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X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: FFGStuartFFG_IanGecko Topics: 1436 | Posts: 17282
Expansion 3 Premonitions and Wishful Thinking
Published on 03 January 2013 - 20:02:56
Page 2 of 2 (29 messages) « First page... 1 2
Reply #16 | Published on 05 January 2013 - 01:22:36
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hothie said:

CenturionCajun said:

 

 I can easily see a Corellian Corvette making an appearance.

 

 

Someone else figured out that in order to make a Corellian Corvette to scale, it would be something like 40 feet long. I'm guessing no on the Corvette.

Oh God no. However, it's still not a realistic option: There's an existing 1/350 resin kit which is somewhere/approximately 15" in length. That would make a 1/270 kit generally/vaguely 19.5" in length. Smaller than forty feet, but still too big to be usable in the game. Or remotely affordable.

A STAR DESTROYER now… that might shake out to 40'.

Thus do I undo all Gordian Knots!

Reply #17 | Published on 05 January 2013 - 16:44:46
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Ah, I see wookieepedia says a CR90 is 150 meters long, and an Xwing is 12.5 meters long. That would make it 12 times the length of an Xwing. Got it. Star Destroyers vary in length, so maybe that's what we were talking about.

FFG Hall of Heroes Member

Reply #18 | Published on 05 January 2013 - 16:56:28
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Rowdy said:

Wishfull thinking but I hope they do a ground based set. I know the snowspeeder will be hard to replicate at 1/270 but I see no reason why X-Wings can't mix it up with AT-ATs etc. 

Thinking maybe turbo laser turrets to enhance the trench run, Hoth defence turrets,  AT-ATs, AT-STs all with new tokens, upgrades rules etc.

Also would give the Tie Bomber something realistic to bomb.

My two cents is all.

Dude I'm on the same page as you.  A new expansion with snow speeders and AT-AT's would be awesome.  I can imagine a little string tied to a snow speeder model attempting to circumvent x amount of revolutions around an AT-At before it can blast you out of the sky.  I would also like to see a set with a Bespin could car or a B-wing or Tie Defender. I don't see a Tie Bomber being very effective in a Dogfight.  It would only be useful in an addition of ground battle rules.

Without Signature

Reply #19 | Published on 05 January 2013 - 17:37:52
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The CR90 dimensions got me to thinking, this is 20 inches long, which is pretty close to scale:

 

After my son goes to bed, I'll try and get a base made up for it.

 

 

FFG Hall of Heroes Member

Reply #20 | Published on 05 January 2013 - 18:11:00

IG-58 said:

hothie said:

 

CenturionCajun said:

 

 I can easily see a Corellian Corvette making an appearance.

 

 

Someone else figured out that in order to make a Corellian Corvette to scale, it would be something like 40 feet long. I'm guessing no on the Corvette.

 

 

Oh God no. However, it's still not a realistic option: There's an existing 1/350 resin kit which is somewhere/approximately 15" in length. That would make a 1/270 kit generally/vaguely 19.5" in length. Smaller than forty feet, but still too big to be usable in the game. Or remotely affordable.

A STAR DESTROYER now… that might shake out to 40'.

Per Wookiepedia the Imperial 1 class Star Destroyer is 1600 meters in length. At 1/270th scale this would put a Star Destroyer model for this game at 5.93 meters or 19.46 feet long.

Without Signature
Reply #21 | Published on 05 January 2013 - 20:43:36
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So here's the ship with the base by itself. But the pic doesn't do it justice, so I took some with the other ships and a map

 

 

 

 

I'll have to search through some of the other threads and find stats/scenarios that others have done. I think it might work. :)

FFG Hall of Heroes Member

Reply #22 | Published on 05 January 2013 - 21:00:01
Reply #23 | Published on 05 January 2013 - 21:20:41
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I think ships much larger than the Falcon or Slave 1 will be unrelistic for game play.  I was lucky to get a Slave 1 during the Kessel Run tourniment and after a few games of play I have learned that it can be a pain to plan for in the movement phase.  Large ships and their large bases really struggle in the turn 2, 3 parking lot phases.  A larger play area would be required for these massive ships, and then you find that you will spend several turns just closing distance most likely to be perminitly stuck at the base of such a large ship because you simple can't move far enough to pass it and the controling player moves it slow enough to keep it parked.  The game is about fighter combat.  Using massive ships would require a return to Battlefleet Gothic and its model scale; a Gothic style Starwars game could be cool, but would require some modifications to the X-wing game mechanics.

As for Snowspeeders and At-at, these would be modules for a different game althougher.  Snowspeeders lump in the same group as Cloud cars.  They are atmosphiric fighters, not ships that I would expect to see in a "X-wing" fighter game that is played in space.  That said, why not a miniatures game for ground based Starwars fighting.  The scale would have to be small enough to allow for larger models like the At-at walkers (especially if you want to buy them cheap and play with a large number of them).  The only problem with this though is that there isn't much information on ground weapons for Starwars without heavily utilizing components of the extended universe.

As for a fourth expansion, I could defenitially see the Tie Defender, a moving wall for the Imperial fleet, and Z-wing, a cheap fighter for the Rebels.

 

I have a bad feeling about this.

