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Vonpenguin said:
Wouldn't conceal basically be a subset of influence? Making them not notice something?
It could be, but I'm thinking more about actually concealing yourself…Force-Stealth; not the kind that affects minds necessarily but the actual bending of light, blending into shadows or overloading senses with a bright flash (or even overloading cameras…like the Force Flash technique popular in more recent EU novels). It's not really a core Jedi ability; more of an esoteric set of techniques I'm sure, but known perhaps to Jedi Shadows, the Jensaarai, the Disciples of Twilight, etc. Also worth noting is that the ability would work against droids and other machines.
It would work on a bigger audience than Influence, and would be for the express purpose of being undetected, rather than for "getting people to think what you want them to think."
The three powers in the book are all you need unless you maybe want to delve into a dark branch. The original SWRPG had three force powers…and they're these same three.
What can a Jedi do that couldn't be defined as Sense, Influence or Move?
You want him to jump really high? Great…he does that with move…want to be able to know your daddy is waiting to ambush you on that Death Star? Sense has that covered…
The only "new" powers I've seen listed here are…
Conceal…obviously should be done as Influence…a Jedi literally turning invisible is totally outside the feel of how the force works…If any examples of this exist in canon I'd be surprised…and also wary of giving that source any credence.
Lightning, Force Choke, etc….clearly Dark Side…obviously the game will eventually have a "Damage" power, but since access to this would automatically make a Jedi Dark it should be relegated to GM territory…anyone wanting to play bad guys is missing the whole point of Star Wars and its inherant herosim. Sure a Light Jedi might be tempted to use a damage power and then come back without slipping totally over…but then he wouldn't have gone to the trouble of learning the power and that sort of thing would be more appropriate as maybe a Despair result on an offensively used power.
Absorb…not sure what thats supposed to be…a damage shield maybe? If so it has the same problem as Conceal…not really canon…you don't mitigate damage…you use move to keep the attack from ever hitting you!
I understand the desire to think up new stuff…but the need just isn't there. In fact I really can't see what they're going to add to the game when the actual Jedi game comes out…yea some new Lightsabre stuff and rules on going Dark…but other than that, the powers are pretty well covered.
mjprogue1 said:
What can a Jedi do that couldn't be defined as Sense, Influence or Move?
Alter Chemistry - Healing oneself, healing another, detoxifying poison, avoid age (tho' that's not muh use in a game without aging rules). The novelizaiton implied that Ben used this in Ep IV on the unconscious Luke. Also, could be used for a force trance (which ISTR is seen in one of the comics).
You mentioned Damage… I agree, it should be there.
Absorb/dissipate energy - it's quite canon - Vader uses it in Eps V and VI… Ep V vs Solo's blaster, Ep VI vs the emperor's force lightning.
I've house ruled it to be self at base, and each dot is +1 soak vs energy weapons, one time per round. Somewere, the magnitude upgrade switches to +2 per dot. The focus upgrade to add an extra time per round. Another, bypassable, upgrade is resist heat/fire. Haven't figured where to put them all in th table, yet. Range upgrades increase the range at which you can do it, and lead to additional magnitude upgrades allowing defending more others. A final line of magnitude upgrade allows increasing a ship's armor…
Aramis
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i personaly think that once the influence tree later will include this removal of strain and heal but thats speculation on my part.
The force is not power it is life.
Tassedar said:
i personaly think that once the influence tree later will include this removal of strain and heal but thats speculation on my part.
Well, at this point anything about Force Powers to come is speculation.
For all we know, FFG has no plans to expand the list of basic powers beyond Move, Influence, and Sense, but will instead simply tack on additional progression columns to cover additional powers/effects.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
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