Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...
You are here: FFG Forums /  Roleplaying Games /  Black Crusade

Black Crusade
Wealth, power, and happiness await. The only price is your humanity.
Moderator: FFG Andy FischerFFGAntonFFG_Sam StewartThe Spaniard Topics: 598 | Posts: 8271
Hand of Fate - the boat has arrived!
Published on 15 August 2012 - 10:43:19
Page 2 of 6 (90 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #16 | Published on 17 August 2012 - 06:19:33

They're sort of a part of the AL-CSM ability, bit like a champion gets Inspiring presence. But I like it because at least one Marine chapter in 40K isn't just 'derp, kill stuff' with a hobby in some other skills.

There's also a fairly big write up on the Screaming Vortex, which is handy as our games barely had anything to do with it due to lack of detail and instead went rampaging else where in more detailed settings. The usual, bitey Tzeentch daemons you'd expect and some good world details… however, then it gets to the Necron section. Ctulu-powered terminators, will f**k you up. :o

In FFG tradition, it also has no appendix, rest of it you'll find some use for. The Psy-powers are sort of transposed from DH ones, but with less of the wank the originals had and much easier to live with, (my little Heretek of Tzeentch will be picking up quite a few!) Plenty of other rituals and DM stuff there too.

If in doubt, shoot it

Reply #17 | Published on 17 August 2012 - 07:40:12

For the record, writing new rituals is fun! 

BYE

The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.

Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned. 


There are no female Space Marines. Don't believe me?

Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male.
- Deathwatch, Core Rulebook, Page 28.

So enough with the Female Marine threads…

Reply #18 | Published on 17 August 2012 - 08:32:28

My CSM Sorc lucked out last night and rolled up a Mark of Tzeentch. I can't wait to get this book in my hot little hands.

Without Signature

Reply #19 | Published on 17 August 2012 - 12:14:05

 Minions are good and varied. The crown looks good if a bit on the humble side of it all. The rules are interesting for them as well.

The prestige archetypes are just that, prestigious. I was referring to them as Advanced Classes in my post, since they really are just +some exp and an extra cool ability. They are neat, but they up the starting powerlevel halfway to deathwatch levels.

The ALCSM is pretty much like MKX said. It's a special ability, but it's really useful. And there is nothing stopping you from getting a Mark of T and going into Sorcery. I would say more, but that would be putting actual rules down on the forum. They've got all the right skills and all the right bonuses to be sneaky and scheming and to pull it off wherever they are. Oh, and they are CSM so they're quite potent in a firefight.

Looted Void Kraken? Sound like fun!

Reply #20 | Published on 18 August 2012 - 01:10:34
9
2

 i really like what ive seen in this book. the alpha legion csm is a welcome archetype in my group and is very nicely done imo. sorry for not capitalising its my smartphone…

Reply #21 | Published on 18 August 2012 - 02:13:40
4
2

 Can someone throw us a list of new baddies in this?

I've converted Dark Heresy to the Only War system. Please take a look!

https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit

 

 

Reply #22 | Published on 18 August 2012 - 06:11:20

There's something I don't quite understand. Reading the TSS preview, I couldn't find anything about needing previous XP to pick it up, so I'm already playing with it since the beginning of the game I'm in, exchanging the stuff I had with the normal Sorcerer for the specialty. Reading what you've wrote here, I'd need some quite XP to enter the specialty. Is that so? And the lot of repeating stuff, you just retake the same ones without getting any better?

 

Another point: If it is the case, it's quite un-canon-y for TSS. ALL of them became what the preview is showing a long time ago. There's no point leveling as a normal Sorcerer and, after some time, *PUFF* you're now a Sorcerer of the most prestigious psyker-ly Legion of all! Am I confused or it's exactly like that?

Without Signature
Reply #23 | Published on 18 August 2012 - 06:26:51
4
2

Volkomor said:

There's something I don't quite understand. Reading the TSS preview, I couldn't find anything about needing previous XP to pick it up, so I'm already playing with it since the beginning of the game I'm in, exchanging the stuff I had with the normal Sorcerer for the specialty. Reading what you've wrote here, I'd need some quite XP to enter the specialty. Is that so? And the lot of repeating stuff, you just retake the same ones without getting any better?

 

Another point: If it is the case, it's quite un-canon-y for TSS. ALL of them became what the preview is showing a long time ago. There's no point leveling as a normal Sorcerer and, after some time, *PUFF* you're now a Sorcerer of the most prestigious psyker-ly Legion of all! Am I confused or it's exactly like that?

