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Star Wars: Edge of the Empire Beta
Lead a band of explorers and help shape the fate of the galaxy!
Moderator: FFGMarkFFG_Sam StewartGeckoynnen Topics: 250 | Posts: 4452
What the future holds…?
Published on 18 October 2012 - 18:14:51
Page 2 of 2 (20 messages) « First page... 1 2
Reply #16 | Published on 21 October 2012 - 19:16:58

 If you want an example of how FFG supports an RPG line, just look at their 40K RPG products.

Reply #17 | Published on 22 October 2012 - 09:06:44

Venthrac said:

 If you want an example of how FFG supports an RPG line, just look at their 40K RPG products.

Which may or may not apply here. Remember that in this case each book has to be run past Lucas or at least his people. I like that they are trying to make things easier for those that want to choose how they play. By making each book stand alone someone can choose the era they want, once they are out obviously.

So we have Star Wars: Edge of the Empire, Star Wars: Age of Rebellion, and Star Wars: Force & Destiny eventually, all of which focus on the time period of the original trilogy and, to some extent, the Rise of the Empire era. Maybe even a little after the trilogy depending on the F&D book. After which many will be able to extrapolate into other eras.

We could see new books focusing on the Knights of the Old Republic, Clone Wars or the Legacy eras at some point. SAGA had a book dedicated to The Force Unleashed. Could we see a book Star Wars: The Old Republic (basically KotOR) using info from the MMORG? Companies love tie-ins, especially when they drum up more business.

How about a book dedicated to equipment and starships and droids? Could this be done in one book or do people think we need separate books for these? Personally I think it could be done in one book. One thing I think would be useful in such a book is an additional category added, specific to starships and vehicles, but could apply to other things like droids and equipment; specifying its era of use. This way the book could include stuff from many eras.

Or how about books expanding on careers? Or will this be addressed by us getting more books? Some of these careers will carry over into other books.

Just some thoughts.

People sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf.
George Orwell
There is no flag large enough to cover the shame of killing innocent people.
Howard Zinn
He who fights with monsters must take care lest he thereby become a monster.
Friedrich Nietzsche

Reply #18 | Published on 22 October 2012 - 09:21:51

I'm all for gear books.

I think they should NOT be produced for each era, but all encompassing. So much is used in across different eras anyway. The Y-wing for example. Which book would you put it in? It could be found during the Clone Wars (new), Rebellion Era, and still being used after the Battle of Endor.

I could go with either 2 or up to 4 books depending on how you divide them. It could be Equipment, Weapons/Armor, Vehicles, and Starships. I personally think that is way too many. Perhaps put the Equipment with the Weapons/Armor and merge Vehicles with Starships. Each entry could have Eras of availability assigned.

I don't know if an advanced career book would be needed until all of the 3 core (and possibly future core books) are released. We are going to have more careers added in the next two core books. If sales are great I could see more "core" books going into the Clone Wars or even other eras. Eventually it would be nice to have a compendium career book with all of the careers, talents, specializations in one place for players. This would of course be far down the road perhaps towards the end of FFG Star Wars's print life.

   

Star Wars Edge Playaids
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"I dont need a medal, God knows what I did" - SGT William Hisle, WWII, after receiving a letter regarding a belated recommendation for the Medal of Honor. A hero twicefold, he threw the letter away. RIP Grandfather.

 

Reply #19 | Published on 23 October 2012 - 01:05:27

 I'd like to see FFG do something similar to what they've done with the WHF RPG books.  Its been my impression that most of the new books/kits typically have a new character creation, advancement, and gear options in addition to some small, themed adventures and a new mechanic or two.

Themes for these could include:

  • Traders and Merchants: adds Commerce mechanics, goods, new freighters, and how to legitimately make a cred on the Fringe.
  • Exploring the Outer Rim: Adds rules for star system/sepcies discovery, random planetary system generation, first contact, archaeology, etc.
  • Corporate Sector: Lots of good shit here like the CSA, Star's End, Trianii Rangers, and corporate espionage.
  • Pirates & Privateers: Details on shadow-ports and expands black market rules.  More importantly, adds rules for eye-patches, and space parrots.
  • Galaxy's most wanted: Bounty hunter information, how to collect or post bounties, how to not become a bounty, etc
  • Criminal Underworld: expands reputation mechanics and how to use organized crime, the Hutts, and smuggling in the campaign. Details on Hutt Space
  • Denziens of the Rim: The cultures and species that call the Rim their home.  Gand Findsmen, Dathomiri witches, Moisture farmers, Jawas, etc.
  • Sector Rangers: Local law enforcement type campaigns, outside of the Empire.

I think I stole all these ideas from other places on this forum, or old D6 books.  I don't claim credit for coming up with ANY of them.  But I think they all fit the intended focus of the game, and would have some market appeal.

-WJL

 

"All models are wrong, but some models are useful."

-George E.P. Box, Ph.D.

"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."

Albert Einstein, Ph.D.

Reply #20 | Published on 23 October 2012 - 18:14:51
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I think the big focus of this system is the timeframe, slightly after the Battle of Yavin, and I think this is what makes it unique.  I'd like to see them stay out of other timeframes, but expand what's going on during that time.  More playable aliens, gear, ships, adventure books, etc, but not "The Guide to the Clone Wars."  That always seems to be the point where a pen and paper franchise gets muddled.  If they want to do that, they should wait until after Force & Destiny and almost make it their next big RPG

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