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Jegergryte said:
I need some pointers on this ship a YZ-775 from SW Gamer 2 (and possibly some WEG source I either don't have or haven't searched thoroughly enough)
YZ-775 Transport
Hull Type: Transport
Ship Class: YZ-775
Manufacturer: Corellian Engineering Corporation
Hyperdrive: Primary: Class 1, Backup: Class 12
Navicomputer: Yes
Ship's Complement: 8 (1 pilot, 1 co-pilot, 5 gunners, 1 engineer)
Passenger Capacity: 14
Encumbrance Capacity: 400 metric tons
Consumables: 6 months
Cost: 500,000 (new), 350,000 (used)
Silhouette: 4 (52 meters long) I am uncertain, perhaps it should be 5, but I feel that 4 is more fitting, as its less than half the size of the Action VI and MB-C1.
Sensor Range: Medium
Speed: 3
Handling: -1
Defense (shield): 2/1
Armor: 4
Hull Integrity: 30
Strain Threshold: 20
Customization Hardpoints: 3 (perhaps 2? or more?)
Weapons:
Light turbolaser cannon (on a transport is perhaps crazy, but its what the stats says so I went with the smallest.
Fire Arc: Front, port and starboard (partial turret)
Range: Medium
Damage: 10
Critical: 3
Qualities: Breach 2, slow-firing 1, linked 1.
Two twin light laser cannons
Fire Arc: Turret (1 front, starboard, aft, 1 front, port and aft)
Range: Close
Damage: 5
Critical: 3
Qualities: Linked 1
Two proton torpedo tubes
Fire Arc: Front
Range: Short
Damage: 10
Critical: 2
Qualities: Blast 6, Breach 6, Guided 2, Limited ammo 12 - I just realised that I can up the limited ammo quality to fit the description. Perhaps 12 is a bit high, halving it might be better.
Without Signature
Fair point. I guess. I'm thinking 3, since most other ships have 4, 5 or 6 in the transport section - yes I know these are not as well armed - neither are anyone of them this expensive… I figure it's fairly large, got big power sources, and a big cargo and passenger compartment to take space from… although that might not be what HPs are signifying. This is the stock version of the starship - believe it or not.
Going through old SWRPG sources I realised how nice the OCR Starships of the galaxy was, particular its starship creation system - way better than the SAGA edition version.
I'm thinking of converting that system, so to speak, making a similar system of construction points. I guess HPs would be the same as emplacement points bought during this creation procedure - which sounds about right.
Only thing I need some pointers on is how to define different silhouettes size-wise… It seems no starship is smaller than silhouette 3, which would cover OCR/RCR d20 starship sizes fine to tiny, silhouette 4 would be small to medium, 5+ be anything larger. Sounds fair?
I also desire a more extensive mod system, which I think OCR has, which means rebuilding and larger modifications to ship - here SAGA might serve well too. One version of the YZ-775 has been rebuilt to have a small hangar for an a-wing (or some other small starship) - it's in another SW Gamer issue. These sort of changes should also be present, but of course not in the core book - it's perfect for a supplement I guess - "Starships and shadow ports" or something. Yes, definitely needed.
"What about the future…? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."
Right. Here is an initial document on mainly CEC starships, plus 1 rendili ship - the customs corvette as supplied by mouthymerc. I have taken the liberty to modify the thread starters versions in some cases, and have not included all of his/her work either.
Please submit feedback.
In time this document should also contain a starship creation system akin to the one found in the Starships of the Galaxy - OCR and perhaps some from the SAGA edition, with guidelines for larger mods too. This is very much a work in progress.
"What about the future…? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."
Right, not promising - but thinking out loud - this unofficial catalogue will probably turn into at least two catalogues; 1 listing potential ships for the free-trader and pirate crews, whereas the 2nd will list threats to these, like imperial customs, strike teams and the like. So, since I'm going to set my campaign in the Minos Cluster I will have to make some stats for the Victory-class stardestroyer, which is going to be fun. I guess I get to introduce silhouette 6 for that?
These small supplements will mainly contain ship stats, but perhaps something on minions, henchmen and nemeses pilots too. Also, as we don't know much about how to treat starfighters as "wings" - I might have a go on that too. Treat it similarly to normal minion groups basically, but with an opening to include henchmen (at least) in these wings too? meh… that comes much later though, first stats for ships. I've registered at GSA, so I might put it out through that channel, if they want me to/let me.
"What about the future…? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."
I like it. The Mouldy Crow is a much smaller ship than those stats would imply though - note the size of Jan Ors head here, and ponder where the 6 passengers and 150 tons of cargo go.

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop
Fair point, although I have been going off the wookiepedia statistics - don't think there's any official rpg sources from earlier editions (EDIT: I'll look up my copy of the Force unleashed campaign guide - which seems the only source from wookiepedia; plus some outdated wotc pages). I guess its more of a patrol craft type, or perhaps a real small freighter when looking at that picture. I'll scourge my other sources when I get home from work.
Initial thought, lower the cargo to 20 tons, only crew, perhaps 1 passenger seat, make it silhouette 3, up speed and add a weapon. Although I'm first looking for more sources and images to compare its size. Old computer games had issues with scaling things sometimes.
"What about the future…? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."
Soooo! The female has been watching glittering vampires and bad acting - on par with Hayden Christensen I must say: "I wish I could just wish these…" and so on.
While she did that, I have been working on some more stuff.
While the last one didn't really create that many reactions - and its still possible to download, this new one is has no customs corvette, a table of contents and a small introduction.
Please slap me in the face with your opinions on these write-ups.
AW: I have down-graded the cargo space and passenger capacity for the HWK-290 - though I'm still thinking it can carry about 15 tons, although volume wise it can't carry as much as other ships of course.
Edit: fixed the link and re-uploaded the doc.
"What about the future…? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."
Jegergryte said:
While the last one didn't really create that many reactions
I like to pretend that when no one says anything it means you are so obviously correct and clever that there is nothing to argue about. But seriously, the Black Hole of Quality is a thing.
http://gridlore.dreamwidth.org/288970.html
You want reactions, you gotta say something controversial. h
...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop
Relatedly, how would one convert metric tons to these "encumbrance" units that EotE uses? I'm thinking of just using tons for normal smuggling runs, I have enough resources from earlier versions to make good - but it would be nice to have a conversion "rate" or methods. The Action VI can carry 90,000 tons or so, yet has "only" a 1000 encumbrance capacity. So I guess its a cross beween volume and mass, unwieldly though it may be…
"What about the future…? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."
So, if it's been done before, can someone point me to it, and if it hasn't, can someone take a crack at the CR-0710 'Consular' ship as seen in the opening sequence of the Phantom Menace? I am thinking of introducing that in my game.
Many thanks!
Without Signature
So, this is a basic model without weaponry. There are two different suggested armed configuration, both have light turbolasers, while one has concussion missile launchers and the other has point-defence laser cannons. They could of course easily be added, while reducing the customisation hardpoints accordingly.
Consular-class Cruiser
Hull Type: Space cruiser
Ship Class: Consular-class
Manufacturer: Corellian Engineering Corporation
Hyperdrive: Primary: Class 2, Backup: Class 18
Navicomputer: Yes
Ship's Complement: 2-8 (or 9 according to wookiepedia)
Passenger Capacity: 16 (varies with configuration)
Encumbrance Capacity: 1,000 metric tons
Consumables: 6 months
Cost: 1,250,000 (new); 400,000 (used)
Silhouette: 5
Sensor Range: Long (could be reduced to medium if you find that more fitting)
Speed: 2
Handling: -2
Defense (shield): 1/1/1
Armor: 4
Hull Integrity: 40
Strain Threshold: 20
Customization Hardpoints: 4
Weapons:
None
"What about the future…? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."
