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Battlestar Galactica
Betrayal, sabotage, and Cylon attacks threaten humanity's last hope of survival.
Moderator: FFGAntonffgjafferGeckoThe SpaniardYourBestFriend Topics: 983 | Posts: 7120
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Engine Room Question?
Published on 18 December 2009 - 09:17:41
Page 2 of 2 (21 messages) « First page... 1 2
Reply #16 | Published on 23 December 2012 - 15:08:37

hobbes27 said:

When you discard to activate the engine room.

Ahhh… but its activate engine room, discard two cards…  ergo my "the action already happened and completes" (Like movement).  If it was "discard two cards, you may use an action to …" then I would so no luck. 

I don't like using TV logic for game play (or you could not use Command to launch if hanger bay damages!) but you could say… the machine was activated ,a nd you used your skills (and it worked), but the sabotage caused the device to overload (after it worked) and caused it to be damaged.  Oh my.  What have I done?

 

Without Signature

Reply #17 | Published on 23 December 2012 - 18:46:22

Mephisto666 said:

 

The distinction I was making (which I think most got) is that with the engine room, you have already used the action.  Thus, the action being available afterwards does not effect it already having been taken (wow, that like time traveler speak).

When moving… you discard BEFORE you move.  So the sabotage occurs before and could take a location out of service.

Thus, my Roslin "discard two card to activate a location" - her discard would be BEFORE the location "action" as used. 

With engine room, the action is already taken, then it would be out of comission, so the action completes. 

 

 

Without a doubt sabotage would send Roslin to sickbay and the location would be damaged before any action took place because the wording for Terminal Illness is, "In order to activate a location, you must first discard 2 Skill Cards."

My point is that when I read the rules, it isn't clear to me that one performs the discard before the move. From page 10:

"If he moves to a different ship, he must discard one Skill Card from his hand."

The wording doesn't indicate before. If they wanted to indicate they should have said "he must first discard" just like the Terminal Illness text. However, should or not, the ruling that shows that they did mean for it to happen before. As a result I think the same would be said for the engine room.

Reply #18 | Published on 25 December 2012 - 00:48:26

Oh…  I think I see what you are getting at and its a good point. 

(without the rules clarification)….  Intent to move, declare moving to other ship, discard trechery, sabotage (interupts and) damages your current (starting) space, you move to sickbay, now you complete your movement phase to the destination earlier declared. 

In the (unofficial) BGG FAQ, FF said that you would "wind up in sickbay instead", which seems to be a redirect of your movement, not an interupt of the phase. 

Back to Engine Room question, you alread took the action and paid the cost.  Though you are moved to sickbay, there is nothing "further" you had to do at the engine room location.  Your turn did not suddenly end (such are reveal or execution), you could use your second action if you had an XO for example. 

I would still stick with saying the action is somehow interupted or negated is reading something into the rules that is not explicit.  Using an action and paying the cost is the rule.  There is not a requirement to "remain at the location", on to be there to initially use the action.

Back to wrapping presents!

 

Without Signature

Reply #19 | Published on 20 February 2013 - 00:13:45

dwightsboardgame said:

I would also like to hear what Holy Outlaws and other veterans have to say.

For what it is worth, I saw Holy Outlaw this weekend and he agreed.

Engine Room - if it is damaged by a sabotage that occurred due to the discard from activating it, it still goes off.

Roslyn - if a place is damaged by a sabotage that occurred due to the discards used so that she can activate that place, she ends up in sick bay and the the place is not activated.

(I know, as if we still care about this one!)

 

Without Signature

Reply #20 | Published on 20 February 2013 - 23:24:45

Mephisto666 said:

For what it is worth, I saw Holy Outlaw this weekend and he agreed.

Engine Room - if it is damaged by a sabotage that occurred due to the discard from activating it, it still goes off.

Well yea, of course he does, our interpretation is the correct one :)

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.  -Terry Pratchett

Reply #21 | Published on 06 March 2013 - 09:17:41

I still don't fully agree, but I accept it as consensus of the community and will play that way from now on.

It (someone using Engine Room) almost came up this weekend in the second to last turn of the game, but the Starbuck decided to stay in space. Humans barely won with a lucky crisis card which gave them +1 jump prep for passing, which made up for the lack of jump prep on Starbuck's turn.

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