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D'oh!
Ignore the Demeanours table question in last post, just looked under proofreading and it's already mentioned
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On Summary Execution:
I am a bit torn on it. In one way, Mechanically, I do feel it is effective (sacrifice a useful comrade to get a survival boost), and even on a small scale, I like the fluff (the commissar just shot your buddy, you are motivated to press on). I'm just sad it's not there to help with fear tests. Obviously the actual fluff of this has to be abstracted out. The PC commissar isn't actually executing the comrade to specifically aid the injured guardsman, but rather, is executing them for some RPd out form of cowardice.
I do wish it had more to do with passing a fear test though. E.g. The commissar can use the half action summary execution to kill a PC's comrade when that PC fails a fear test, and thus cause them to automatically pass. Fluff wise it could be said the PC considered fleeing, but was motivated when he saw what happened when his buddy actually fled.
KommissarK said:
On Summary Execution:
I am a bit torn on it. In one way, Mechanically, I do feel it is effective (sacrifice a useful comrade to get a survival boost), and even on a small scale, I like the fluff (the commissar just shot your buddy, you are motivated to press on). I'm just sad it's not there to help with fear tests. Obviously the actual fluff of this has to be abstracted out. The PC commissar isn't actually executing the comrade to specifically aid the injured guardsman, but rather, is executing them for some RPd out form of cowardice.
I do wish it had more to do with passing a fear test though. E.g. The commissar can use the half action summary execution to kill a PC's comrade when that PC fails a fear test, and thus cause them to automatically pass. Fluff wise it could be said the PC considered fleeing, but was motivated when he saw what happened when his buddy actually fled.
If you want a Commisar capable of breaking the cold grip of fear on your squad, take Galvanising Presence instead of Summary Execution. Look to the rules for the Command Skill and its use to terrify an ally on page 77.
-=Brother Praetus=-
"Truth is so precious it must be attended by a bodyguard of lies."
(Fortune Cookie)
"They say that once you have opened the final gate there is no way back."
(Fortune Cookie)
Oh, I saw that too. I just want to see the commissar shoot someone to make them get back in line.
H.B.M.C. said:
Personally I like the vehicle rules… though I may be somewhat bias there. 
You wrote the vehicle rules? I have to say they are probably one of my favorite things about the rulebook. I've been waiting for vehicle rules since the early days of DH and it's wonderful to have them. I was surprised by how clear they were, with obvious parallels to the tabletop game and without deviating too much from the core system of the RPG line. I was fearful that there'd be some wonky system where personnel and vehicles would have vastly different systems for taking damage. Great work there.
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Peacekeeper_b said:
A few things I dont like, not too fond of Aptitudes, not because it doesnt make sense or doesnt work, just think its extra book work. Looking forward to how I can work this with Dark Heresy as Alternate Ranks. Did I miss the officer? Scout?
It is definately a upturn from my disatisfaction with the last 3 RPGs published (Rogue Trader wasnt all that bad though).
Like the power level being back to Dark Heresy, as a base. But even that should be a tad higher (even in Dark Heresy, 600 starting XP sounds like a good mod though, and the extra XP for duplicate talents/skills as well).
Havent read deep enough yet, but does the commissar come from a different regiment than the rest of the players?
I like it too. Lets like it together…
Also, if your thinking of Death Watch it is actually a verry good game and doesnt get enough appreciation. I played a DW game and it was more fun than any dark heresy ive played. People try to make their characters the opposite of grimdark in DH. In DW everyone knows why their there.
The only reason i quit my DW game was excessive faggotry that went far and beyond the call of duty.
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