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Titan said:
The_Fallen_Arises said:
Denethor can be a beast in this quest…especially if you're lucky enough to have A Burning Brand, Unexpected Courage and Arwen Undomiel in play. That, and his ability really shines since you can dig into the encounter deck to have better chances of finding a card that matches one in your hand, especially with Henamarth (use Denethor, put card on the bottom, use Henamarth). Also, Shadow of the Past totally rocks. If the top discarded Encounter card fits one of the cards in your hand, simply play Shadow of the Past, and then calmly discard the right card. Plus. it begins with an S, the most Frequent letter encountered in this quest AND it's neutral, so multi-sphere is never an issue.
Frankly, I am quite glad to finally see that card have a crucial use in one of the Quests, always wanted to play it. :-p As for Door VS Watcher, I say run for the door : it's easier if you have the right tools, especially in multiplayer.
Using Shadow of the Past is a pretty clever strategy, though if you already have Denethor/Henamarth, you could certainly achieve it with their effects, as well. Come to think of it, I have a deck that uses them and Rumor From The Earth liberally, so with that deck, I will probably go for the Door while avoiding The Watcher. The more combat oriented one that I've used so far, has a more straightforward approach, so The Watcher is probably the best bet there.
Indeed, but it pays to be careful, especially with the Watcher breathing down your neck ! ;-) Scrying is useful alone, but with all those Encounter Cards going to the discard pile (Shadow cards especially) it would be a shame to pass it up. That, and in multiplayer, Denethor is still good but becomes less so as you add more players into the mix.But you are right, Scrying is one of the game-changers of this quest. And thanks for the comment ! :-)
Khazad ! Khazad !
What are people's win %'s on this quest? I've just started playing it in the last week or so and find it quite difficult…it took me 6 plays to finally get past the first quest card and after 10 plays I have only a 30% win percentage which is lower than I usually have for quests with difficulty level 5. I would rate this one as more like a difficulty level 6 and the Redhorn Gate more as a 5. I do quite like it though and find it to be one of the more thematic quests. I'm playing with 1 core set and all of the cards up to this adventure pack so not sure if that makes much difference.
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RGun said:
What are people's win %'s on this quest? I've just started playing it in the last week or so and find it quite difficult…it took me 6 plays to finally get past the first quest card and after 10 plays I have only a 30% win percentage which is lower than I usually have for quests with difficulty level 5. I would rate this one as more like a difficulty level 6 and the Redhorn Gate more as a 5. I do quite like it though and find it to be one of the more thematic quests. I'm playing with 1 core set and all of the cards up to this adventure pack so not sure if that makes much difference.
find this one easier than the other two dwarrowdelf with a much higher win rate than the other two- my solo win rate is never high anyways but id have to say around 60%
Author of the forum Tolkienology Series
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Finally got around to playing Watcher. First game, got to the second stage with a hand of mostly cards that started with the same letter, not much help. Took about three turns to get the blood Doors open, even with Denethor in full swing. Second game, overkilled a bit. Thanks to two Treacheries on the last turn of stage 1, was able to engage the Watcher, threw a meatshield at it, then Brand, Boromir, Landroval, Gandalf and Dwalin with 2x Dwarven Axe smacked the Watcher with 19 attack. Staging area still empty, for kicks played Henamarth, saw Grasping Tentacle on top and tossed Gandalf from hand to open the Doors as well.
Mountain Wargs were a real pain here, both games had a Warg hang around from around turn 2 onwards, always getting no Shadow Effect, it was starting to piss me off. So many Tentacles that have no Shadow Effect, seemed like many more non-SE cards than in RHG or RtR.
A dirty mind is its own reward.
RGun said:
What are people's win %'s on this quest? I've just started playing it in the last week or so and find it quite difficult…it took me 6 plays to finally get past the first quest card and after 10 plays I have only a 30% win percentage which is lower than I usually have for quests with difficulty level 5. I would rate this one as more like a difficulty level 6 and the Redhorn Gate more as a 5. I do quite like it though and find it to be one of the more thematic quests. I'm playing with 1 core set and all of the cards up to this adventure pack so not sure if that makes much difference.
I lost a lot of games in the beginning, but of my most recen gamest I won approximately 80 percent (or even more) of my games. I used Loragorn/Bilbo/Frodo and another deck with Boromir/Loragorn/Glorfindel. Once you've figured out how to treat those tentacles (in most cases: let them be), it's not that difficult., but still a challenge.
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