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superklaus said:
If you really believe this, then you didnt hear anything about the scaleable wound system of the new edition (SW deluxe). And even in former rule versions there always have been non-lethal wound systems in SW setting rules (like Slipstream) In truth the lethality in SW is perfectly scaleable. (in opposite to many other rpg systems which have not such options)
Actually, I'm fully aware of the optional rule to scale the wound system. But since that's an optional rule, other other options to make things even more lethal, I was referring to the baseline. To say nothing of healing being quite unforgiving if you're not able to take advantage of the "golden hour."
And with the way Savage Worlds handles powers, there'd be a lot of the same problems using Savage Worlds that a lot of folks complained about with the various d20 iterations, unless FFG devised their own method for handling Force powers.
Besides, a lot of FFG's strengths have been in designing their own systems, not piggy-backing on somebody else's work.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
I just don't see why they would use a different companies rules system. Why do that? Why not create you own game? Savage Worlds is fun but I don't think it would be FFG's Star Wars Rpg it would be Savage World's game and that would make no sense.
Why, oh why…. (reasonably) from a mere common sense perspective… would you expect a game company as established as FFG, with a history of creating their own mechanics, to use a game mechanic someone else created?
Even if it's got an open license, and they don't have to pay for it, why would they do this?
Peace, Love,Good Gaming!
newmarduk said:
I'm disappointed that Fantasy Flight Gmes did not use Savage Worlds for their Star Wars RPG.
They weren't ever going to do that. Savage Worlds is the propoerty of another company, and so they would have to get their permission to use it (or is it Open Liscence?), and almost certain some proportion of the profits from their brand new, shiney Star Wars liscence. They were obviously going to go for a system they had full control over (or create a new system entirely). In the end they chose an existing ruleset they had (WFRP 3rd) and heavily modified it.
Just to note, I agree that Savage Worlds could certainly have done Star Wars, and done it very well. The "pulpy" feel that I associate with Savage Worlds suits at least some Star Wars campaign concepts. However, I personally would still prefer a specific system for it. Savage Worlds is just a bit… generic to get a Star Wars feel for me.
Derp… seems people already made my point.
Donovan Morningfire said:
It seems that things like the original D&D Red Box (which was a self-contained game using bare-bones D&D rules) are a thing of the past.
Actually, have you checked out the Pathfinder beginner box? It is so worth the money. I wish their core system was that streamlined and easy (tho, I guess you can ignore the other rules without it breaking the game, but I have not read all of the 500 + rule book)
I was curious if there was going to be any other support for this box set before moving on to the core rules. I have to say, I am disappointed so far (especially when you see what Paizo has done with their intro box).
But I can only hope the good folks at FF are reading these things, so I will at least say this: Please put out on-line extras for this box set like you do for your 40K games. That would be really generous and very awesome. I am looking forward to trying this out m/
I just don't see why FFG would go with another companies core rule books. That's like saying why didn't D&D use the story teller system for the World of Warcraft setting. No point in giving another company your hard earned cash and talent.
I would still like to know if they will have extra PC folios you can download from the web site. My group is 5 to 6 players.
Dustin said:
I would still like to know if they will have extra PC folios you can download from the web site. My group is 5 to 6 players.
I would love a PDF or editable version of those to download and create my own.
Star Wars Edge Playaids
Warhammer Playaids
"I dont need a medal, God knows what I did" - SGT William Hisle, WWII, after receiving a letter regarding a belated recommendation for the Medal of Honor. A hero twicefold, he threw the letter away. RIP Grandfather.
IG-58 said:
I counteract your vote with "I'm glad they didn't." Glad they started from scratch - and with a very creative vision.
I agree, especially since I find Savage Worlds Fast, Furious, but unfun… the dice mechanics are TOO random a result set.
Aramis
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Smith & Wesson: The original PointClick interface!
Sturn said:
I would love a PDF or editable version of those to download and create my own.
I'll second this request.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
I have the Beta, may get it just for the dice, unsure though.
"Those who do not sort out the levels of skill among their own troops are the ones who get beaten" - Sun Tzu
Personally I really don't like Savage Worlds all that much, it's ok but it wouldn't work as a SW game system IMO. I didn't like the WoTC system either d20, the only system I actually preferred was the WEG system d6. But so far I like the FFG style, I have WHFRP 3E and it is neat as well.
"Those who do not sort out the levels of skill among their own troops are the ones who get beaten" - Sun Tzu
Well, I preordered this thing finally using MM's Black Friday deal, so here's hoping the 21 Dec. release date is still good! Looking forward to this.
Thus do I undo all Gordian Knots!
And as it turns out there is additional material in the form of two more character folios and a continuing adventure. Excellent work so far.
People sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf.
George Orwell
There is no flag large enough to cover the shame of killing innocent people.
Howard Zinn
He who fights with monsters must take care lest he thereby become a monster.
Friedrich Nietzsche
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