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Star Wars: The Card Game
Take command of a Rebel strike force in the Star Wars universe!
Moderator: FFGMark Topics: 618 | Posts: 7626
The Trench Run - Rules Question
Published on 04 December 2012 - 23:51:31
Page 2 of 2 (30 messages) « First page... 1 2
Reply #16 | Published on 29 December 2012 - 18:03:49

Entropy42 said:

Also, I wonder how many people here were alive during the the MtG beta :)

I imagine a good many people here are 20 or older. You just made me feel really old, though. I started playing Magic when you could buy Moxes for $5 and Black Lotuses for $10. And none of us did because that was way too much money to pay for a single card. But we had so many copies of every dual land that when we opened them in packs we would rip them in half and throw them on the ground. Probably could have bought my house with all those destroyed dual lands.

Back on topic, I agree with it only being able to be engaged once per turn. It can be engaged like an objective. An objective can only be engaged once per turn. When you try to engage it a second time, you have to check to see if you are indeed engaging it 'like an objective'. If you find you are not--like, say you are engaging it for a second time this turn--the engagement is cancelled because you are not following the rules of engagement.

Without Signature
Reply #17 | Published on 29 December 2012 - 21:32:33

Darth Corvus said:

Entropy42 said:

 

Also, I wonder how many people here were alive during the the MtG beta :)

 

 

I imagine a good many people here are 20 or older. You just made me feel really old, though. I started playing Magic when you could buy Moxes for $5 and Black Lotuses for $10. And none of us did because that was way too much money to pay for a single card. But we had so many copies of every dual land that when we opened them in packs we would rip them in half and throw them on the ground. Probably could have bought my house with all those destroyed dual lands.

Back on topic, I agree with it only being able to be engaged once per turn. It can be engaged like an objective. An objective can only be engaged once per turn. When you try to engage it a second time, you have to check to see if you are indeed engaging it 'like an objective'. If you find you are not--like, say you are engaging it for a second time this turn--the engagement is cancelled because you are not following the rules of engagement.

You need to read the entire card and not just the three words you want to see.  Trench Run clearly states it is not an objective.  So, since it's not an objective, you can engage it more than once and it does not suffer the unopposed bonus damage.  Why? you ask, because as stated earlier, it is not an objective.

Again, from a rules standpoint, this holds up.  Anyone can argue "intent" until they are blue in the face.

Do, or do not.  There is no try. 

Reply #18 | Published on 29 December 2012 - 22:01:00

But the card clearly states "engage as an objective," and objectives can only be engaged once per turn.  There's no intent or inference there, it's plainly written on the card.

My blog:  The Daily Rich

Reply #19 | Published on 29 December 2012 - 22:01:59

It is engaged like an objective. Objectives can be engaged only once. So the Death Star dial can be engaged once like an objective. 

 

 

 

 

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Reply #20 | Published on 30 December 2012 - 10:11:44

Lets lay out the actual text here, because everyone seems to be paraphrasing.

Trench Run: You may engage the Death Star dial as though it were a dark side objective (it is not an objective).

Declare Objective: The active player declares which one of his enemy's current objective cards he will engage.  Each enemy objective may be engaged only once per conflict phase.

Reward Unopposed: If at least one attacking unit has survived, and there are no surviving defenders, this is an unopposed engagement and the attacking player deals one bonus damage to the engaged objective card.

I'll try to address these as well as I can.

Unopposed bonus: We are engaged, and the bonus is against the "engaged objective".  I believe you can safely ignore the word "card" in this instance because if you haven't ignored the word "card" in the "Declare Objective" you never could have engaged this in the first place.  Therefor through the entire "Resolving an Engagement" in respects to targeting "Trench Run" the words "objective card" should be reduced down to "objective".

Following that logic we get to

Engage Trench Run more than once:  Since we have reduced "objective card" down to "objective" for "Trench Run" to begin with we now go back to the part of Declare Objective that says "Each enemy objective may be engaged only once per conflict phase".  Yes it's not an objective, but since you can engage as an objective, and you can only engage once per phase, you cannot engage Trench Run a second time.

This is not implied by intent, this is a reading of the rules.  You have to take the rules as a whole, you can't go picking the parts you want that when taken out of context support your pet desire to break them.  Is FFG perfect on their rules, of course not or we wouldn't have the Refresh/shielding issue.  But they did a pretty good job of this one in my opinion.

Without Signature

Reply #21 | Published on 30 December 2012 - 13:20:14

Great breakdown, but then it ends with "it is not an objective".  I realize this is to protect it from other damage dealing cards outside of an engagement, however this part of that sentence is what needs to be changed in my opinion.  Or add, "following all rules for engaging an objective".