Jegergryte said:
So, this is a basic model without weaponry. There are two different suggested armed configuration, both have light turbolasers, while one has concussion missile launchers and the other has point-defence laser cannons. They could of course easily be added, while reducing the customisation hardpoints accordingly.
Consular-class Cruiser
Hull Type: Space cruiser
Ship Class: Consular-class
Manufacturer: Corellian Engineering Corporation
Hyperdrive: Primary: Class 2, Backup: Class 18
Navicomputer: Yes
Ship's Complement: 2-8 (or 9 according to wookiepedia)
Passenger Capacity: 16 (varies with configuration)
Encumbrance Capacity: 1,000 metric tons
Consumables: 6 months
Cost: 1,250,000 (new); 400,000 (used)
Silhouette: 5
Sensor Range: Long (could be reduced to medium if you find that more fitting)
Speed: 2
Handling: -2
Defense (shield): 1/1/1
Armor: 4
Hull Integrity: 40
Strain Threshold: 20
Customization Hardpoints: 4
Weapons:
None
Thank you very much. I appreciate it. Wanna take a crack at the Gunship version they have on the Clone Wars Cartoons? If not, I still appreciate your efforts thus far.
Without Signature
First, after some reconsideration, the handling should perhaps only be -1 no -2 - at least for the gunship version.
If you have the book, all you need to do is add a a couple of linked 1 light turbolaser cannons, in turret form to it, pluss perhaps a something more. The stats for those are in the book. I will make it anyways though, once I get home from work, for me little picaroon and bootlegger leaflet.
"What about the future…? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."
Y'now, I have always felt the Rebel Alliance should get a Super Prototype ( http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperPrototype ) of their own to rival the TIE Defender. Seems a shame to rescue the Incom design team and have them not do anything. h
...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop
I assume you mean this:

Refitted Charger c70 Consular-class Cruiser
Hull Type: Frigate
Ship Class: Modified Consular-class
Manufacturer: Corellian Engineering Corporation
Hyperdrive: Primary: Class 1.5, Backup: Class 18
Navicomputer: Yes
Ship's Complement: 8
Passenger Capacity: 20 troopes
Encumbrance Capacity: 6,000 metric tons
Consumables: 6 months
Cost: 1,650,000 (new); 700,000 (used)
Silhouette: 5
Sensor Range: Long
Speed: 2
Handling: -1
Defense (shield): 2/1/1
Armor: 4
Hull Integrity: 50
Strain Threshold: 25
Customization Hardpoints: 4
Weapons:
5 twin light turbolaser cannons
Fire arc: 3 dorsal turrets, 2 ventral turrets.
Range: Medium
Damage: 10
Critical: 3
Qualities: Breach 2, Slow-firing 1, linked 1
2 Point defence medium laser cannons
Fire arc: Front
Range: Close
Damage: 6
Critical: 3
Qualities: Linked 1
So here's the clone war retrofitted consular-class cruiser. I did think about not making the turbolasers linked, since that's big long bear, yet the images are pretty clear on that. Much of the stats for this and the stock version of the consular-class differ a lot, like cargo space and passenger capacity… I have not given it much thought or changed those specs for this conversion.
I considered making it slightly faster, but I guess with one better handling than its unmodified cousin, more shield and hull too, I think this is a fairly powerful opponent, a group-wiper possibly. It will find its way into the freebooter and free-trader supplement I'm throwing together, but first I want some more feedback - because I'm not certain its a good conversion. The other armed version had "only" 4 turbolaser cannons, but had 2 concussion missile launchers.
About the Free-traders and Freebooter's Catalogue: anyone with converted ships, who wants to convert ships, are free to let me know if they want it added to the document - a community resource of sorts. Same goes for the Customs, handlers and Law enforcement supplement I'm throwing together - the customs corvette has already found its way into that, but its pretty lonely at the moment.
"What about the future…? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."
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