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COM 2D said:
Sneak preview:

oh man, i seriously laughed out loud on this one.. just perfect!
Without Signature
spacemonkeymafia said:
I think this guy got the inside scoop on at least one of the ships ;-)
http://www.boardgamegeek.com/thread/900233/possible-wave-3-sighting
Wow the ship from SpaceBall, I really have a god time of laughs withy this picture, may the ("Swartch") be with you, thanks for the memory, greettings.
"That the reward for you, don´t be so high".
Kaxel Vofer.
My opinion and hope is that wave 3 will be the last and will hopefully include:
Tie bomber
b-wing
2 additional "large" ships, something like light armored transport/support ships (or something).
Otherwise I don't see to many more options, in either theme (star wars OT) or in mechanics (not much more unique play/variety left in the attack/def/sheild/hull setups).
Any more ships and I think they will just turn into mirrors of other ships, with maybe an extra action ability or something.
Now I would be excited if they released more pilot/upgrade packs. That imo would do more for the game then more ships.
Without Signature
vojvoda said:
Is there no love for the Imperial Shuttles?
VR
James Mattes
There is from me.
magadizer said:
THIS! ![]()
Star Wars: Edge of the Empire - Beginner Game
X-Wing: (2) Core Sets, (1) X-Wing, (1) Y-Wing, (1) TIE Adv, (1) TIE Figher
My two cents on this list would go something like this:
For the Rebels:
B-wing (B-Wing/E; Lancer Squadron; Nova Squadron; Daggar Squadron): Atk 3/ Agi 2/ Hull 4/ Shields 4 (noted as having stronger shields than the Y wing but less maneuverable)
Pilots: Admiral Ackbar; Wedge Antilles; ?
Upgrades: Torpedoes; Gunner (no turret but can fire twice or no stress token ever? in model /E only); Ion cannon; Heavy laser; Advanced proton torpedoes
Unknown Ship (i'm open to suggestions)
Imperials:
Scimitar (Scimitar; Sith Infiltrator; Senators transport; Star Courier): Atk 2/ Agi 2/ Hull 4/ Shields 2
Pilots: Darth Sidious; Darth Maul; Inquisitor Valen Draco; ?
Upgrades: Solar ionization cannons (bypasses shields); Stealth; Advanced defensive countermeasures (nullifies target lock);
Tie Avenger (; Avenger Squadron; Secret Order; Task force vengence; 181st Imperial fighter Group) : Atk 3/ Agi 4 (surpasses Tie fighters speed and agility)/ Hull 3/ Shields 4 (twice of T-65 X-wing)
Pilots: Maarek Stele;
Upgrades: Space Bomb (mine dropped behind ship); Advanced proton torpedoes; Tractor Beam; Emperor's Hand
4 X wing
4 Y wing
2 A wing
1 Falcon
6 Ties
2 Tie Advanced
3 Tie Intercepter
1 Slave 1
The closest thing I can find to a rumor or spoiler is this:
Has anyone else noticed that the card art for the Homing Missiles is a TIE Bomber? A ship that we currently don't have. All of the other card art is ships that we do have, unless you want to count the Correllian Corvette on the Daredevil card, which I don't think we'll see in this game. Also, the Swarm Tactics card had the Millenium Falcon on it when that ship hadn't been released yet, although we knew it was going to be.
That's the closest I have to concrete speculation.
FFG Hall of Heroes Member
If they make a 3rd wave, I think the new ships in the next will be TIE Bomber and B-Wing. I would like to see another wave of TIE fighters and X-Wings with new pilots as well.
Wave 4 could be Extended Universe or Episode 1-3 ships, but I'd prefer to see Snowspeeders, AT-ATs, Speeder Bikes, and AT-STs.
Sergovan said:
Tie Avenger (; Avenger Squadron; Secret Order; Task force vengence; 181st Imperial fighter Group) : Atk 3/ Agi 4 (surpasses Tie fighters speed and agility)/ Hull 3/ Shields 4 (twice of T-65 X-wing)
Pilots: Maarek Stele;
Upgrades: Space Bomb (mine dropped behind ship); Advanced proton torpedoes; Tractor Beam; Emperor's Hand
This is a ridiculous ship and I very much doubt anything like this would ever make it into the game. There's a massive difference in even a single step up for attack or agility which is why the Interceptor, also supposed to be more agile than the Tie Fighter, only has 3 agility. Similar points could be made about having a ship with presumably an equal or better maneuver dial than the interceptor, along boost, barrel role and focus, having 4 (!) shields to go along with it's 4 agility.
