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Bren_Waynero said:
Regarding Obligation…
As I understand it, you start with your initial obligation. You may then increase your obligation magnitude by either +5 or +10, not both. However, rereading the book which states: "There are two limitations to this; each option can only be selected once, and player characters cannot gain more additional Obligation than their original starting value." it sounds like you can take 'each' option, the +5 and the +10, once. A quick scan of the Obligation forum has the same question asked, but no response yet from the powers that be. So I will look into adding the possible combinations of both +5 and +10 Obligation. I also still need to set up the option of differing types of obligation. So I'll see if I can address both of those issues for the next update.
Regarding the bonus skills for a human (or droid)…
If you grabbed the initial post's link, that feature was not available in the first version, but it is in the most recent (v0.31 found a few posts earlier). On the Species tab, there are two boxes under the Bonus skill listing where you can pick your bonus skills. These skills will then be listed as 'Species' on the Skills tab and the 1st rank should be there for them. I have not yet set it up to limit it to non-career skills, nor will it actually limit your total ranks to 2 at creation, as the builder is designed to allow you to continue leveling your character.
Thank you for the comments, and I will continue to make improvements based on all the feedback and updates.
That's why it cost 15 to add a rank instead of 10. Got it.
Extra Obligations should be a bit simple. Just add a +15 Obligation, then a seperate treee for the four options. At least that's my take on it.
Bren_Waynero said:
Regarding Obligation…
As I understand it, you start with your initial obligation. You may then increase your obligation magnitude by either +5 or +10, not both. However, rereading the book which states: "There are two limitations to this; each option can only be selected once, and player characters cannot gain more additional Obligation than their original starting value." it sounds like you can take 'each' option, the +5 and the +10, once. A quick scan of the Obligation forum has the same question asked, but no response yet from the powers that be. So I will look into adding the possible combinations of both +5 and +10 Obligation. I also still need to set up the option of differing types of obligation. So I'll see if I can address both of those issues for the next update
This was my interpretation as well. When it says "player characters cannot gain more additional Obligation than their original starting value", I took this as meaning that if you had 6 players, thus having a starting obligation of 5 for each player" then you are unable to select the +10 Additional Obligation.
This is my signature.
It can be interpreted either way.
Just wondering, are you thinking about updating the Excel sheet with the new update or wait another week or two?
I am in the process of updating it. Adding the option of multiple specializations has me doing a bit more with the talent tab. Hopefully I'll have it finished by the weekend. Which means it will be valid for a couple days before the next update. 
May the Force be with you.
SW:EotE_CharSheet - an Excel character builder/tracker
SW:EotE_DiceRoller - an Excel dice rolling sheet
Bren_Waynero said:
I am in the process of updating it. Adding the option of multiple specializations has me doing a bit more with the talent tab. Hopefully I'll have it finished by the weekend. Which means it will be valid for a couple days before the next update. 
Thank you. What other updates are you putting in it as well?
Bren_Waynero said:
I am in the process of updating it. Adding the option of multiple specializations has me doing a bit more with the talent tab. Hopefully I'll have it finished by the weekend. Which means it will be valid for a couple days before the next update. 
going to paso this weekend with the wife…please have it done by tommorow morning ;) Having friends and familiy going so the men can play test and the woman gossip and bs :)
Without Signature
Newest version is up.
Updates and Additions included in this one:
Added optional secondary obligation, total magnitude can be split between your two different types, both are tracked individually through the Character Description tab.
Added the option to take +15 Obligation, gaining both an XP and credit increase, but not a double of either.
Upgraded weapon tables to reflect Beta Update 4.
Adjusted starting obligation values for party size per Beta Update 4.
Added availability of more than three specializations (up to 9 total for now) and adjusted XP costs to reflect Beta Update 4.
Adjusted Droid skill selection to allow them to pick the extra career and specialization allowed per Beta Update 4.
Added a selection in Equipped selection of Equipment tab labeled "Built In" which counts the same as "Yes". If FFG adds an ENC change for droids with built in components, this will come into play.
Changed Gand starting abilities to reflect Beta Update 4
Adjusted XP costs for Skills per Beta Update 4.
Renamed 'Improved' versions of Defensive Stance and Side Step to regular versions. Also changed 'Resilience' Talent to "Enduring" per the Beta Update 4.
Keep an eye out for errors. I think I caught the big ones, but with all the changes, there could be some that I missed.
May the Force be with you.
SW:EotE_CharSheet - an Excel character builder/tracker
SW:EotE_DiceRoller - an Excel dice rolling sheet
I have been spending xp on the character I am playing in a friends game and have taken force sensitive exile. I have bought the Insight talent which should make perception and vigilance career skills but the excel sheet hasn't registered the change.
