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Dust Tactics Rules Discussion
A place to discuss the rules and clarifications for Dust Tactics
Moderator: FFGAnton Topics: 329 | Posts: 2573
Game rules clarification
Published on 12 February 2013 - 11:39:37
Page 2 of 2 (24 messages) « First page... 1 2
Reply #16 | Published on 18 February 2013 - 20:15:01
4
3

Jump in most cases lets you ignore the height of the building, you still need to expend the movement points to reach your destination. Imagine if the building wasn't there at all, still need 4 points to get there.

Hate not the player, hate the game.

Reply #17 | Published on 18 February 2013 - 22:46:32

Jumop is not exactly an action you take, it's just an ability that means you get to ignore certain obstacles when moving. So in your case, the 1st action would get you to the second 0 over the building, then the 2nd action would get you all the way to C.

Suck my Mickey

Reply #18 | Published on 19 February 2013 - 01:29:30

Fine makes sense. So action 1 is use ability jump and the second action move 2… i would of gotten closer to the enemy for him to clober me….

Lara is too damn strong and AP sure dont make sense…

 

Allies have mobility BUT damn does Axis have range…we get reaped to shreds before reaching them…

"Are you talking to me?"

Reply #19 | Published on 19 February 2013 - 02:48:13

elidaman said:

Fine makes sense. So action 1 is use ability jump and the second action move 2… i would of gotten closer to the enemy for him to clober me….

Allies have mobility BUT damn does Axis have range…we get reaped to shreds before reaching them…

Sorry, I think your description of jump is still wrong. Using the jump ability doesn't cost one of your actions. In your example, action 1 would be moving 2 squares while using the ability jump. Action 2 could be anything, either moving again up to 2 squares while using the ability jump again or attacking if an enemy unit is within your range. Considering your graph, it looks like Rhino and his friends would need to move 3 squares to get from A to C, so this movement would use both of their actions.

Adressing the Axis' range advantage, there are several ways to cope with it, although I admit they aren't anything special but quite simple: You should of course use as much cover as possible while you advance. You could move expendable units up front to hide your valuable units. You could buy new Allied units with good ranges, for example the Grim Reapers or the light walker.

Dear FFG, please don't stop the Tannhäuser line completely! Maybe just step down the release of new product to two (maybe one) characters per year just to keep players interested. Maybe release mercenary characters that would be useful for every faction thus every player. Maybe release a pack containing all the existing bonus tokens but no miniature. Anything, please!

Reply #20 | Published on 19 February 2013 - 06:58:18

elidaman said:

Fine makes sense. So action 1 is use ability jump and the second action move 2…

No, Jump is NOT an action, it just means that whenever you take a Move action, you can choose to ignore obstacles.

Suck my Mickey

Reply #21 | Published on 19 February 2013 - 08:02:42

Any wisdom on the damn axis…I feel allies have mobility but the axis have defensive range…they can sit back and just shoot you down as you come.

Other than cover+ crawl; is there any real strategy to crippling them?

"Are you talking to me?"

Reply #22 | Published on 19 February 2013 - 08:53:59

I play allies and I win most of the time. You have speed and cover-ignoring weapons to your advantage. Plan your moves carefully, activating the right unit at the right time, and you can get right up close to those long german guns and fry them into submission.

Suck my Mickey

Reply #23 | Published on 19 February 2013 - 11:09:45

I will need to get that strategy down..usually mobility should give me an advantage…Which units you play most with or they differ every time.

"Are you talking to me?"

Reply #24 | Published on 19 February 2013 - 11:39:36

They vary a lot, but I usually have at least a Mickey, BBQ or Hell Boys, Grim Reapers…

Suck my Mickey

Page 2 of 2 (24 messages) « First page... 1 2

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