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Descent: Journeys in the Dark Second Edition
Stand together against an ancient evil
Moderator: FFGAnton Topics: 747 | Posts: 5992
2E Dice
by Pongle
Published on 23 April 2012 - 10:15:28
Page 2 of 2 (20 messages) « First page... 1 2
Reply #16 | Published on 26 April 2012 - 07:05:27

Sausageman said:

Bleached Lizard said:

 

 My deconstruction of the dice (what we''ve seen so far) can be found on BGG here:

http://boardgamegeek.com/thread/793554/trying-to-figure-out-the-distribution-on-the-dice

I think the complexity of the dice from 1E (which is quite a dull form of complexity) is being replaced by simple dice that can be manipulated by complex skills (which is a much more interesting form of complexity).  Fingers crossed this is true…

 

 

I didn't see an issue with the 'dull complexity' though.  You KNEW that if you rolled the blue dice, you could get good range, but the damage wouldn't be so great (and arguably you aren't putting yourself in harms way, so why not have this negative), but if you rolled the red dice, you had the potential to wallop someone (with the downside being if you missed, you had an enemy stood infront of you about to hit back).  The white dice was the wild card with decent damage, though not as much as the red, decent range, though not as much as the blue, but lots of surges to trigger magical effects.  I liked this, meant characters 'felt' difference.  And from a 'game' perspective, it meant there was less fighting over dice….

The implication there is that heroes in 2E won't feel different from each other.  But we can't really tell that for sure until we see what the skills are like.  Maybe the skills will make the heroes feel much more different from each other than they ever did in 1E, and we'll all forget about the silly differences in the dice.

Hopefully.

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Reply #17 | Published on 26 April 2012 - 10:27:42
2
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Bleached Lizard said:

Sausageman said: 

I didn't see an issue with the 'dull complexity' though.  You KNEW that if you rolled the blue dice, you could get good range, but the damage wouldn't be so great (and arguably you aren't putting yourself in harms way, so why not have this negative), but if you rolled the red dice, you had the potential to wallop someone (with the downside being if you missed, you had an enemy stood infront of you about to hit back).  The white dice was the wild card with decent damage, though not as much as the red, decent range, though not as much as the blue, but lots of surges to trigger magical effects.  I liked this, meant characters 'felt' difference.  And from a 'game' perspective, it meant there was less fighting over dice….

 

 

I'm not so sure that combing the 1st ED Red and Blue dice into the 2nd ED blue die makes that much of a difference. 

The 1st ED blue die had the following

MISS

2 Range, 2 Heart

3 Range, 1 Heart, 1 Surge

3 Range, 1 Heart, 1 Surge

1 Range, 2 Heart,

4 Range, 1 Surge

The 1st ED red die had the following

MISS

1 Range, 3 Hearts

0 Range, 4 Hearts

1 Range, 3 Hearts, 1 Surge

2 Range, 2 Hearts

2 Range, 1 Heart, 1 Surge

The new die looks to fairly comparable (I'd say slightly better) to the old blue die.  In comparison to the red die, 3 of the sides match or are exceeded by the old blue die.  The new blue die at this point only seems to be lacking on 3 sides (though it may be only 2 since we haven't seen the last side yet).   Still farily comparable, especially, if the last side has 3 hearts on it.  Overall a meshing of the two disce isn't an extremely large difference though still takes away possibilities.

Without Signature

Reply #18 | Published on 30 April 2012 - 07:10:16

On that note, I'm not really sure why the old 1E red die had range on it at all.  It was a melee die, nothing else…

It's only a minor complaint.  There's FAR more to take in on the new preview…

NEO-ANARCHIST AND BEST BANG SINCE THE BIG ONE!

Reply #19 | Published on 30 April 2012 - 08:43:22

Sausageman said:

On that note, I'm not really sure why the old 1E red die had range on it at all.  It was a melee die, nothing else…

It's only a minor complaint.  There's FAR more to take in on the new preview…

There was a couple of times you would use the old red die for its range value, such as with Rolling Boulders.

Without Signature

Reply #20 | Published on 30 April 2012 - 10:15:28

Kartigan said:

Sausageman said:

 

On that note, I'm not really sure why the old 1E red die had range on it at all.  It was a melee die, nothing else…

 

 

There was a couple of times you would use the old red die for its range value, such as with Rolling Boulders.

 

They added the rolling boulder in an expansion precisely to use that otherwise useless range on melee die.

 

 

Up the Irons!

Page 2 of 2 (20 messages) « First page... 1 2

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