Reply #24 | Published on 05 January 2013 - 23:52:31
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CPTMcMurphy said:

 

 

As for Snowspeeders and At-at, these would be modules for a different game althougher.  Snowspeeders lump in the same group as Cloud cars.  They are atmosphiric fighters, not ships that I would expect to see in a "X-wing" fighter game that is played in space.  That said, why not a miniatures game for ground based Starwars fighting.  The scale would have to be small enough to allow for larger models like the At-at walkers (especially if you want to buy them cheap and play with a large number of them).  The only problem with this though is that there isn't much information on ground weapons for Starwars without heavily utilizing components of the extended universe.

 

 

Thats fine if you are looking to do nothing but replicate the battle of Hoth. I see no reason why X,Y,A-Wings can't fight against AT-ATs, attempting to destroy a ground target, whist Ties provide air escort. The game does not only have to be played in space as all ships supplied are atmospheric. If this game is looking for longevity they need to mix it up before looking to opening whole new game sets, rules etc. As far as ground targets go, any static target will do, base defences are no different than using turbo lasers in the trench run missions.

'The shield will be down in moments, you may start your landing'   

 

 

 

 

 

 

Reply #25 | Published on 05 January 2013 - 23:36:14

Apparently, I was mistaken on just about every count. My bad.

Without Signature
Reply #26 | Published on 06 January 2013 - 03:00:14
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Wow, love that multi-colored star mat you are using Hothie!!!

Is it a speckled fabric mat, or did you have it special made?

It looks superb!

I've seen some nice, black felt mats with small silver, or gold colored specs on them, which would be good for representing stars, but haven't seen one with multi-colored specs like yours, in varying sizes.

Please let us know where you got it, or how you made it.

Different colored, and multi-sized glitter specs, perhaps, which are then sealed on with a spray adhesive?

A piece of that under your Rebel Blockade Runner would make the base blend in very nicely with the rest of the star field.

As for the next wave, I inquired to the officials about that, and just received a reply from what appears to be a low-level employee, who did say the future of X-Wing, and its expansions will be awesome, so there is some hope for new fighters, and other vessels going forward.

I'm really hoping for the following in Wave 3, e.g,:

B-Wing - a nice, heavy fighter for the Rebels

Tie Defender - a super, space superiority fighter for the Imperials, to rival the strength of the Millenium Falcon, and give them a nice two-unit, 100 point fighter force

Z-95 Headhunter - another nice, low points cost option for the Rebels

Tie Bomber - not really thrilled about this one, but since it was in The Empire Strikes Back, I imagine it is pretty much a given for Wave 3

Finally, I can see the Lambda Shuttle being released as a separate item, since it is large, and works for both the Rebels and Imperials

 

 

 

 

 

 

 

Without Signature
Reply #27 | Published on 06 January 2013 - 06:59:30
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The fabric is a piece of felt I bought at JoAnn's a few weeks ago when they had felt for 2.99/yd. So the mat was essentially $3, and we have 2 of them as well as some plain black ones. And that one came exactly as you see it. But, my wife made another mat from plain black and a sparkly sheer material sewn on top of it. Here is a pic with ships on it:

 

The pic really doesn't do it justice, as the flash reflects off of a lot of it. She still has to sew the other 2 edges and tighten the sheer material down a little, but it's a fun one to play on too. :) Glad you like them. The materials for this one are from JoAnns as well.

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Reply #28 | Published on 06 January 2013 - 08:32:43
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My biggest hope is that "mercenary" ships that could be used by either faction would come in wave 3.  It would be a perfect opportunity to introduce prequel ships, since small mercenary groups would not neccesarily be able to afford the most cutting edge tech circa episodes 4, 5 & 6.  I hate the yellow color, but I would love to field a squadron of Naboo Starfighters.  That and the TIE-Hunter are the coolest looking fightercraft in star wars (IMHO).

Without Signature
Reply #29 | Published on 06 January 2013 - 20:02:55

REBEL SHIPS:

B-Wing - Good hull and shields, low agility and plenty of weapon versatility.  Downsides would be it's low agility (1 I am guessing) and the lack of any astromech units.  This will be a more expensive alternative to the Y-Wing I imagine.

Z-95 Headhunter- My reasoning for this is that the rebellion used them extensively throughout the war with the empire and cost wise they would be a good alternative to the X-Wing for a rebel version of the swarm squadron.  They are canon now since the Clone wars series so the "no EU ships" counter doesn't apply.  I would give them a 2/2/2/2 since that represents a middle of the road fighter, but I am sure there would be a better stat build out there, if not already.

 

IMPERIAL SHIPS:

TIE Bomber - Like all TIE class fighters it wouldn't have any shields but could pack a powerful punch with a variety of missiles/torpedoes.  I expect FFG to add new weapon cards with these ships.  Give it a 1 agility to match the Y-Wing, but I wouldn't be opposed to 2 to help it out with the lack of shields.  Maybe it could have a 4 or even 5 hull?  It would need to act as a support craft in all squadrons to do big damage quickly to tough rebel pilots or Millennium falcons.

Skipray Blastboat - Another Sieenar fleet systems vessel that could be in the large ship category.  This would basically add more tactical options for the largely shield lacking Imperial forces.  This would need more tweaking though, but I think it has more potential compared to the Lambda shuttle.

After wave 3 I really hope they go into EU territory with this and avoid the clone wars.  Although if they released a clone wars expansion I would probably buy it.  As far as a ground warfare version is concerned, I struggle to see how a rebel vs imperial version would work.  If they stick to movie equipment then the rebels are screwed since they have what?  A few gun emplacements, the Ion cannon and air speeders.  The Imperials would annihilate them more often than not.  A clone wars ground warfare game would work better since both sides have similar weapons to each other and there are plenty of models to make.

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