Been playing FFG games for a long time and there has always some ambigous wording somewhere.  Which is gonna happen, not a super big deal to me.  I just think this card could be argued either way.

Do, or do not.  There is no try. 

Reply #22 | Published on 30 December 2012 - 17:52:00

greyseerikrit said:

You need to read the entire card and not just the three words you want to see.  Trench Run clearly states it is not an objective.  So, since it's not an objective, you can engage it more than once and it does not suffer the unopposed bonus damage.  Why? you ask, because as stated earlier, it is not an objective.

Again, from a rules standpoint, this holds up.  Anyone can argue "intent" until they are blue in the face.

It's not about the words I want to see; it's about the English language, rules context and common sense. You can't argue what you're arguing unless you think FFG is stupid, or you're just wanting to find some accidental miswording that allows you to break the game until an FAQ is released. But you can't possibly think that the card is supposed to work the way you're arguing for it to. Play it the way you know it should be played, and wait for the FAQ if you really need it cleared up.

Without Signature
Reply #23 | Published on 12 February 2013 - 17:21:40
2
0

How can the DS ever win then? If I use Trench Run and get the Death Star dial to 10, then lose the Balance of the Force, on the DS next Balance phase, he will advance it to 11, and by the card ("If the dial has 10 or more damage, the light side wins the game.") I win the game. 

That doesn't seem to fair!!

Without Signature

Reply #24 | Published on 12 February 2013 - 17:27:41

michaelramm said:

How can the DS ever win then? If I use Trench Run and get the Death Star dial to 10, then lose the Balance of the Force, on the DS next Balance phase, he will advance it to 11, and by the card ("If the dial has 10 or more damage, the light side wins the game.") I win the game. 

That doesn't seem to fair!!

Dial position does not equal damage.  You are confusing 2 very different counters in the game.

The Deathstar Dial is more like a ticking clock.  The damage tokens you put onto it is something very independent of this.

Without Signature

Reply #25 | Published on 12 February 2013 - 17:31:59
2
0

We are playing with the damage counters (it has 5 on it now) then when it hits 10 damage, I will win.

thanks for the clarification.

Without Signature

Reply #26 | Published on 12 February 2013 - 21:27:38

Toqtamish said:

It is engaged like an objective. Objectives can be engaged only once. So the Death Star dial can be engaged once like an objective.

ok, just to throw in the wren lets add Wookiee Navigator.  Lets say his conditions are met, can you attack the Death Star again?

"I am wise enough to know that there are some perils from which a man must flee." - Faramir, The Two Towers

 

 

 

 

 

Reply #27 | Published on 12 February 2013 - 22:40:21

flightmaster101 said:

Toqtamish said:

 

It is engaged like an objective. Objectives can be engaged only once. So the Death Star dial can be engaged once like an objective.

 

 

ok, just to throw in the wren lets add Wookiee Navigator.  Lets say his conditions are met, can you attack the Death Star again?

 

That's a card effect that interacts with an objective, which the FAQ states doesn't apply to the dial.

My blog:  The Daily Rich

Reply #28 | Published on 12 February 2013 - 23:17:00

So here's one that I've not seen addressed anywhere, including the newly released FAQ. Perhaps because it may be so mind-numbingly obvious that I shouldn't even ask…

With Trench Run in play, could you engage each of the enemy's objectives, AND the dial, for a total of four engagements in a turn?

Without Signature
Reply #29 | Published on 12 February 2013 - 23:38:05

DailyRich said:

flightmaster101 said:

 

Toqtamish said:

 

It is engaged like an objective. Objectives can be engaged only once. So the Death Star dial can be engaged once like an objective.

 

 

ok, just to throw in the wren lets add Wookiee Navigator.  Lets say his conditions are met, can you attack the Death Star again?

 

 

 

That's a card effect that interacts with an objective, which the FAQ states doesn't apply to the dial.

Bummer,  that was the basis for my rebel deck.

and I meant *wrench, durn forum lag.

"I am wise enough to know that there are some perils from which a man must flee." - Faramir, The Two Towers

 

 

 

 

 

Reply #30 | Published on 12 February 2013 - 23:51:31

I believe you can engage the three objectives and the death star dial.  ( To be on the safe side, don't engage the dial last? ). The rules don't limit the number of engagements in total, just that after each resolved engagement you go back to the conflict phase, and that you may not engage the same objective twice. The rules do state that you have to move to the force phase if you are unable to declare attackers.

Your friendly neighborhood astrophysicist

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