The Tie Avenger is supposed to be the production version of the Tie Advanced, and so should expect to have roughly the same stats. An arguemnt could be made for bumping primary weapons up to 3, or giving it the boost action, but 4 agility/4 shields is prepostorous*
*Also, where'd you go with the defender? 8 shields and 5 agility?
Sergovan said:
My two cents on this list would go something like this:
For the Rebels:
B-wing (B-Wing/E; Lancer Squadron; Nova Squadron; Daggar Squadron): Atk 3/ Agi 2/ Hull 4/ Shields 4 (noted as having stronger shields than the Y wing but less maneuverable)
Pilots: Admiral Ackbar; Wedge Antilles; ?
Upgrades: Torpedoes; Gunner (no turret but can fire twice or no stress token ever? in model /E only); Ion cannon; Heavy laser; Advanced proton torpedoes
Unknown Ship (i'm open to suggestions)
Imperials:
Scimitar (Scimitar; Sith Infiltrator; Senators transport; Star Courier): Atk 2/ Agi 2/ Hull 4/ Shields 2
Pilots: Darth Sidious; Darth Maul; Inquisitor Valen Draco; ?
Upgrades: Solar ionization cannons (bypasses shields); Stealth; Advanced defensive countermeasures (nullifies target lock);
Tie Avenger (; Avenger Squadron; Secret Order; Task force vengence; 181st Imperial fighter Group) : Atk 3/ Agi 4 (surpasses Tie fighters speed and agility)/ Hull 3/ Shields 4 (twice of T-65 X-wing)
Pilots: Maarek Stele;
Upgrades: Space Bomb (mine dropped behind ship); Advanced proton torpedoes; Tractor Beam; Emperor's Hand
Ten Nunb for the B wing.
Here are my thoughts.
For wave 3 we would have the implementation of new destroy/deffend objectives.
That would make the Tie Bomber usefull. It would be like the Y wing with masive hull points, a heavy laser and a new card upgrade called Bomber wish gives the Tie bomber or Y wing the option to carry bombs. < Would love that.
Without Signature
I think the TIE Bomber and B-WIng are really safe bets for wave 3. My guess for B-Wing pilots are Keyan Farlander and Ten Numb.
With those I guess one more large ship, the Imperial Shuttle, with a title card for Tyderium that lets it be used by Rebels.
I'm going to be a party pooper but I do *not* think that a Lambda Class Shuttle should be added to the game. They're not combat craft; they're designed for light cargo, VIPs, and personnel transport. Their only armament is strictly defensive and I don't think there's any precedent for them flying around shooting up X-Wings and Y-Wings. They're never shown in combat in any of the films, and from what I remember of the video games they were almost always sitting targets.
I don't think that they'll reach back to the prequel trilogy for the next waves, though. (As has been pointed out elsewhere) the core rulebook establishes the setting of the game as the classic trilogy, and the listed size of ships from that era would be much smaller in 1/270 scale than we're really used to. At some point there will be new ships from the upcoming movies, and I'm sure that the license holders will want to merchandise those properties, but I'm guessing Wave 4 or 5 for those.
“Does it disturb anyone else that "The Los Angeles Angels" baseball team translates directly to "The The Angels Angels?” —Neil Degrasse Tyson
Bloomington/Normal Gaming: www.meetup.com/bn-bareg
Grimwalker said:
I'm going to be a party pooper but I do *not* think that a Lambda Class Shuttle should be added to the game. They're not combat craft; they're designed for light cargo, VIPs, and personnel transport. Their only armament is strictly defensive and I don't think there's any precedent for them flying around shooting up X-Wings and Y-Wings. They're never shown in combat in any of the films, and from what I remember of the video games they were almost always sitting targets.
If FFG releases a Lambda with a suite of scenarios and some new pilot cards for a range of Imperial and Rebel ships I can see it working, and being quite cool.
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rumblefish said:
If FFG releases a Lambda with a suite of scenarios and some new pilot cards for a range of Imperial and Rebel ships I can see it working, and being quite cool.
I don't want to pay $30 for something that's scenario dependent. The core of the game is dogfighting, and the Shuttle is not, never was, and *shouldn't* be a dogfighter. And if they do put something out that is worth dedicating squad points for, then that isn't a Lambda class shuttle, it's a gunboat of some kind that looks like a Lambda.
“Does it disturb anyone else that "The Los Angeles Angels" baseball team translates directly to "The The Angels Angels?” —Neil Degrasse Tyson
Bloomington/Normal Gaming: www.meetup.com/bn-bareg
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