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Grimwalker said:
With their RPG debuting with Edge Of The Empire, and the LCG about to get "Scum & Villainy"/"Smugglers and Spies," it wouldn't surprise me if they added a Neutral faction at some point.
It's all just farts in an airlock until they announce something though.
well the Lambda should be neutral
2 - Core sets
1 - X-Wing
1 - Y-Wing
1 - Tie Figther
2 - Tie Advanced
2- A-Wings
1 - Milennium Falcon
1 - Slave-I
"I encounter civilians like you all the time. You believe the Empire is continually plotting to do harm. Let me tell you, your view of the Empire is far too dramatic. The Empire is a government. It keeps billions of beings fedclothed. Day after day, year after year, on thousands of worlds, people live their lives under Imperial rule without seeing a stormtrooperhearing a TIE fighter scream overhead." -Captain Thrawn.
Rumour has it Wave 3 has been playtested for a while now. FFG uses a group of about 70 playtesters who are more or less part of the general public, so the info is out there but they are not talking.
“Love won’t save you, Padme. Only my new powers can do that."
“I’m haunted by the kiss that you should never have given me.”
“Mom, you said that the biggest problem in the universe is no one helps each other.”
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You know what I want to see?
A mission book.
Just like 10/15/20 official mission scenarios to add a bit of extra flavour to a points battle. Or even an extended campaign.
Especially if it had a Descent 2ed style mission structure that changed based on Rebel/Imperial victory.
Release a few of them that each tell an epic story in the Star Wars Universe (could add mission specific tokens to make it feel like your not just buying a book - but actually getting extra game components).
I know I would buy them… don't FFG like money?
Please TAKE MY MONEY!!!![]()
Mr. T is to be awarded a Nobel Peace Prize for all of his good charity work pitying fools.
There's certainly a wealth of ships from the X-Wing and TIE Fighter games that would geek me out to have in physical form, and would almost certainly necessitate a neutral faction (I'd hoped the Slave I would debut that faction, but alas). However, it's hard to predict if the general public would want to buy any of those ships.
But: are any X-Wing players actually part of this 'general public', or are we all geeks like me? ![]()
Why… are these boards… so… slooooooow?
Macnme said:
You know what I want to see?
A mission book.
Just like 10/15/20 official mission scenarios to add a bit of extra flavour to a points battle. Or even an extended campaign.
Especially if it had a Descent 2ed style mission structure that changed based on Rebel/Imperial victory.
Release a few of them that each tell an epic story in the Star Wars Universe (could add mission specific tokens to make it feel like your not just buying a book - but actually getting extra game components).
I know I would buy them… don't FFG like money?
Please TAKE MY MONEY!!!![]()
Single pack, with mission book, new cards and special tokens for the missions.
i hope they focus on movie ships only, need to keep focus for now, but we need air to ground rules and a battle of hoth pack.
2 - Core sets
1 - X-Wing
1 - Y-Wing
1 - Tie Figther
2 - Tie Advanced
2- A-Wings
1 - Milennium Falcon
1 - Slave-I
"I encounter civilians like you all the time. You believe the Empire is continually plotting to do harm. Let me tell you, your view of the Empire is far too dramatic. The Empire is a government. It keeps billions of beings fedclothed. Day after day, year after year, on thousands of worlds, people live their lives under Imperial rule without seeing a stormtrooperhearing a TIE fighter scream overhead." -Captain Thrawn.
Actually, and this may sound bad coming from someone who has Hoth in his screename, I really hope they DON'T do anything related to the Battle of Hoth. I mean, ESB has been out for 33 years. The Battle of Hoth has been DONE to death by every company who can pony up the dough for a Lucasfilm Licence agreement.
As cool as snowspeeders would be for this game, this is a space dogfight game, not a ground assault game. Doing ground assault stuff just doesn't gel with this game's mechanics or the feel of it, IMO. The same goes for Cloud Cars and T-16's, to name a few. Those are all atmospheric ships, so I just don't think they fit in this game. And I would be surprised, and a little disappointed, if FFG decided to try and incorporate them into this game.
That being said, now that FFG does have a licence agreement, they could create a different game that would include the Battle of Hoth, and it is included in the LCG. My hope is that they do something like that rather than trying to fit it into this game. That would be like trying to fit a round peg onto a square base. Wait…
FFG Hall of Heroes Member
I'd love to see some prequel stuff. Ok, the movies weren't great, but they had some awesome tech, especially the fighters the clones used. I'd say I'm in the minority here though, most people seem to want to forget those movies were ever made. I can also see stuff coming out to tie in with the new movies as well when they come out.
I agree with Hothie. This is a space game.
BTJ said:
I'd love to see some prequel stuff. Ok, the movies weren't great, but they had some awesome tech, especially the fighters the clones used. I'd say I'm in the minority here though, most people seem to want to forget those movies were ever made.
You're not alone. Say what you wll about the films, I love some of those ships. The Naboo N1 and the ARC-170, in particular, I would love to have…
Why… are these boards… so… slooooooow?
I have to say, I don't want to see this game expanded beyond what it is supposed to be. I am fine with the B-wing and the TIE Bomber. I think they would add something. I don't really care one way or another with the shuttle, It really isn't a combat ship, so I don't really think it belongs in dogfights, beyond an objective.
