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Lightly Wounded - 1 wound per day normally, Toughness Bonus in wounds per day if resting properly.
Heavily Wounded - No healing normally, 1 wound per day if resting properly.
Critically Wounded - No healing normally, 1 wound per day if resting properly and they pass a Challenging (+0) Toughness test.
Lightly Wounded - 1 wound per day normally, Toughness Bonus in wounds per day if resting properly.
Heavily Wounded - No healing normally, 1 wound per day if resting properly.
Critically Wounded - No healing normally, 1 wound per day if resting properly and they pass a Challenging (+0) Toughness test.
And with a succesful Medicae test that becomes…
Lightly Wounded - 2*Toughness Bonus in wounds per day if resting properly + DoS + consecutive days of Extendded care.
Heavily Wounded - 2 wound per day if resting properly + DoS + consecutive days of Extendded care.
Critically Wounded - 2 wound per day if resting properly and they pass a Challenging (+0) Toughness test + DoS + consecutive days of Extendded care.
That about right?
Ceterum Censeo Dezmond Ignorandum Esse.
KommissarK said:
Also, it would seem the usefulness of Hardy has been decreased. Perhaps it should be made a tier 2 talent now? All it seems to do now is remove a -10 penalty for the medicae check.
Hardly is less useful with regards to First Aid, but it still makes a character heal much faster in the long-term - amongst other things, a character with Hardy can always recover wounds naturally (characters who are heavily or critically injured can't), and recovers TB wounds per day with rest… before you consider extended care from a Medicae.
Nathan 'N0-1_H3r3' Dowdell
Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet Koronus, Black Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls
Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.
A collection of my unofficial supplements can be found here.
Certainly, Hardy's bonus to normal healing rates is still useful, but is it tier 3 useful? I always felt its greatest benefit came from the immediate short term benefit of always being able to heal IB wounds when having medicae performed. It effectively meant that unless you went critical, you could heal quite a significant amount quickly. Now it is more an extended long term benefit. While useful, it stops falling under the immediate life saving level.
Personally, it never seemed that difficult to track the "treated" and "untreated" wounds from the old style of medicae.
You had total wounds (which only changed with Sound Constitutions), current wounds (which changed by healing and taking damage), and the treated level of wounds (which starts off equal to total, and is set to the current wounds a PC has after first aid is applied, and is functionally the new total until they extended care).
It is pretty bad that its now better to not treat a critically wounded patient with extended care (for risk of them taking further damage), and rather let them heal on their own. Also, yes, it is sad to still see no improved method of treating Blood Loss besides the -10 check.
Since this week is dedicated to Armoury, it's a good oportunity to change the Primitive quality, so it only works against non-primitive armour, and machine trait. Possibly also Natural Armour.
And add Swarm trait to Adversaries section.
Thank you.
Without Signature
Lusgun with variable settings is something we all want. I am all about removing redutant weapons like triplex etc. Do we really need 3 different shotguns? Just give us one but useful.
They said they want truly playtest Ogryns so we must wait a little for proper stated one. I think that same thing will happen with Storm Trooper and the end version will be more fluffy one.
I have faith in H.B.M.C about vechicles. He will for sure analyse our feed back and make necessary changes to size, weapons etc.
Adversaries and NPC chapter needs most changes in my opinion. Small positive changes allready happened like reducing Stormboy TB to 6. Now they should reduce Weirdboy's wound to Nob level. In Chaos section I would remove Hulking Chaos Mutant and replace it with something more original than corrupted Ogryn [In fluff it is almost unheard that Ogryns could betray the Emperor. They are one of his most devouted servants - 'Blessed is the mind to small to have doubts'] or made them Plague Ogryns [I think only fluff plausible version]. Since all NPCs except servitor can be made from character creation rules I would also advocate to remove them and add inique ones like Administratum cleric, Munitorum officer, Sister Hospitaller, Skitarius etc.
Your honour is your life. Let none dispute it.
Also, I need to correct myself, Hardy is Tier 2, not 3. Not sure what to think of it now. It probably shouldn't be made a tier 1 talent, but perhaps it could have its pre-reqs lowered.
Shadow Walker said:
I have faith in H.B.M.C about vechicles. He will for sure analyse our feed back and make necessary changes to size, weapons etc.
