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Going purely by stats (after 21 games with Upgrade + Reaper to date):
#1: Dwarf 3-2 (win-loss record) One of the losses was at the Crown despite a 2-advantage in battle.
#2: Sage 2-1
tie for #3 (all 2-2): Knight, Prophetess, Thief, Troll
Both of the Thief's wins have been very lucky. First was a hail mary Magic Portal to Plain of Peril to steal Troll's Talisman and walk to the Crown while Troll tried to find another one. Second win saw Wizard fail 4 times at Mines, despite rolling vs 10-11 (and used Fate on at least 2 occasions), Destroy Magicked on the 5th try at Pits and finally have Talisman Shattered on the 6th try, again at Pits. Meanwhile, Thief waved the Wizard as they passed in the Mines, which the Craft 5 Thief made through on the first try (okay, he had Gnome + Map).
At the bottom of the pile, with so far 0 wins: Druid (0-4), Elf (0-3), Priest (0-3) and Sorceress (0-5). Warrior, Minstrel and Ghoul haven't done much better, all at 1-4.
A dirty mind is its own reward.
It is funny how people view the characters. From a purely assessment based view, the best characters should be:
1) Prophetess
2)
3) Dwarf
From a performance perspective:
1) Sage (winning something like 3/5 games)
2) Merchant
3) A homebrew character
"Shall I tell you what I find beautiful about you? You are at your very best when things are worst." - The Starman, Starman
Find material for Marvel Heroes, Battlestar Galactica, Talisman, ORE and more at:
Why no love for the Knight? He's basically a 5/3 with armor who automatically gains craft or strength (usually his choice) at the Temple or Idol. How is the Troll better than that? (other than the single point of Strength...) The armor makes up for the life difference, and they both have the same fate. The Temple/Chapel bonus is awesome, and the ability to hold spells on turn one can also make a huge difference.
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librarycharlie said:
Why no love for the Knight? He's basically a 5/3 with armor who automatically gains craft or strength (usually his choice) at the Temple or Idol. How is the Troll better than that? (other than the single point of Strength...) The armor makes up for the life difference, and they both have the same fate. The Temple/Chapel bonus is awesome, and the ability to hold spells on turn one can also make a huge difference.
I think people don't like him 'cos of his "can't harm good chars" limitation. I myself have no issue with him, he remains one of the few chars to win 50% of the games he's in (of course, playing 3-p means only 1 char wins and at least 2 lose, so 50% is very credible). As to Temple, +2 only helps if you don't roll a natural 8+ or 2-3. I know those should be rare, but dangit, that's not how it pans out usually. Most of the time it's a straight Talisman or Spell.
A dirty mind is its own reward.
I played my frist game of 4th ed revised... and I got the dwarf again. at first I was pissed, because I've gotten the dwarf like 10 times in a row for the other game.. (we randomly pick characters). BUT I won the game, quite handily, however I was playing with 3 other people who never had played... although they are quite clever and cut throat individuals who are hard core gamers...
So the dwarf is good...
Anything but a one....
But at this moment my top 5 is:
1 Assassin
2 Wizard
3 Druid
4: Merchant
5 Dark Cultist
-----
The Assassin has move to the top
Maybe that my Wizard will get his revenge
Look out ! A Assassin from behind ! Too late, you feel a knife into your body
I have changed my top 5
1 Assassin
2 Prophetess
3 Druid( not played yet)
4 Swashbuckler( not played yet)
5 Philosopher( not played yet)
The characters with the wins over here are
(1) the knight- he starts with armor and a sword and has decent craft. I don't know if this is right, but we play that if he's ATTACkED by a good character, he can still fight, to deend himself, yet he cant go after them. also praying+2 and temple is really good.
(2) wizard- my friend seems to get the best luck with the spells, and he has great starting craft. being able to attack in psycic combat is good to for fighting the troll and warrior.
(3) warrior- Being able to dual weild is simply awesome! My warrior was running around with a fate stealer and runesword and was getting a lot of life and fate for killing, and mixed with the choose a dice power makes him a beast. Even 2 swords and some armor can be very dangerous.
We are going to try to take down my friend the knight, and hell, maybey my warrior can win again! (Also, the gladiator is definetly getting some good scores up here, and hes also my fav right now.)
Ziggy was here!!! but tell no one...or the dice gods will turn on you!
grim_reaper_zig said:
The characters with the wins over here are
(1) the knight- he starts with armor and a sword and has decent craft. I don't know if this is right, but we play that if he's ATTACkED by a good character, he can still fight, to deend himself, yet he cant go after them. also praying+2 and temple is really good.
(2) wizard- my friend seems to get the best luck with the spells, and he has great starting craft. being able to attack in psycic combat is good to for fighting the troll and warrior.
(3) warrior- Being able to dual weild is simply awesome! My warrior was running around with a fate stealer and runesword and was getting a lot of life and fate for killing, and mixed with the choose a dice power makes him a beast. Even 2 swords and some armor can be very dangerous.
We are going to try to take down my friend the knight, and hell, maybey my warrior can win again! (Also, the gladiator is definetly getting some good scores up here, and hes also my fav right now.)
I don't know if the knight may do that, but if a knight can't defence himself, then each other player can steal or kill the knight....
Wizard is very good, but i have not play with him yet, and i think i like the Swashbuckler, Philopher and Druid more...
But if my wizard will win a lot, then i put him in the top 5
grim_reaper_zig said:
(1) the knight- he starts with armor and a sword and has decent craft. I don't know if this is right, but we play that if he's ATTACkED by a good character, he can still fight, to deend himself, yet he cant go after them. also praying+2 and temple is really good.
Of course he can still fight is attacked, even if by a good char (unless backstabbed by a Good Assassin
). His limitation is that he can't attack other good chars, except at the Crown.
A dirty mind is its own reward.
So me playing the knight as being able to defend himself against good characters is lega as he isn't attacking them techinically? even if its illeagle, im gonna house rule it cause it'e pretty bad if he doesn't. Besides, i can't see a knight let himself be beat up by a good troll or a monk lol.
Ziggy was here!!! but tell no one...or the dice gods will turn on you!
grim_reaper_zig said:
So me playing the knight as being able to defend himself against good characters is lega as he isn't attacking them techinically? even if its illeagle, im gonna house rule it cause it'e pretty bad if he doesn't. Besides, i can't see a knight let himself be beat up by a good troll or a monk lol.
In this case it isn't attacking, read the Assassin's Assassinate ability for extra confirmation (only works when he attacks another char, not when he gets attacked).
A dirty mind is its own reward.
I have change my mind now, due because i have played with the Philosopher
My Top 5 at this moment is as follows:
1 Assassin
2 Prophetess
3 Druid ( not played yet)
4 Wizard
5 Swashbuckler
Lord Aries said:
I always loved the minstril from the original game... Is he in the revised 4th ed? I am getting my copy later today.
he is and the Dungeon added some STR 5 animals to charm, making him even better.
Assassin was a top pick for me, assassinating every hard mob left up on the board is easy mode.
Minstrel/Ghoul for 2nd, if lucky.
Warrior is a good 3rd
jstudrawar said:
Assassin was a top pick for me, assassinating every hard mob left up on the board is easy mode.
Not playing Assassin RAW (rules as written) then? Assuming RAW Assassin, there really should be no mobs left (unless only the other chars draw Enemies).
A dirty mind is its own reward.
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