I wouldn't mind seeing X-wing sequal games for other erras, like the way FFG does with their 40K role playing games and how they seem to be with the new Star Wars RPG. But X-wing is a great game, just adding more so they can add more could ruin it.
What I would like to see would be pilots, they could come out with some repaints, but I would be fine with just new pilots.
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I. J. Thompson said:
I agree with Hothie. This is a space game.
BTJ said:
I'd love to see some prequel stuff. Ok, the movies weren't great, but they had some awesome tech, especially the fighters the clones used. I'd say I'm in the minority here though, most people seem to want to forget those movies were ever made.
You're not alone. Say what you wll about the films, I love some of those ships. The Naboo N1 and the ARC-170, in particular, I would love to have…
According to Battlefront 2, the republic gunship was space capable. Imagine that thing in game, it would be awesome! Backed up by Anakin and some ARC-170s.
I would love to see at some point and not necessarily wave 3 but 4 or 5:
Yes I know these are big ships and support craft but we all can dream and they would be good to use with those bombers.
Two fighters against a star destroyer?!
I'm definitely curious as to what direction they go from here. I could understand adding additional atmospheric rules to get some variety. I'm just wondering how far into the EU they will go. You could spend hours looking at ships on the Star Wars wiki, though admittedly its hard to see what any of them would add that is unique.
I dont think the game need atmospheric rules, its Star wars, Space combat and atmospheric combat all fell the same WWII with futurisctic ships and lasers.
In fact the game the way it is is more realistic if played inside a atmospheric environment then in the space, the only thing to reconsider are the meteors.
so, i think we need only air to ground combat, something like altitude rules or putting a max of range 1-2 when shoting at ground units.
Geting back on topic, so for wave 3 keeping the expanded universe out we have so far, B-Wing, Tie-Bombs and Lambda Shuttle.
Do you guys really think wave 4 will not be the prequel? FFG like money too, so, be ready.
2 - Core sets
1 - X-Wing
1 - Y-Wing
1 - Tie Figther
2 - Tie Advanced
2- A-Wings
1 - Milennium Falcon
1 - Slave-I
"I encounter civilians like you all the time. You believe the Empire is continually plotting to do harm. Let me tell you, your view of the Empire is far too dramatic. The Empire is a government. It keeps billions of beings fedclothed. Day after day, year after year, on thousands of worlds, people live their lives under Imperial rule without seeing a stormtrooperhearing a TIE fighter scream overhead." -Captain Thrawn.
While working on Wave 2 Secondary Weapons posts for TheMetalBikini.com and thinking about the B-Wing, it occurred to me- seems like the B-Wing could use the Heavy Laser Cannon and Ion Cannon pretty easily.
As for how the B-Wing and TIE Bomber could work in-game, well, they created the Boost Action pretty much just to work in how much more nimble the A-Wing and TIE Interceptor are for Wave 2. Perhaps for Wave 3 there'll be some sort of mechanic that allows those ships to automatically turn hits into crits, maybe crits become crits regardless of shields, for damage against a specific system, or you maybe you can't pick a particular face-up Damage card outright, but upon damaging the other guy's ship you select either "Ship" or "Pilot", then flip cards until you hit the first instance or something, or maybe they can fire twice with secondary weapons with a particular Action only they possess or something.
I think there's a good chance there'll be some additional mechanic added to make those ships more worthwhile in a dogfighting type role that X-Wing Miniatures is thematically centered around.
Game strategies, tactical analysis, list critiques, painting & modification articles,much more for Star Wars X-Wing Miniatures by Fantasy Flight Games straight to you from the hippest pilot bar in the galaxy, TheMetalBikini.com.
Cid_MCDP said:
While working on Wave 2 Secondary Weapons posts for TheMetalBikini.com and thinking about the B-Wing, it occurred to me- seems like the B-Wing could use the Heavy Laser Cannon and Ion Cannon pretty easily.
As for how the B-Wing and TIE Bomber could work in-game, well, they created the Boost Action pretty much just to work in how much more nimble the A-Wing and TIE Interceptor are for Wave 2. Perhaps for Wave 3 there'll be some sort of mechanic that allows those ships to automatically turn hits into crits, maybe crits become crits regardless of shields, for damage against a specific system, or you maybe you can't pick a particular face-up Damage card outright, but upon damaging the other guy's ship you select either "Ship" or "Pilot", then flip cards until you hit the first instance or something, or maybe they can fire twice with secondary weapons with a particular Action only they possess or something.
I think there's a good chance there'll be some additional mechanic added to make those ships more worthwhile in a dogfighting type role that X-Wing Miniatures is thematically centered around.
Or maybe the B-Wing can take two secondary weapon systems, but can only fire one at a time. That'd be pretty thematic and cool…
(I REALLY wish these forums had an edit button. I read, re-read, edit, re-read, publish, but always seem to think of one more thing just afterwards!)
Game strategies, tactical analysis, list critiques, painting & modification articles,much more for Star Wars X-Wing Miniatures by Fantasy Flight Games straight to you from the hippest pilot bar in the galaxy, TheMetalBikini.com.
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