Hey guys, sorry I dropped out of the discussion. Was on vacation, and these boards don't do automated notifications aside from providing (now rather cumbersome) RSS feeds…so it was out of mind :-p
Annnnyway…I will be putting some changes into my Jedi career trees here shortly, and I do feel that the Duelist tree needs some further revision, so I'll be examining that as well. Thanks for hashing out some discussion on this topic; it's helpful to have other people's perspectives. Tassedar, your critiques and suggested revisions are most helpful. Thank you.
Also, as I said before, if anyone has a line on anything anyone else has done on these forums for Jedi or lightsaber-related talents or anything else, I'd love to see what other people are thinking.
Additionally, I also cannot find any errata to do with range bands. I do remember Sam clarifying in one of the threads that "Engaged" should be considered a subset of the Short range band, but other than that I can't find or recall anything else on range bands, official or semi-official.
As mentioned on the d20radio boards, I've made some big changes and here is version 2.1
After printing a copy out (Windows seems to garble parts of the PDF onscreen, but it looks fine printed and on the iPad), I'll be changing some colors slightly as well as adding a couple talent tree references that I had missed. Those will go up with the next update after some playtesting over the next couple weeks.
My two cents, just because it's een a while since I chimed in is:
I think any jedi : [insert flavour here] tree should require a Force rating 2 req, with something like a padawan tree forming the foundational portion in a force 1 rating prerequisite. Lots of reasons for this, but in the end I feel that the youngling/padawan staage is an important one in the context of where characters start out, and that the notion of specialization should not be the first step onto the path of the jedi.
Also, I would reduce the career/spec skills granted by the specs. using the force exile as a guide, I think these classes should be more narrowly focused, with fewer rewards for selecting them.
Otherwise I liked what I saw, though there are some graphical glitches in the pdf that I downloaded. Sentinel tree. Could have just been my browser.
disciplined strike is like precise aim only much better. Consider it taking a manuever to accomplish.
-disciplined strike is like precise aim only much better. Consider it taking a manuever to accomplish.
-the sentinel talent should maybe be slightly renamed… Sentinel’s resistance?
-Redirection is a tiny bit complicated.
-Armor master: I don’t think vanilla guardians should get this. I think that is a specialization for war jedi, like in the old republic, and even then only for specific Jedi.
-Force body is a bit complicated. I get it, but I would say change it to a discipline/resistance check once you reach strain threshold. Each time you would exceed the strain threshold, increase the difficulty of the check…
-Is there a way to clarify whether absorption takes place before or after soak?
-Skillful power is GOOD. Not really a criticism, but just an observation.
Again, it’s really awesome to see this work. That’s some decent production quality and font. I think the effort shows.
P.S. I went on vaca too, and work was super busy. I feel bad because I dropped out of the convo too, so you're in good company…so to speak. :)
Formerly the Majesticmoose
Curse these boards. I keep forgetting to check them!
Thanks for the thoughts, Thebearisdriving. My idea is that, in an EotE setting, a Jedi would not have had the luxury of going through the traditional youngling-Padawan-Knight progression. They will "have greatness thrust upon them," as it were. In other words, they've had to grow up fast. Knighthood, if it happens, happens at a significant part of the story, and is generally unrelated to their position on the talent tree IMO. But that's just the flavor of my envisionment.
Regarding the formatting issues, I've found that the PDF version of the document consistently displays very awkwardly. But if you print it out on paper, it prints clean. For whatever reason, the glitches only appear on-screen.
I'm gonna take some time with the other talent critiques (thank you so much for those!). But as to 3 of them:
Redirection is a little complicated, but that's just the nature of competetive checks. I don't think I added much onto the rules that wasn't there already. I also feel that an oversimplified Redirection mechanic does a disservice to the notion of blaster-redirection and the richness of the game system. But I would love to collude with others and attempt to put together something that the majority of players can get on board with.
Force Body: yeah, I had something like that in the works, but it just felt too d20-ish to me. But like I said, I'll take some time with that and see how it works!
Absorption: It shouldn't matter, since Soak applies to all damage, be it Wounds or Strain.