams always wins at hide and seek.
William Yorick has a Bachelor's in Cryptozoology—no wonder he can't find work.
Wilson Richards will paint over anything for a dollar.
Zoey Samaras can torch a fire vampire.
Man you lot really get your knickers in a twist don't you. Nobody is forcing you to use Leo or McGlen with this AO. Winning with one of these investigators on a permanent 1 stamina with everyone else devoured would be a hollow victory anyway, one that ranks as near as dammit to a loss. Also wait for EB cards before passing final judgement.
sulphurea said:
Man you lot really get your knickers in a twist don't you. Nobody is forcing you to use Leo or McGlen with this AO. Winning with one of these investigators on a permanent 1 stamina with everyone else devoured would be a hollow victory anyway, one that ranks as near as dammit to a loss. Also wait for EB cards before passing final judgement.
Except people (like me for example), take random investigators then draw random GOO. Combinations are bound to happen.
A dirty mind is its own reward.
For the green flame, a simple house would apply it's effects to anything that worships the particular GOO or AO. So in this particular case, it is Gnoph-Keh that would wander the map, destroying seals as they move about. And seing as they are boosted up, they dont even have to be Elusive but can just rampage.
As for the McGlen problem, I am surprised it would slip past the radar. Then again, like someone already mentioned, a lot of things seem to have aquired some sort of stealth technology. The Milk In the Other worlds topic and TheCorinthian's Infinity+1 Gun exploit come to mind. Maybe thats why Innsmouth doesnt contain new items. But yeah, the rulebooks have little passages about each Goo or AO, without a doubt McGlen will be mentioned in there.
"Even the defeated pretend to elevate their wisdom and words"
sulphurea said:
Man you lot really get your knickers in a twist don't you. Nobody is forcing you to use Leo or McGlen with this AO. Winning with one of these investigators on a permanent 1 stamina with everyone else devoured would be a hollow victory anyway, one that ranks as near as dammit to a loss. Also wait for EB cards before passing final judgement.
My knickers are fine! I'm just wryly amused by the fact that there's a playtesting oversight in the preview. It's particularly daft since the preview itself actually mentions Michael McGlen by name, but still the loophole wasn't spotted. On the other hand, maybe it was spotted and they just don't care as much as we do. :)
I reckon there's a good chance it'll be cleared up in the final release, and even if it isn't, it's not that big a deal. Isn't there already an AO that the Martial Artist can't lose against? Or did I imagine that?
I apologise. My headache is making me cranky. Why not use a house rule that McGlen or Leo can't use their ability when stamina has reached 1. This still makes them useful, but keeps things interesting.
| Page 2 of 4 (47 messages) | « First page... 1 2 3 4 ...Last page » |