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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: ffgjoshFFGMarkFFGStuartFFG_IanGecko Topics: 1411 | Posts: 17119
Gonna Win Me A Falcon… KRT List
Published on 11 December 2012 - 21:44:38
Page 2 of 2 (21 messages) « First page... 1 2
Reply #16 | Published on 13 December 2012 - 08:44:12
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BigDogg said:

This is an Imperial list I'm looking to run, maybe.

 

Mauler

Howlrunner

Backstabber

Tempest Sqd. TIE Adv. w/Cluster Missiles

Academy TIE x2

 

Named guys make a flanking force well the other group takes in in the teeth. They should hold up for a turn or two, at least long enough to get off the missile attack. One option was maybe dropping Backstabber for a Black Sqd. TIE and then give Howlrunner Swarm Tactics.

I've run a similar list twice:

  • Howlrunner + Swarm Tactics
  • Mithel + Squad Leader
  • 3x Academy Pilot
  • Tempest Squadron Pilot + Concussion Missiles

It worked out okay; I won one game, and was savaged by a 4-ship X-wing squad in the other. Squad Leader is in there to ensure that the Tempest Squadron Pilot can fire his missile with Focus, but I've since concluded this isn't the most efficient way to do that. I'd be curious to know how well someone else does with a similar list.

 

Without Signature
Reply #17 | Published on 13 December 2012 - 12:08:24
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So after some playing around I'm kinda stuck on Vader's upgrade.  Marksmanship or Swarm Tactics?  With the former I have a better chance at crits and it effects both shots with the Cluster Missile, but does it outweigh the lesser TIE shooting at PS9, before everyone except Vader or Wedge?  I'm curious what the group consensus is…

Without Signature

Reply #18 | Published on 13 December 2012 - 12:27:07

personally, I like marksmanship. Plus, with Darth's ability you can TL and use marksmanship on the same turn without outside help.

Without Signature
Reply #19 | Published on 13 December 2012 - 14:19:48

BigNateNZ said:

personally, I like marksmanship. Plus, with Darth's ability you can TL and use marksmanship on the same turn without outside help.

Yes, but Target Lock + Marksmanship for two measley attack dice seems a bit much to me. Of course, if you got him into range 1 I'd be all over that. He could use Marksmanship + Evade when he's at range 2, so it's still a viable upgrade. Honestly, I'm getting bored with Swarm Tactics, so even though Marksmanship has really laughed in my face when I tried to use it in the past, I'm ready to give it another try.

Some people play to win. I play because it's one of the few ways to fly an X-wing here on Earth!

Reply #20 | Published on 13 December 2012 - 18:43:59

Sorry, forgot to mention 'When you wanna use your cluster missles' (gotta stop posting at 3am)

Without Signature
Reply #21 | Published on 15 December 2012 - 21:44:38
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And I did.  Had 2 full wins and a mod loss. Took 2nd overall.  

 

Final list was:

35 Darth Vader, Cluster Missiles, Swarm Tactics

19 Mauler Mithel, Swarm Tactics

18 Howlrunner

15 Winged Gundark

13 Obsidian Squadron Pilot

100

 

First game was 4 ship rebels. Nothing too exciting.

Second game was more rebels. Last two turns were something else. Mauler at range 1 had 2 hits and two crits. Blew the rebel scum into space dust. Next turn my opponent "took a wrong turn" and his 3 remaining ships flew off the table in what is now known as "The Jared Maneuver". Did a left turn when he meant to do a right. Funny thing was we had just discussed ship orientation and choosing the right turn not 5 minutes prior. 

 

Third game was a Vader Swarm Train. Both Vader's did a lot of circling and giving each other dirty looks, but very little damage to be had. Ended up going to time.

 

Good fun was had by all, and now it's time to Escape The Death Star!

 

Without Signature

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