Apart from that major kudos on the sheet, I am finding it a real boon.
E
I will add that to my list of adds/fixes for the next update. And we will see what kind of fixes I need with this week's update soon enough as well.
May the Force be with you.
SW:EotE_CharSheet - an Excel character builder/tracker
SW:EotE_DiceRoller - an Excel dice rolling sheet
Well, Beta Update 5 was much easier to implement this week. So here's the most recent version… SWEotE_CharSheet_0.35
Improvements and changes include:
Fixed Insight talent to turn Perception and Vigilance into career skills.
Removed Surveillance from skill list and assigned appropriate replacement skills to careers and specializations that had it per Beta Update 5.
Added Adversary to master list of talents, but it will not appear in any talent tree (yet) since it is an NPC only talent, per Beta Update 5.
Human bonus skills are now limited to non-career choices (based only on starting career and specialization).
Also, I will try to keep the link in my signature up to date as well.
May the Force be with you.
SW:EotE_CharSheet - an Excel character builder/tracker
SW:EotE_DiceRoller - an Excel dice rolling sheet
I must be missing something. I cannot get the next tier of talents to unlock. On the specializations page everything below the first tier lists as #VALUE. Even after buying all the available talents the tier below does not unlock. I think your sheet is phenomenal and would really like to use it but I just cannot figure out how to unlock the rest of my talents.
I am using Excel 2003 with a file converter so I thought that might be part of the problem. but my friend has the same problem using Excel 2010.
Without Signature
I'm Heilo's friend and I'm not sure what happened, this morning I was using the .35 version and the talents didn't work, so on a whim I re-downloaded the sheet and now the talents work as intended. /Shrug. Awesome excel sheet, and I really appreciate what you are doing! I checked with Heilo and excel 2003 is still having the issue. Maybe it's an Office compatibility issue?
It might be an error caused by the older version of Excel, or it might be a problem with a specific spec/talent tree. I thought I had corrected all my formulas that pointed to the wrong spot, but I may have missed a few when I rearranged some screens. If you can give me more details on what you were building I will try to replicate the error and fix any formula problem. I'll need career and specializations you have, including what order you selected them if you had more than one specialization. And give me the species just in case, I don't think species should affect the talent tab, but the more info I have the better chance I have of finding an error.
Thanks for the feedback, and hopefully we can get it working correctly for you.
May the Force be with you.
SW:EotE_CharSheet - an Excel character builder/tracker
SW:EotE_DiceRoller - an Excel dice rolling sheet
I wanted to post and update the situation regarding the Excel 2003 sheet #VALUE error. I switched to using LibreOffice 3.6 and the talents work correctly now. Comparing the formulas in your 0.3 sheet and the expanded specializations on the sheets starting in 0.33 the amount of information was too large for Excel 2003.
However, the skill section was calculating incorrectly. It was changing all the skills to a value of two instead leaving them at the default of 0 once I picked a race or spec. It would then set the free racial(s) skill to a three. I could not find where your sheet was deriving the default value of 0 so I changed the base value in the ‘R’ column from =5-{equation} to =3-{equation} if I was getting 0 free skills from spec or race, =4-{equation} if I received 1 free skill and left the formula as =5-{equation} if I took two free skills.
I am sure that’s not the most elegant way of doing it but it allows me to use your sheet as you intended it.
Also, Skullduggery is misspelled on the skill tab and Character Sheet 1 page. Deceit and Encumbrance are also misspelled on the Character Sheet 1 page.
Thanks for all your hard work Bren.
Without Signature
Great sheet - keep up the good work ! A couple of comments below
Found an error
* Upon trying to select my 2nd specialisation skill (or 4th class skill for that matter), I keep getting told I already have 2 selected … (error!)
A couple of suggestions
* Would be great if you could expand it with a tab for customizing weapons, so teh stat block presented on the sheet would be uptodate with all the mods.
* Would be great with a summary of teh talents … (dont know if FFG would like this?) but it would sure be practical to immediately have the text description of the talents available upon selection.
* Personally I always love finding an appropriate picture of my character (I suck at drawing, but photoshopping *w*) so I always want a charactersheet with the option of inserting a pic - could u make a frontpage with a layout to accomadate a pic? that would be great IMO. - I could probably make an alternative frontpage if u want?
otherwise great work
Our WFRP campaing (on hold): 'Edge of the Storm' javascript:void(0);/*1329413582683*/
Our EotE SW campaign (just starting): 'Smuglers Delight' www.obsidianportal.com/campaigns/57238
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