 

I believe the way it works is "if the party is at the xp level, then a starting TSS is appropriate."

 

Basically, it's more powerful than the other starting archetypes. The rest of the party needs extra xp to be equal, so you either start playing one later in the campaign, or give everyone else extra starting experience.

I've converted Dark Heresy to the Only War system. Please take a look!

https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit

 

 

Reply #24 | Published on 18 August 2012 - 07:05:28

As a GM, I might allow a starting XP Debt, also, that you'd pay off in game by not getting XP until you have the amount TSS costs. (Assuming the other players didnt object)

Without Signature

Reply #25 | Published on 18 August 2012 - 09:55:43

Plushy said:

 

I believe the way it works is "if the party is at the xp level, then a starting TSS is appropriate."

 

Basically, it's more powerful than the other starting archetypes. The rest of the party needs extra xp to be equal, so you either start playing one later in the campaign, or give everyone else extra starting experience.

Seeten said:

As a GM, I might allow a starting XP Debt, also, that you'd pay off in game by not getting XP until you have the amount TSS costs. (Assuming the other players didnt object)

 

Such ideias sound quite like what D&D did for templates in 3.5. I see it's stronger; our group made some advancements for everyone else to be fair - human players using RT nemesis path and CSM using stuff from DW or totally homebrew (we got an 'illuminated' Fire Warrior, a khorne berserker and a iron warrior champion of slaanesh). The GM kinda liked that idea and we're carrying on.

 

I think FFG should put quite clear if the advanced specializations need more XP somewhere visible (maybe a black box) in their section :)

Without Signature
Reply #26 | Published on 18 August 2012 - 10:05:53

XP debt, hey?

I like that concept.

BYE

The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.

Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned. 


There are no female Space Marines. Don't believe me?

Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male.
- Deathwatch, Core Rulebook, Page 28.

So enough with the Female Marine threads…

Reply #27 | Published on 18 August 2012 - 10:26:05

Volkomor said:

Plushy said:

 

 

I believe the way it works is "if the party is at the xp level, then a starting TSS is appropriate."

 

Basically, it's more powerful than the other starting archetypes. The rest of the party needs extra xp to be equal, so you either start playing one later in the campaign, or give everyone else extra starting experience.

 

Seeten said:

 

As a GM, I might allow a starting XP Debt, also, that you'd pay off in game by not getting XP until you have the amount TSS costs. (Assuming the other players didnt object)

 

 

 

Such ideias sound quite like what D&D did for templates in 3.5. I see it's stronger; our group made some advancements for everyone else to be fair - human players using RT nemesis path and CSM using stuff from DW or totally homebrew (we got an 'illuminated' Fire Warrior, a khorne berserker and a iron warrior champion of slaanesh). The GM kinda liked that idea and we're carrying on.

 

I think FFG should put quite clear if the advanced specializations need more XP somewhere visible (maybe a black box) in their section :)

It's on the first page of the chapter that introduces the Achetypes.

Looted Void Kraken? Sound like fun!

Reply #28 | Published on 18 August 2012 - 10:31:39

 It's also very fitting for a TSS to be bubbling inside while everyone else is cruising full speed on the motorway while he needs to bade his time until the stars are right for him to show the meaning of TRUE power to all the sniveling weaklings he is force to put up with… One day, he will use all the information he has gathered on his erstwhile companions while they still think him weak and stagnant…

*Krhmph* It seems I got a bit carried away :P

Can't wait to get my hands on this book! Anticipating all the nasty and cool things I can inflict on my players once the powers of Tzeentch have been bestowed upon me!

Without Signature
Reply #29 | Published on 18 August 2012 - 10:58:06
0
1

I don't suppose anyone knows when we can expect the PDF version? I mean, it's likely that there will be a scanned PDF version up fairly soon, but I'd much rather pay for a proper copy from FFG

There is no problem that cannot be solved via liberal application of Force Blade.

Reply #30 | Published on 20 August 2012 - 00:47:27
9
2

I've looked over the Necron stats in Tome of Fate, and damn… The Necron Artefact weapons are insanely powerful. A single hit from a warscythe is going to end almost any PC that doesn't have a field. I hope PCs never have to encounter upper-tier Necrons as they appear to be an easy way to orchestrate a TPK.

Page 2 of 6 (90 messages) « First page... 1 2 3 4 5 ...Last page »
You are here: FFG Forums /  Roleplaying Games /  Black Crusade

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS