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Mostly theory (My Y-wings are still in the mail) but I think 4 Gold squadron, two ions, and one rookie X wing pilot might work better in a sort of "set 'em up knock 'em down" strategy. I think at least one X wing is needed to get the firepower you need to really take advantage of the ions.
Vonpenguin said:
Mostly theory (My Y-wings are still in the mail) but I think 4 Gold squadron, two ions, and one rookie X wing pilot might work better in a sort of "set 'em up knock 'em down" strategy. I think at least one X wing is needed to get the firepower you need to really take advantage of the ions.
sounds good to me, but unfortunately you could only take one ion cannon. the build you listed is 103 =/
I'm not sure only one ion would cut it, but you could use the remaining two points for some R2's or uprade the x-wing to red squadron.
Without Signature
Personally, if I were going to do anything like this, I would have to go with a maximum of 4 Y-wings. I was contemplating putting 4 Ion cannons and 2 torpedoes on them. It would give you that extra fire power to take out any good T-swarms big nusances, aka howlrunner and/or vader, while allowing plenty of movement dictation with the cannons. You would have to do some slick maneuvering to make it so you dont lose any y-wings in the initial barrage, but in the end it could very well have a chance.
Without Signature
atmsalad said:
Personally, if I were going to do anything like this, I would have to go with a maximum of 4 Y-wings. I was contemplating putting 4 Ion cannons and 2 torpedoes on them. It would give you that extra fire power to take out any good T-swarms big nusances, aka howlrunner and/or vader, while allowing plenty of movement dictation with the cannons. You would have to do some slick maneuvering to make it so you dont lose any y-wings in the initial barrage, but in the end it could very well have a chance.
I'll say it again. 4 R2 Astromech droids. 4 points of these droids is simply more valuable than 4 points of proton torpedoes on a generic Y-wing. They allow the Y-wing to be more aggressive, even when on the run, which is something the Y-wing will always be when fighting TIEs. The added unpredictability of the maneuver following a 4S or K-turn also adds value. This droid, when combined with an ion cannon really opens up the map for the Gold Squadron.
He who thinks only about himself will destroy himself.
qwertyuiop said:
atmsalad said:
Personally, if I were going to do anything like this, I would have to go with a maximum of 4 Y-wings. I was contemplating putting 4 Ion cannons and 2 torpedoes on them. It would give you that extra fire power to take out any good T-swarms big nusances, aka howlrunner and/or vader, while allowing plenty of movement dictation with the cannons. You would have to do some slick maneuvering to make it so you dont lose any y-wings in the initial barrage, but in the end it could very well have a chance.
I'll say it again. 4 R2 Astromech droids. 4 points of these droids is simply more valuable than 4 points of proton torpedoes on a generic Y-wing. They allow the Y-wing to be more aggressive, even when on the run, which is something the Y-wing will always be when fighting TIEs. The added unpredictability of the maneuver following a 4S or K-turn also adds value. This droid, when combined with an ion cannon really opens up the map for the Gold Squadron.
In theory, but in my experience with Y wings that would only help late game. The idea of this squad is to use your two torps is to take out threats early and then control late game with the ion cannons, you should not have to perform any red maneuvers. So R2 would not have any application with my tactics. Does anybody else have any takes on this strategy?
Without Signature
you need a way to wither down your opponent quickly, else your Ywings will go down very very quickly from concentrated fire, even faster than an Xwing. I would really suggest you have an Xwing in your majority Y wing squad for many reasons, such as to take down TIEs quickly, acting as a diversion to draw fire from your Ywings, and because Xwings are just so much better if you leave the ion cannon out of the equation.
something like:
Biggs + R2F2
3x Gold Ywing + IonC + R5 astromech
for a perfect 100 pts
:>8o8<: Xwing
O=O=O Ywing
||-O-|| TIE
{=O=} TIE adv
Duraham said:
you need a way to wither down your opponent quickly, else your Ywings will go down very very quickly from concentrated fire, even faster than an Xwing. I would really suggest you have an Xwing in your majority Y wing squad for many reasons, such as to take down TIEs quickly, acting as a diversion to draw fire from your Ywings, and because Xwings are just so much better if you leave the ion cannon out of the equation.
something like:
Biggs + R2F2
3x Gold Ywing + IonC + R5 astromech
for a perfect 100 pts
BOO! You with your logical build! This is Y-wing territory! ;) I think I will try this out and see what it can do!
He who thinks only about himself will destroy himself.
qwertyuiop said:
Duraham said:
you need a way to wither down your opponent quickly, else your Ywings will go down very very quickly from concentrated fire, even faster than an Xwing. I would really suggest you have an Xwing in your majority Y wing squad for many reasons, such as to take down TIEs quickly, acting as a diversion to draw fire from your Ywings, and because Xwings are just so much better if you leave the ion cannon out of the equation.
something like:
Biggs + R2F2
3x Gold Ywing + IonC + R5 astromech
for a perfect 100 pts
BOO! You with your logical build! This is Y-wing territory! ;) I think I will try this out and see what it can do!
as usual keep Biggs at range 3, and you will be surprised how long he keeps your Ywing safe, and your opponent can only try to mass swarm you, because any named TIE trying to fly in will get 3 ion cannons to the face with targetlocks, meaning it is pretty much confirmed for dead
:>8o8<: Xwing
O=O=O Ywing
||-O-|| TIE
{=O=} TIE adv
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