A noteworthy point here: freelance contributors like myself and HMBC have no official part in this playtest - we cannot directly make or influence any decisions made to Only War at this point. We can offer suggestions to the guys at FFG who do make the decisions, but that's it. HMBC can't directly change anything about the Vehicle rules, just as I can't make any changes to the Regiment Creation Rules (and trust me that I've put in a fair pile of feedback about those).
For all intents and purposes, aside from the fact that we wrote sections of this book originally, we're no different to the rest of you in regards to this playtest.
Nathan 'N0-1_H3r3' Dowdell
Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet Koronus, Black Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls
Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.
A collection of my unofficial supplements can be found here.
N0-1_H3r3 said:
For all intents and purposes, aside from the fact that we wrote sections of this book originally, we're no different to the rest of you in regards to this playtest.
Hey NO-1_H3r3,
Just so you know, I appreciate your and H.B.M.C.'s efforts. From regularly reading your posts it's obvious you give a damn and are open to constructive feedback.
Keep it up!
Thanks also, FFG. I remain cautiously optimistic about the beta process.
"Eradico Pravus!" Vindikator Warcry
Ok so for everyone who is whining about the Las gun Varient setting rules… Did ANY of your read the frikan rules on that?? The ONLY reason the Heretics get those is cause they don't have to maintain a standard set by the Mechanicus. The Imp Guard DO have to maintain those standards on their guns. Maybe in your game if you have a problem with that fine house rule it and let it go. Otherwise it just dosn't fit fluff wise according to whats printed already. If you want the variable settings go play BC and don't bother with OW as its supposed to be a different feel and style of game from BC.
Without Signature
Ravenstormchaser said:
Ok so for everyone who is whining about the Las gun Varient setting rules… Did ANY of your read the frikan rules on that?? The ONLY reason the Heretics get those is cause they don't have to maintain a standard set by the Mechanicus. The Imp Guard DO have to maintain those standards on their guns. Maybe in your game if you have a problem with that fine house rule it and let it go. Otherwise it just dosn't fit fluff wise according to whats printed already. If you want the variable settings go play BC and don't bother with OW as its supposed to be a different feel and style of game from BC.
While I get where you're coming from, there is some support from various sources for IG lasguns having variable settings. If nothing else, there's not one model of lasgun used by every IG: practically every Forge World produces a slight variation. Many books, such as Gaunt's Ghosts, explicitly mention Guardsmen having options on their guns, essentially "more shots" vs. "higher damage per shot."
So yes, while the rules currently talk about a unified lasgun setting, there's plenty of precedent for variable settings: if nothing else, the core rules have multiple lasgun types (standard lasgun, las carbine, triplex pattern).
You gonna get PURGED!
Okay, I'll just throw this here. What we have now is just stupid. Slightly related; I miss Demolitions being a skill.
Storm Trooper [Plushy mix]
Characteristic Bonus: +5 Toughness
Starting Aptitudes: Agility, Ballistic Skill, Fieldcraft, Finesse, Toughness, Weapon Skill
Starting Skills: Awareness, Dodge or Parry, Intimidate or Command, Scholastic Lore (Tactica Imperialis).
Starting Talents: Quick Draw or Rapid Reload, Weapon Training (Las, Low-Tech)
Starting Equipment: Good-craftsmanship Hotshot Lasgun and 4 clips of ammunition, Good-craftsmanship Storm Trooper Carapace Armour
Starting Wounds: 11+1d5
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
Plushy said:
Starting Equipment: Good-craftsmanship Hotshot Lasgun and 4 clips of ammunition,
That would result in 6kg for the gun, and 4x10kg for the ammo; wayy too much
My Dark Heresy Game
http://dark-heresy.wikispaces.com/Dark-Heresy+Redux
@Ravenstormchaser
Take a look at the Imperial Guardsman's Uplifting Primer - the different settings of a lasgun are detailed there.
Ceterum Censeo Dezmond Ignorandum Esse.
Braddoc said:
Plushy said:
Starting Equipment: Good-craftsmanship Hotshot Lasgun and 4 clips of ammunition,
That would result in 6kg for the gun, and 4x10kg for the ammo; wayy too much
We need more clarification on the normal batteries for hotshot lasguns. Carrying multiple backpacks around is utterly ridiculous--I prefer to imagine that the backpack has several different capacitors that fast-recharge the battery, and activating them is what a "reload" is on a hellgun.
That said, if it's 4 clips, we also need to increase the amount of shots gained by the LARGE backpack power source for a hotshot.
Without Signature
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